Elite: Dangerous Kickstarter Launched

Frontier trading update:

I haven’t tried the gunship, so i can’t speak to it. However, i was in the exact position you seem to be in - i loved my vulture, but i was finding it stretched in some of the tougher combats (and I never had anything engineered at that point), so i was looking for something with more heft till i could afford a python. I tried the FAS first, and frankly was flat out disappointed - it flew like a brick and performed worse than the vulture(though i may have expected too much for it). I then when to the chieftain, and while i enjoyed it more it wasn’t the straight-up glory that I had envisioned. I flew it till i got my krait and shortly afterwards, sold it when i realized i was never going to fly it again.

My advice. Save your money. If you haven’t yet, unlock the guardian FSD booster (it’s not terribly hard, just takes a bit of flying mostly). Start engineering - it’s somewhat painful to start, but once you get going and get the hang of it, it’s a game changer for anything/way you want to fly. But an engineered vulture is pretty wicked.

Yes! But doing so means you put your AI pilot in charge of your ship. Still, it’s a hoot (you can also have friends join in and fly it, which is also fun).

Same for my old Anaconda fighter. Incredibly great fun! I used it as an exploration scout as my anaconda followed me around on the ship as I flew over the planet surfaces in my fighter :)

Thanks for that first hand info! I’ve decided in the mean time to keep the vulture as is and slowly upgrade it but I will also be buying a Chieftain very soon - I had a look at Krait but right now I’m unwilling to part with docking computer, interdictor, cruise assist and collector limpets and all 4 are much easier to fit on a Chieftain when I don’t lose one slot to a hangar bay.

edit: Here is the Chieftain build I had in mind. Unfortunately I had to drop one module protection to fit in everything I wanted but I think it looks ok. Should I make any changes? The weapons I’m still undecided on because I’ve been flying gimballed only up until now. I fly with FA on exclusively.

https://s.orbis.zone/c6jo

I’m starting to get the feeling that space police shows up by default in some of these ‘high end’ assassination missions - dangerous and above let’s say. Yesterday I took a few master level contracts in the range of ~2.5m and beat them with ease in my non-engi Vulture thanks to about 4-5 security ships that joined the fun every time.

Is this normal behaviour or does it depend on my rank (currently Expert) too?

It depends on a setting in your right hand screen, ship tab “notify authorities” or somesuch thing.

Do you mean “report crimes against me”? If so I don’t think that’s the case, because the ships are already there when I jump (not always, but sometimes). And I’ve read that if you’re doing a mission from another faction’s perspective you end up fighting the same security forces.

Either way, it’s fun! :)

Unrelated, here’s the Krait Mk.2 build I’m thinking of going with - https://s.orbis.zone/c7jE . Thoughts?

Nice ship, I bet she’ll serve you well. I would exchange the point defense for a chaff launcher.

Good call, I will definitely try it out since point defense I have now on Vulture is hardly seeing any use.

So I actually ended up buying both ships today and flew them for a couple of hours - and while both have their pros and cons I really prefer the Chieftain due to its agility, plus I don’t have to keep an eye out on the fighter - although I do miss them sometimes because they can be a great distraction vs tougher targets.

Here is the build I’m using atm, but I will likely tweak it a bit more - maybe even drop limpets once I stock up on mats and add 2 more hull reinforcements instead of cargo+collector.

https://s.orbis.zone/c9fS

I will probably try the Frag cannons at first opporunity.

I look forward to revisiting Krait once I get engineering going finally though.

Finally having gotten over the shock of being transported back several thousand lightyears in a fleet carrier (the equivalent of going to sleep on the bus and missing your stop, kinda) I’m making the most by exploring this new area. Turns out I’m quite close to the Coalsack and associated nebulas, so I may as well take a look. Quite what a black nebula set against a black sky is going to look like, I can only imagine, but nothing ventured…

I started in Soontill, which is a system apparently featured in The Dark Wheel (the original Elite novella), yet somewhat disappointing in actuality. After seeing a few sights along the way, I’m now getting close to the Coalsack, but first I seem to have blundered into some kind of interstellar conflict and I’m currently cowering on a fleet carrier hoping it isn’t scheduled to head to Sag A anytime soon.

I name this black hole “Coalsack Butthole”

I think we need more fleet carriers.

Can you elaborate on this? Did you buy (and flew) the fleet carrier or did you have someone transport you? I’m still learning the ropes after a long absence and I’d love to know more about the various systems the game offers.

Fleet carriers are end-game ships that are owned but not piloted by players. The owner can set a destination for them to travel to and they will go there (travelling on the server tick, iirc). The owner (and with permission other players) can dock and trade with the fleet carrier.

I assume that krazykrok docked with someone’s fleet carrier then logged out and didn’t return for a while, by which time it had been moved a long way back towards human-occupied space.

That’s exactly what happened. I was in Formidine Rift visiting ancient Thargoid sites, found a Fleet Carrier, docked for the night… which ended up being several months because some other game came along, and I was whisked away to wherever the Fleet Carrier owner decided to go.

I’m not sure what warning you get of this happening, whether it’s even safe to dock overnight. To jump, the FC needs a certain amount of resources which you can check on the status screen, but other than that I guess logging out on one is a potential risk.

That’s pretty cool, thanks for the explanation!

Leaving the fleet carrier which has fortunately not gone anywhere. Turns out this system was attacked by the Thargoids recently, hence the military presence.

The Ocellus station clearly took a beating.

Inside was like a Ridley Scott movie.

But I decided not to hang around and keep going. Going where exactly, I don’t quite know yet. But I found a Wolf Rayat star, and it’s so pretty.

You can’t beat a vacation to a planet bathed in the glow of a dying sun.

White dwarf?

Wolf-Rayet star, in the process of collapse so super hot and bright white/purple. Gives the whole system a beautiful ghostly sheen. This planet was the closest I could find to the star.

So here I am visiting the Fine Ring Nebula, which is a little underwhelming to be honest.

But apparently I’m only 900 ly from HR 6164, which is a well known system known as The View. Sounds good! On arrival my retinas are nearly burned off by this massive blue-white supergiant.

Holy crap! So many ringed planets. This one has a tourist beacon called “The View”. Let’s go visit!

So peuce!

I forget that it has a gravity 3.3x that of Earth, and was infamous during the Distant Worlds 2 expedition for cratering lots of ships. Fortunately I am just too good and land without a hitch. Ok, it lives up to its name.

But of course I can’t ignore that neutron star over there! Let’s go check it out…

One does not simply fly into a neutron star. Gravitational forces in the plumes will rip you apart, and holy heck! There’s a tourist installation riiiiight in there. Who would build in such a crazy place?

These lunatics apparently. So cool.

I’m getting major The Black Hole vibes from this.

But before I leave this party, there’s a freakin’ actual black hole inbetween the plumes!

So damn cool.