More to the point, stripping NPC stations of certain equipment and missiles, essentially making them scarce or non-existent. So corps that used the weapons to attack flux incursions were unable to. The flux would take over jumpgates. It took a lot of nukes to destroy them. No nukes, no travel through that gate (or gates).

Gah, so frustrating.

I feels ya, man. I feels ya. I was with New Dawn. Pure flux hunters. This frustrated us to no end.

This is the weirdest game. I finally understand it a bit more after visiting my first resource extraction site and joining the security service to take down wanted Cobras. Hurray shooting, at last!

There are just so many strange things. Like I got interdicted twice and no one was there. I also don’t understand why arriving at supercruise destinations is so strange. Why does the counter sit at 6 seconds for about 30 seconds, and then occasionally I fly right by it, even though I’m keeping my speed in the blue region?

That Pilot’s Guide PDF is pretty annoying. Too many developer notes and outdated information. Gah, I just need to go shoot some lasers and stop wondering about things I don’t understand.

In positive news, I like TrackIR in this game a lot better now that I’ve disabled the roll, X, Y, and Z axes in the software. It keeps everything a lot steadier. All I need is pitch and yaw.

My guess is you’re flying nearby a gravity well, which can greatly affect your super cruise speed. As you leave the influence of the well, you start picking up speed rather quickly.

I saw a technical explanation for this on the official forums. Of course I can’t remember it, but it made a bit of sense. Still, yes, weird. I’m at the point where I don’t think about it.

That Pilot’s Guide PDF is pretty annoying.
That was made by a single fan during the beta, not the devs. Not sure if he’s updating it, but he did it because at the time the devs hadn’t bothered to put out a manual.

Looks like the Fed sector George Pantazis is heating up. While picking up some rares from Zamka Station (not to mention making liberal use of their black market), I noticed over a dozen conflict zones of both high and low intensity in-system. For those looking for a bit of a scrum the next few days, it might not be a bad place to play around.

Hmm, sounds interesting. I may head over. I don’t like Kappa Fornacis as if I want to do some other bounty hunting in zone, the bounties go to factions I don’t want to work for right now. There is also only one high intensity there it appears.

George Pantazis, is that a name? Do I just type it into the galaxy map search window? I’d like to try one of these conflict zone things.

I wasted an hour of my valuable gaming time looking for class C beam lasers somewhere in the galaxy. (Can’t I use fucking Craigslist?)

Now I finally have my Sidewinder up to scharmers spec plus an A-rated power distributor since it’s cheap. Then while trying out my beam lasers I picked up my first bounty when a federal security service ship flew right across my beam that had been active for a good 3 or 4 seconds. Dumbass.

I made it out, but I thought they were supposed to improve that in the latest patch? Also, does it remove any local bounty vouchers I earned? I got one just before this happened, and now I have nothing to redeem. :(

Where is the best place to duel NPCs 1-on-1 without the security ships getting in the way? Maybe nav points? I don’t have a kill warrant scanner yet.

Also, I’m building an early narrative on this game that’s going to be difficult to break now that I’m starting to think this way: all the simulationist stuff is great, and all the gamey stuff is half-baked and arbitrary.

Real fix for inadvertent NPC aggro is gonna be in 1.1 if we’re lucky. And new ships. I want those.

Even if you just type George, that should be good enough to search for it.

I wasted an hour of my valuable gaming time looking for class C beam lasers somewhere in the galaxy. (Can’t I use fucking Craigslist?)

I don’t think C-beams exist for the Sidewinder. I think you can only get them for large hardpoints. Certainly my asp can only fit double-D’s.

Also, does it remove any local bounty vouchers I earned? I got one just before this happened, and now I have nothing to redeem.

Probably you’re just not in the system or station that issued the voucher. If you earned a Fed voucher, you can’t redeem it at an Empire station. If you got some bounty vouchers from the Council of Unified Wallawalla or whatnot, you’ll need to hoof it back to their space and cash it in at one of their stations.

Oops I meant the E beams as scharmers suggested. The point was I found them, I just had to look manually at 6 or 7 different stations. Not their greatest arbitrary design decision.

Fighting in elite seems a bit boring; so does trade, honestly.

What i’m interested in is exploring. How great/terrible is running as an explorer in the game?

Like the other two, best done in doses. Exploring can be quite interesting if you like some challenges, paradoxically so long as you don’t get the advanced discovery scanner, which makes it way too easy to spot things. It’s not a massive money-maker, though, so can seem like a waste of time. But you can run into some weird-ass, not to mention sometimes dangerous, systems that way where a binary pair is orbiting a third, which also orbits as a system another binary pair, etc. It’s not what I’d call exciting, more occasionally intellectually stimulating.

Oh, and I just spotted a few more conflict zones in Coquim: two high intensity and one low.

Has anyone else come across an AI pilot using their own real-world name?

Real names are attached to Frontier accounts, so I was wondering if the game uses this, or if it’s just coincidence.

As Convurt mentioned it (like everything in the game) is best done in doses. That said, I think exploring is pretty viable if you don’t care about credits/per hour. At the start though it is a bit of a grind. Once you get the surface scanner is when you can really start to enjoy it.

So far I have found exploring to be the most interesting part of the game. You are essentially uncovering bits of a very large procedural database of stars & planets and getting bonus points for finding rares.

As far as I am aware no other game has ever delivered the scale of exploration this game does , although many have delivered greater detail.

Fighting boring?! heh. kids these days. Get the fuck off my lawn.

Exploring is great but you do need to be able to self-motivate for it. It doesnt pay well and you will do a lot of 30 second scans on boring old ice balls. And then you find a trinary star with a black hole in the mix.

Combat boring. feh.

I’m the opposite when it comes to fighting in Elite. It’s all that I do and I enjoy it especially dogfights in RES’s against the backdrop of a gas giant. Would like to do more fighting with CMDR’s but so far I’ve only come across one who attacked me. I feel that the high ranked AI ships put up a decent fight although Anaconda’s can be gamed if you side strafe them from a little under 3km.

Annnnd… some more conflict zones have just opened up in Yaso Kondi: five high and three low intensity. The galaxy’s going to hell in a handbasket I tell ya! Looks like the Emporer’s impending demise has things stirred up.

EDIT: Four low intensity conflict zones in Summerland. You might need a permit for it–I have one for Summerlamd, but searching for that string finds bupkiss on the Galaxy map, so presumably it’s a misspelling.

EDIT2: Well that cleared up surprisingly quickly. The conflict zones in George Pantazis are gone.

EDIT3: Two high intensity and one low intensity conflict zones spotted in Atagat.