Elite: Dangerous Kickstarter Launched

So I actually ended up buying both ships today and flew them for a couple of hours - and while both have their pros and cons I really prefer the Chieftain due to its agility, plus I don’t have to keep an eye out on the fighter - although I do miss them sometimes because they can be a great distraction vs tougher targets.

Here is the build I’m using atm, but I will likely tweak it a bit more - maybe even drop limpets once I stock up on mats and add 2 more hull reinforcements instead of cargo+collector.


I will probably try the Frag cannons at first opporunity.

I look forward to revisiting Krait once I get engineering going finally though.

Finally having gotten over the shock of being transported back several thousand lightyears in a fleet carrier (the equivalent of going to sleep on the bus and missing your stop, kinda) I’m making the most by exploring this new area. Turns out I’m quite close to the Coalsack and associated nebulas, so I may as well take a look. Quite what a black nebula set against a black sky is going to look like, I can only imagine, but nothing ventured…

I started in Soontill, which is a system apparently featured in The Dark Wheel (the original Elite novella), yet somewhat disappointing in actuality. After seeing a few sights along the way, I’m now getting close to the Coalsack, but first I seem to have blundered into some kind of interstellar conflict and I’m currently cowering on a fleet carrier hoping it isn’t scheduled to head to Sag A anytime soon.

I name this black hole “Coalsack Butthole”

I think we need more fleet carriers.

Can you elaborate on this? Did you buy (and flew) the fleet carrier or did you have someone transport you? I’m still learning the ropes after a long absence and I’d love to know more about the various systems the game offers.

Fleet carriers are end-game ships that are owned but not piloted by players. The owner can set a destination for them to travel to and they will go there (travelling on the server tick, iirc). The owner (and with permission other players) can dock and trade with the fleet carrier.

I assume that krazykrok docked with someone’s fleet carrier then logged out and didn’t return for a while, by which time it had been moved a long way back towards human-occupied space.

That’s exactly what happened. I was in Formidine Rift visiting ancient Thargoid sites, found a Fleet Carrier, docked for the night… which ended up being several months because some other game came along, and I was whisked away to wherever the Fleet Carrier owner decided to go.

I’m not sure what warning you get of this happening, whether it’s even safe to dock overnight. To jump, the FC needs a certain amount of resources which you can check on the status screen, but other than that I guess logging out on one is a potential risk.

That’s pretty cool, thanks for the explanation!

Leaving the fleet carrier which has fortunately not gone anywhere. Turns out this system was attacked by the Thargoids recently, hence the military presence.

The Ocellus station clearly took a beating.

Inside was like a Ridley Scott movie.

But I decided not to hang around and keep going. Going where exactly, I don’t quite know yet. But I found a Wolf Rayat star, and it’s so pretty.

You can’t beat a vacation to a planet bathed in the glow of a dying sun.

White dwarf?

Wolf-Rayet star, in the process of collapse so super hot and bright white/purple. Gives the whole system a beautiful ghostly sheen. This planet was the closest I could find to the star.

So here I am visiting the Fine Ring Nebula, which is a little underwhelming to be honest.

But apparently I’m only 900 ly from HR 6164, which is a well known system known as The View. Sounds good! On arrival my retinas are nearly burned off by this massive blue-white supergiant.

Holy crap! So many ringed planets. This one has a tourist beacon called “The View”. Let’s go visit!

So peuce!

I forget that it has a gravity 3.3x that of Earth, and was infamous during the Distant Worlds 2 expedition for cratering lots of ships. Fortunately I am just too good and land without a hitch. Ok, it lives up to its name.

But of course I can’t ignore that neutron star over there! Let’s go check it out…

One does not simply fly into a neutron star. Gravitational forces in the plumes will rip you apart, and holy heck! There’s a tourist installation riiiiight in there. Who would build in such a crazy place?

These lunatics apparently. So cool.

I’m getting major The Black Hole vibes from this.

But before I leave this party, there’s a freakin’ actual black hole inbetween the plumes!

So damn cool.

Heading back home, seeing some sights along the way. Ran into these binary stars.

They’re not quite as close as they appear, didn’t even break a sweat flying between them.

A pulsar very close to a supergiant white star, nearly didn’t spot it against the glare.

And finally heading back via a nearby nebula without much of an interesting name.

It feels weird to be home. There are ships. Stations! I miss the desolation of the black already. But I have a mission. I’m going to start hunting Thargoids. It’s time. To kit out an anti-xeno ship though, I’m going to need some materials.

How’s the bounty hunting going @bateau?

I’ve decided I’m going to buy a Krait Mk II, it’s better than my Phantom for combat by some margin, and I think the old girl needs an oil change and a paint job. But first, as I’ll need some Guardian weapons, specifically Gauss Cannons, it looks like I’m heading back to SYNUEFE.

On pause while I do the engineer grind. Not going to lie, it’s sucking the fun out of the game for me.

Man, I would love to get back into this again sometime.

Maybe I have had a long enough break it would be fresh enough to grind out some money and engineering. Last time I played I had worked my way up to a high end Vulture, and always wanted to upgrade that, but I never really got close to enough money to do that. It sounds like that Krait Mk II would be a blast to fly!

I also never did any engineering, so would be going in blind on all of that. Maybe I will see if I still have it installed and dig up my flight hardware and look up a little bit on what is involved to do engineering.

Look no further - https://cmdrs-toolbox.com/guides/engineering-unlock

You will also need to spend a few hours (minimum) gathering the necessary materials to actually level up the engineers once you unlock them.

Awesome! Thank you!

Similar for me. I jumped back in after getting a new VR headset and finally got my first Engineer unlocked in preparation for upgrading my Vulture, but I’m not sure I’m in for the grind just yet.

I engineered my components in my Phantom gradually, one or two at a time, that way it didn’t take long and I could break it up with some combat, travel or mining. I just focused on what I needed for exploration, rather than trying to do everything.

I need a couple of Guardian blueprint fragments to unlock the Guardian components I need (that aren’t already unlocked). Fortunately I have a lot of materials from my Guardian trips in the past. I’m dusting off the Asp Explorer which is set up for it, and is smaller than the Phantom so I can usually land it right next to Guardian sites and deal with sentinel missiles using the ship’s point defense system. It’s a 1,000 ly trip, but I’m used to those by now. I spent all of tonight building what I could of the Krait Mk II, so it’s road trip time tomorrow.

I made it out here, found a functioning Guardian site, and after lots of searching found a place to land that should just be in range of my point defense system! Maybe. I’ve almost forgotten how these things work, but I know the light show is worth it.