I’m not sure how well that works. I’m sure I had traveled to dozens of systems early on, but did not have the option of every place I had been before. I still think data must time out. Does that matter? Don’t really know. Is there ever going to be an advantage to shipping gold further that the nearest place that returns an acceptable profit? Maybe not, maybe that is the role of rares only.

But not being able to see all that data in an easily digestible format still makes it nigh impossible to analyse the data to figure out your own trade routes. Having to manually take that data out of the game to do that in a spreadsheet is not really something that should be forced on players in 2014/5. It’s lazy design, IMO, and does nothing to preserve any narrative of the game world. People will just resort to 3rd party sites to find the best thing to carry to wherever they are heading next, relegating trading to a secondary or even tertiary occupation in favour of just about anything else.

Nor do I have a sense of if I’ve traveled very far, or very little (most likely the latter). I guess I’m looking for a regional sense of things, but the map is so specific I’m losing that bigger picture. When I zoom out, its all just a jumble.

Well, it is the entire galaxy, to scale and as accurate as possible - there’s only so much you can do to make it presentable. It shows you where you can travel, where you’ve been, what types of economies there are, where their allegiances lie, etc. If you want to know how far you’ve travelled, just type the system you started into the search box and it will show you. And, again, the lack of a sense of regions is more a game design consequence than a map thing. Other than Empire/Alliance/Federation space, and a handful of areas around classically important systems like Sol and Lave, there aren’t really regions in the game in any meaningful sense. I’m hoping that changes as they develop and improve the dynamic events, but at the moment there’s not really anything on that front for the map to represent.

You create some kind of bubble i think, like you do when in SuperCruise.

Well, yes, but presumably if your canopy has broken your ship is not in much of a state to maintain that bubble. It can’t keep the air in (or the cannon projectiles out) but it can keep the hyperspace demons out? Or it doesn’t take much energy, in which case your space suit could do the same thing.Hence hyperspace base jumping.

I haven’t done a lot of trading yet, but I can see exploration being very cumbersome with the existing system and map features (that I can tell so far). I would really like an option to color systems on the Galaxy Map by % explored. It would be really nice if there were some way to also color the entire system area some color also so you could zoom out the galaxy map a bit and see shaded areas of locations you have already explored, but the vastly different sizes and distances could make this difficult to do in practice along with the 3D nature of the galaxy.

Well they should at least hand you a printed price list! ;)

Wow, good thing the docking procedure registered. I’ve had to back out and request permission again at least three times because the game wouldn’t detect when I made it above the pad.

I want to pull the trigger on this, I even have a mind to order a Thrustmaster 1600, but I’d like to know more about the game. It looks really engaging and interesting (even just flying around, the simulation of being a space fighter pilot, plus I don’t mind downtime as I generally watch TV while I play games) but I don’t want to just do a game that’s all PvP. I don’t mind some PvP - but is there single player content at all? Can I just play on my own?

Is there a great over view video/write up I could peruse, perhaps?

There’s no PvP unless you’re really looking for it. It’s not a MMO, you can play in solo mode or join one of the Qt3 groups. Think of it like a private server.

Oh, that’s awesome! I would really like to join the Qt3 group - I’ll look for more details on that when I get the game. Thanks!

It’s not that I’m against PvP or anything, but I don’t really want the experience EVE offers per se (it SOUNDS fun and is cool to read about, though) and when I think back to my favorite games I played with a joystick, like Freespace or Tie Fighter, I was always fighting the AI in those games…

Yes, this. There’s only PVP if you’re really out for it, and you can play in solo or PVE private groups as well.

Out of the hundred plus hours I’ve logged since beta, maybe 15 minutes has not been in solo mode.

With 400 billion systems, you’d be playing nonstop for decades before your 0.00% moved to 0.01% explored!

I think he meant % of specific systems (ie you have explored 7 out of 17 astronomical objects in system X).

Yeah, something like that so I could look at the systems in a 20-30 Ly area or so and see which ones I have already received credit for exploring so I don’t keep guessing and visiting the same systems over and over and to assist in determining where to plot courses next to new areas. This would be mostly for when exploring in populated areas, but still could be helpful when getting an idea of how far you have explored into deeper regions of the galaxy as you play more and more.

Assuming you’re being systematic about exploring each new system you encounter, you can pretty easily tell what’s explored by seeing if there’s system data available on the galaxy map.

yahtzee liked it : http://www.escapistmagazine.com/videos/view/zero-punctuation/9991-Elite-Dangerous-Review

I went ahead and ordered the TM 16000M flight stick. The 360 controller I’m currently using isn’t a bad option at all, I just feel I’m playing Elite enough to justify moving to a flight stick. Also, when using a 360 controller at my desk, my posture is horrible. It makes me slouch in my chair instead of sitting up straight. My mom always told me to sit up straight.

Horray, look at what they’re finally fixing!

via reddit

After recent discussions here regarding friendly AI turning hostile after a stray shot, you may be glad to hear that it’s being addressed:

https://forums.frontier.co.uk/showthread.php?t=91397&page=45&p=1532456#post1532456

Hi good people, just want to say as one of the AI programmers, I'm looking at the one-shot-bounty problem right now and have an idea how to fix it. Also should have a fix for turrets in Fire At Will mode accidentally hitting friendlies and turning them hostile. I'm working on making the AI better, so more fixes will be coming.

Sarah.

*edit:

I'm adding an accidental damage threshold for low damage hits, something that's not exploitable.

And another point:

if you directly target a ship and hit it, it won't count as accidental damage and you'll get an immediate bounty (as in the game currently). Accidental damage is for when hitting a non-targeted ship. Should also add accidental damage is not for weapons like rail-guns, or anything that can cause a lot of damage in one shot.

And if you’d like to keep up-to-date with dev posts without having to wade through the forums, check out the Elite Forum Tracker:

http://eft.recoil.org

About damn time.

Nice! Probably the number one complaint I hear about the game.

Either that or “I bought this new expensive ship but didn’t have enough left to cover insurance after I filled it with cargo and flew out of the station anyway, then I blew up THIS GAME SUCKS.”

I’m upgrading my viper piecemeal and I noticed the insurance was up to 70k by now and it’s only going to get higher. Yikes.