Elite: Dangerous Kickstarter Launched


True NMS does planetary landings better way better. That said NMS is a lot more on rails in terms of exploration, deliberately so as they made a choice early on not to try and attempt what Elite did with a true “open world” style galaxy.

That said if you play Elite and enjoy it, I stand by Horizons is a good purchase. Planetary landings also give you access to engineers, which although a pain in the butt are also a big plus when playing several modes with any kind of efficiency.


Yeah, if you enjoy Elite and find yourself playing it, I’d recommend getting Horizons as well.


This is a pathetic, lethargic and straight up clueless comment.

But I’m glad you feel that I’m not being abusive to you by saying this!





It really felt to me (and I only played it a bit early on) that at some point the people designing the background simulation and the people implementing it and how it manifests in the world stopped communicating in a meaningful way, in that way that so often happens in software, so you have something that looks on the surface like it fulfils the requirements but actually once you scratch the surface nothing makes sense.


I didn’t actually have a problem with your post, this is a games forum where we talk shit about games, but Rod saying people who have worked hard on something don’t have the right to find what you said hurtful really got my goat.

EDIT: Actually, calling for people’s jobs makes me uncomfortable (in a way the "pathetic, lethargic, clueless comment didn’t). You’re not wrong about the mess of Elite’s design. It’s just I know people who work there and it seems to go against the “welcoming to people in the industry” vibe QT3 has.


I hope you get your goat back.





Won’t somebody think of scharmers’ blue balls?


Do you guys think this game would be better served if the number of inhabited systems was much smaller? If I’m in the bubble, it feels like I’m bumping into inhabited systems the vast majority of the time.

Right now, I don’t really feel like there’s much personality in any of those systems. I don’t care that System A is a system with an extraction based economy because I can pick any direction and run into a dozen of them. I don’t really care if High Tech System B has a commodity shortage, because I can get those same things in hundreds of places just in the neighborhood.

I think the size of the galaxy is important, especially for exploration, but I wish inhabited systems were rare and were custom designed. I want to remember that a particular system is a great source of a particular good, or another system is the agricultural hub of the sector and if it goes into famine, that’s going to be a big problem.

Procedural generation of content has gotten a really bad reputation lately and I can’t argue with it. I still think it’s an invaluable tool but that oftentimes it isn’t used well. They generated billions of stars in Elite: Dangerous but barely a handful are interesting in any way. I wish the world builders had found cool systems that were generated and then populated a core of them by hand with notable NPCs and unique content.


Yes. Both Jumpgate and Evochron are better than Elite, and this is one of the reasons why.


Hmm, its a good discussion but I do think the procedural scale of Elite is a key part of Elite. I would sooner figure out a way to make billions of star systems interesting than reduce the number of star systems and focus on making a few thousand or hundred interesting.

I cant justify that view, which I admit, it just feels like something that matters. Hmm.


To be clear, I wouldn’t want to reduce the number of star systems; I think it’s too important for exploration. I would just reduce the number of “urban” systems, for lack of a better word.

I would keep Federation, Empire, and Alliance space but they would be reduced in size. Maybe the Empire has two massive manufacturing systems, several smaller scale operations, and a handful of extraction systems that specialize in different resources. System D is very important to them because it’s their primary source of a particular ore which are used to build Imperial ships, that sort of thing. That way if piracy or raids by the Federation hit that system, you can have meaningful emergent gameplay where the Governor of that sector (someone you are familiar with, since he/she’s one of a handful of important NPCs for that faction) sends out the call for mercenaries and security forces to secure the sector. Otherwise, prices at the Imperial shipyards start to increase and even the supply becomes limited. This also opens up an opportunity for players flying Type 9’s make some serious cash hauling ore long distance to the Empire. Of course, they might have to run a Federation blockade in order to do it… if caught, that could have serious repercussions on their ability to continue to do business in Federation space.

Right now, that type of scenario can’t exist because even if one system is under siege by enemies/pirates, there’s dozens (hundreds? thousands?) of others to pick up the slack. Star systems lack importance and just become lost in a sea of beige samey-ness.


Good post. Hmm, I think I agree!


KevinC has just done 58.7% more world-building in his post than the typical FD dev does in a year.

If you’re so obsessed with my nuts I can, like, PM a pic of them to you. You know. Just keeping it real for the legions of my testicle monitors out there.


Can’t do it, if my wife saw those pics I’d have some serious explaining to do. How about you just keep us updated in this thread about the status of your hue: deep blue today, trending paler tomorrow, that sort of thing? More posts about balls in general, is what I’m saying.


Well, generally my ED blue balls level out with a dull ache that’s generally easy to ignore, and the skin tone is just a little pale; however, when an FD dev spews out a bunch of nonsense about they’re improving the game (by breaking it more), I get these deep, stabbing pains in my nether regions that cause me to double over in frustrated agony. I try to do some “self-maintenance” by playing actual games (rather than unimaginative grinding exercises), and that helps, but the desire never really goes away.


Dude stop complaining already.