Elite: Dangerous Kickstarter Launched


They should do away with them or make them like ammo.



I’m getting a little better at this now that I know (roughly) what I’m doing. Made a run last night with around 120 million credits of void opals and low pressure diamonds. Could have made a bit more, but I ran out of limpets (my cargo racks were almost full anyway), and it was getting late.

Two things I am still not clear on:

  1. I am still really unsure about definitively spotting fissure rocks at a distance. I’ve watched several videos and read a few guides, but the things I’ve seen to look for (high-contrast, really bright, use night vision, etc.) still have me putting prospectors into non-fissure rocks. I guess ultimately it’s not a big loss to just go pushing out prospectors until I get better at spotting them, but I feel like I spend a lot of time between finding the rocks to mine.

  2. I’m not sure I understand what the demand component of the commodity interface is for. Originally I thought it meant the station would not buy that good, and then I thought it meant that they wouldn’t buy it all at the indicated price (price per unit would go down immediately), but as it was getting late last night I put into a station that had no demand for void opals or diamonds, and was able to sell it all at the indicated price. Is demand more of an indication that a price will drop in the future? Or that it may drop over time?



Spotting fissures; there’s one specific asteroid type - at least in the ice fields - that contains fissures. All other types do not. So learn its shape, and ignore everything else no matter how bright it is. Then if you see one, fly close and look for fissures; you should know what to look for, and with practice you can usually check out an asteroid in a matter of seconds. Only when you see fissures should you launch a limpet. I never waste limpets on prospecting anymore.

As for demand, the simple explanation (well, I think!) is that 3 bars is good for buying (there’s a lot of it so it’s cheap) and selling (nobody is selling it so the prices are higher), and 1 bar is not. I read a more detailed explanation somewhere but that was my take-home. Can’t remember what the figures mean though. :) I’m sure someone else can clarify this.



I’m not an active player but I always felt like it was adding insult to injury to have the damn limpets be something that gets “used up” after you’ve had to basically use up all your free equipment slots for mining, between the limpet controllers (of two kinds) and the refinery.



Me neither, and that’s not because I dont love this game. There’s so many games, so many so good and only so few hours in the day that aren’t filled with needy little voices asking for stuff.



I don’t really have a huge issue with limpets taking up space when mining, because you always get that space back again. Presumably it has something to do with them being multirole? Perhaps being able to synthesize them means it doesn’t matter either way. Or perhaps, as you say, they could have done it better. :)

I’m currently in a situation where I’m racing to try and decode all the Guardian data scans before I head away from the internet for a while and my mission times out! Aaah.

“Damn, which one was it again…?”



Thanks for the tips. Reddit says to look for rocks that look like popcorn, so I’ll try that next time. Really what I need to do is the next time I find one, to study it a bit before I blow it up.

That’s the logical conclusion, but I’ve seen systems with high demand buy for far less than systems with no demand. It seems kind of weird. My only guess is that there’s a range of prices they would pay for a good, and it’s based on the general wants of the system type, and then demand determines the price within that range.

Did you end up going to the Krait Phantom as your next step after the AspX? I’m probably one run away from upgrading to a bigger ship, and thinking about Python vs. Krait. Python seems to have more space in it, but people say the Krait has a better view.



I found the AspX was pretty much the perfect miner due my attention span and its limited space. For me, 100M/run was more than enough even though I had a vanilla Python sitting in storage.

I’d say the ‘next’ step is down to what you’re after. Once I hit 1.5B credits, I went to Jameson Memorial and bought/outfitted a top-of-the-line Anaconda for fighting just because. Honestly, I haven’t played much since then. I’d like to get back to mining in expectation of carriers in the next expansion that I assume will cost many billions.



I haven’t really studied price fluctuations that much, although apparently whether you’re in open, private or solo it all uses the same database so player trading will influence it even if you’re in solo.

Yes, I went to Krait Phantom after the AspX, and I do love it. Krait MkII is a bit more agile and a better combat choice, the Phantom has greater jump range. I used the Phantom for most of my mining as well, it’s more agile than the AspX and far less frustrating when moving between asteroids (and not crashing into the damn things). Plus it sounds a lot better. I’m still running it, has a 46 ly jump range for me which is great. (I could take it higher but need another engineering level on it yet)

I’ve considered the Python but its low visibility cockpit and feeble jump range put me off. It’ll be Anaconda for me next.



Finally got “first to discover” on a system. Brings a tear, you know. ;)

Sadly it was a crappy bunch of icy bodies orbiting a worn out star, and the name hardly rolls off the tongue, so not the epic find or windfall I was expecting. :) Still, as it was only 600 ly from Sol I was a little surprised to run into it. At some point I’ll head “into the black” where I imagine you get this a lot.

Anyway I completed the Guardian decoding mission, got half the credits I was expecting because apparently they’ve nerfed it or something I guess, but still felt like an achievement. I need to head back to the Guardian structures and start getting those juicy guardian tech upgrades, so I’ll need something smaller than my Phantom which is a bitch to park in mountainous regions.

Having said that, I just happened to pass the Anaconda showroom the other day and now I can’t get my mind off one. I’m heading out of internet range soon as well for a while, so I may stay parked up for a bit.



What I think is going on is that the really good prices for these mined materials isn’t so much a result from demand in the commodity screen as it is the state of the system in the background simulation. I’m not sure what state or which combination of states the system/station needs to be in, but my experience it has had nothing to do with demand, which for me has almost always been zero bars. This is why I tend to favor selling at stations where there has been little traffic in the last 24h, since players doing things in system tend to affect the BGS quite a bit and muck things up for me when I go to sell.



Article about a rescue mission for a guy who went to far out from the galaxy. Crazy the time these guys put into this game. Definitely not for me but gotta hand it to them.

Go Fuel Rats!



I thought you could always refuel using a fuel scoop? That must not be the case if you can get stranded I guess.



Not all stars are capable of being scooped so it can pretty touch and go when you get away from dense clusters.



Well unless I read the article wrong these are guys going out from any stars into “the void” I guess it’s called to try and set distance traveled records. So if they don’t pay attention to fuel they can’t jump back and are stuck.



Couldn’t you technically self-destruct? My first week flying I lost track of what I was doing and ran out of fuel. I self-destructed and ended up back at the last station. Does it not work this way or is this a pride/role playing thing?



Probably a mix of pride, role-playing, and a crapload of lost exploration credits.



Ah right, forgot about the exploration data.



Got decent internet for a few days so I figured I’d jump back into the cockpit and continue investigating the Guardians. For the next mission I need a corrosive-resistant cargo hold, and for that I need some materials. I found some of them on a wrecked megaship, but halfway through stealing stuff from their cargo bay (hey, they won’t be needing them anymore!) more Thargoids jumped in to finish the job. Three of them this time. Alas I found out the hard way that they really, really don’t like Guardian technology, and given my cargo hold was full of it, let’s just say it’s now floating around in space next to the remains of my Phantom. Dammit.

Oh well, at least next time I won’t have any of that cluttering up my hold. The downside is, I will have to go and get some more.

No pics this time, I was too busy trying not to get killed. That didn’t go as planned.

[edit] Oh go on then. This was from a later encounter, a large vessel that languidly orbited the megaship and only reared up whenever I deployed collector limpets, but other than a general sniffing around, it seemed to be mostly quiescent.



I’m not having much luck here, lost my ship again! This time it was finding out the hard way that defense turrets that you’ve destroyed will regenerate after a few minutes. Why did I have to park my ship within its range? I’ve no idea, but it’s now slag. Of course I could have saved it had I dismissed it to orbit quickly enough, but I was mistaking my SRV shields for my ship shields and it’s only when it told me my mothership hull was down to 50% that I panicked! Too late. The real kicker, of course, is losing all the neofabric insulation and meta alloys that I’d collected up to that point. <<insert GRR emoticon here!

Stranded in an SRV on a desolate planet somewhere in the Pleides nebula. Seems fitting, as I head off away from decent internet again for a while.