Wow, how hard did you hit it for that to happen? Warp 5? :) I’ve scraped those things many times, and other than the embarrassing looks from other pilots, I’ve not been vaporized yet for doing it, so I guess you must have hit it pretty hard. Losses like that really hurt though, but I just assume whoever is running those stations is some kind of evil, hardline, despotic nutcase and dock gingerly. Especially after all these horror stories.

The most embarrassing was getting literally tangled up between girders at an output one time, I’d somehow managed to get the wing of my Sidey jammed between two stanchions and it took me about two minutes to get the right angle to laterally thrust out again. Fortunately nobody was around and so nobody will ever know about it.

The AI needs more wiggle room in determining an outright attack from an accidental grazing and the motherfucking stations should not destroy a player’s ship over stupid crap like a botched landing.

Maybe it’s wishful thinking or blind luck but I think the AI is less itchy to go hostile in combat since the patch. I had an extended dogfight last night in which multiple neutral ships crossed in front of me before I was able to stop firing, and none turned red on me. Now maybe I missed them all, but I wouldn’t be surprised if there’s a change in the logic. Previously it seemed like if you shot anywhere near them they’d go hostile.

As for the station incident, I’m sorry but that’s on you. You can ding the station quite a lot before it starts shooting. If you’re plowing into a tower, what do you expect? You’ve basically suicide attacked the station in its eyes

That might help some folks getting slow download speeds? Personally i wouldn’t turn off my firewall, but the Internet Explorer tip might be handy?

That stuff should be fixed now as of that last update?

I don’t believe so as you will still most likely get a fine and become wanted if you accidentally fire on a Clean ship. If I understand it correctly, the new fix will prevent the police from going red to you and firing on you if you attack a Wanted member of their faction. Also, for JMR’s case, I wonder if him being wanted assisted in the station’s quick retaliation to crashing into the tower.

If you fire on security, they’re going to turn on you no matter what.

I got sent on a mission for the Federation to go murder some guy in a neighboring system for a rank mission to become a petty officer. I found my target and it was the right guy, but murdering him gave me a 6000 CR fine and by the time I got to a station, the total fine I had to pay was 9600 to remove my wanted tag. I read the update that you should see more people in Open now so I was trying that and saw other folks around a lot more than before so I was really sweating it that someone would take me out before I could turn the mission in with this new bounty on my head.

So, this Sanna thing doesn’t appear to be happening. I saw the GalNet updates and went down there over a week ago hoping to get into some Conflict Zone action, but nothing has happened. I am now looking for somewhere else to set up shop as I am not sure this is ever going to develop into anything down here.

When I look to upgrade my ship, I typically try to find High-Tech stations. They seem to have the most cool toys to play with.

Just staying landed in one of the stations where I started I could probably make a nice video recording of all the players ships being shot to pieces throughout the day inside it…

Happened to me as well at one point, really really annoying.

I’ve only been shot out if I forget to request docking privs or stick around on the wrong pad too long. No amount of ramming walls has caused it for me.

Did you shoot first? When I did a couple of these missions a week ago, the target always showed up green, then threw some dialogue up in the chat window indicating he knew I was there to kill him, and then turned red when he started shooting at me. At which point, I think, shooting him won’t result in fines. At least, I didn’t have to pay any that I can recall.

Hmm, yeah I probably did, heh. Good to know if I wait then maybe I can avoid the fines. Thanks! I will try that next time for a bit.

Or wait for George Lucas to edit the youtube video of the fight.

Did you shoot first? When I did a couple of these missions a week ago, the target always showed up green, then threw some dialogue up in the chat window indicating he knew I was there to kill him, and then turned red when he started shooting at me. At which point, I think, shooting him won’t result in fines. At least, I didn’t have to pay any that I can recall.

Bear in mind that they can be red and shooting “at” you and still be clean. It’s not until they hit you first that they become wanted and hence fair game (assuming they’re not already wanted). So keep an eye on the target info display before you shoot.

The AI needs more wiggle room in determining an outright attack from an accidental grazing and the motherfucking stations should not destroy a player’s ship over stupid crap like a botched landing.

Destroying the player’s ship over botched docking is quintessentially Elite. The new game is incredibly generous on that front compared to the previous games. More than one ship can pass through the aperture! Analogue roll controls! Filled polygons! You kids don’t know you’re born.

Two separate issues.

The fixed issue: You see a wanted criminal, attack it, and while you get no fines or bounties the cops go apeshit and all go hostile on you. The cause of this was because the cops and the criminal happened to be part of the same local faction and the code was checking that case before the bounty. This is fixed.

The unfixed issue: Attacking an innocent results in a small bounty and everyone going hostile to you in the area. This is problematic in the case of bounty hunting because cops and other bounty hunters have a tendency to blaze right in front of you, where one little stray shot grazes their shields. This means you need to GTFO because now every bounty hunter and cop in the sector is gunning for that 300cr bounty you have on your head. It’s a bit silly.

I think the latter takes a little bit more work to fix because it’s going to require a more fine-grained view of criminal behaviors. Right now it only seems to be “Assault” and “Murder” when it comes to combat, but there’s no difference between a stray laser grazing a shield or me attaching a hatch limpet to a poor trader’s cargo hold full of platinum. The former needs either a larger threshold or simply result in a small fine, not a bounty. Actions like the hatch limpet should result in a bounty and cops going hostile. I’m sure this will be addressed, it’s a major complaint among the playerbase, but it’ll probably take a little bit longer.

I think the latter takes a little bit more work to fix because it’s going to require a more fine-grained view of criminal behaviors. Right now it only seems to be “Assault” and “Murder” when it comes to combat, but there’s no difference between a stray laser grazing a shield or me attaching a hatch limpet to a poor trader’s cargo hold full of platinum. The former needs either a larger threshold or simply result in a small fine, not a bounty. Actions like the hatch limpet should result in a bounty and cops going hostile. I’m sure this will be addressed, it’s a major complaint among the playerbase, but it’ll probably take a little bit longer.

I think the simplest fix, if they do want to fix it, is to make it so that (generally) you don’t get the bounty for a small amount of damage if you weren’t targeting the ship at the time. I can see this potentially being exploited, especially in MP, but presumably they could quite easily write in a “x damage in y time” override if so.

Yes. In the original, you could shoot the coriolis station three times before police Vipers spewed out and started killing you. In Freespace 2’s training mission, you can shoot your instructor several times (I haven’t counted) during which he warns you, after which he turns hostile and kills you. It doesn’t seem like it would be that difficult to implement a safety buffer (ie. a fine), such as causing more than 10% shield / hull damage, beyond which a bounty is slapped on you. The greater the damage, the more the bounty racks up, making it increasingly likely that others will target you instead. Something like that.

They could also raise the limit of the bounty that the police ships would be interested in? If you get a x bounty from one stray shot, then raise the ‘respond to bounty x’ higher than that amount? But ok i now finally understand what exactly that part of the patch fixed. Some of the wording in the patch updates are not always super clear to me!

Oh and some good news, the game sold well and income is good, to the extent the team is expanding to work on the expansions :)

And we are going to get regular official updates on what is coming in terms of the patches and updates, and those expansions etc. Basically more official dialogue from Frontier, which will help reduce the forum drama a little (one hopes).

In less good news, their revenue forecasts are, frankly, astonishingly backended, which suggests either extremely optimistic projections about the strength of the long tail, or aggressive monetisation plans down the road. Even in their most pessimistic base case, they expect to sell twice as many units in 2017 as in 2016 (admittedly based on a lower than launch sale price per unit). I’d be very, very surprised if the revenues continue to exceed the “bull” case as they’re supposedly doing now. Still, 300,000 players is pretty great for the the first couple of weeks.

I’m no analyst but I don’t think that’s unreasonable when you consider it’s not even out on Steam. The vast majority of people I’ve spoken to aren’t even aware this game exists, largely due to that fact. If they have plans for something along those lines… then maybe.

Also, are those units factoring just the base game or is that including expansions they plan to release?