Elite: Dangerous Kickstarter Launched

You could use the takeoff and landing part of this game, and just add a progression to how difficult the landings and takeoffs you have to make are due to…SPACE STUFF…like gravitational fields and whatnot…and you’d pretty much have a great game, even if that’s all it did.

This is one of those games that really frustrated me, the sense of flying when you are engaged with objects that are close to you is so good, and it’s a miniscule part of the game. The fact that you spend so much time in “space”, without objects close to you is such a fundamental failure to understand what’s good about the game.