Yeah I got lucky the other night and the RES instance I was in spawned nothing but anachonda’s, clippers, and dropships ( I know that you can get these instances intentionally by leaving to the main menu and reloading the game, but I don’t bother doing that). I’m not that great of a pilot, but I managed to make ~2 million in an hour, although by the end my Vipers’ hull was down to around 65%. I don’t remember exactly what it cost to repair it but I’m pretty sure it was under 1k credits. It’s awesome.

You don’t have to log out to reset any instance in the game. Just enter Supercruise, then exit back into the RES, or Nav Beacon. You will get a new stream of NPCs in the area.

So I finally picked up a Vulture in Xihe, and tried it out in a nearby RES. About 2h later, I had made back about 1.8M CR in bounties. Then I flew it to Lugh, joined the community goal, and spent another hour in a low intensity combat zone, resulting in 400k in combat vouchers, which places me in the 70% bracket of the community goal, for another 6M CR if nothing changes. Not bad, not bad…

Goddamn it’s been fun getting back in the cockpit again. THIS is why I feel like Elite is such a good investment. Such a genuinely FUN game to just pew pew around in. I made almost 2 million tonight (probably about 90 minutes or so?) bouncing between two RES and picking up a new class A shield booster.

Back when they had nerfed the bounty hunting I was still having fun with it, but I wanted to try and make some real money so I tried my hand at mining. MAN is that … dull. And hard! Trying to collect those little fragments of ore?! Then trying to refine them so you can get something worth, what, maybe 10k? MAYBE? I can take score a critical hit on an Anaconda’s power source and get 90-130K and have a thrilling time doing it! I hope I was missing something, I like the idea that all paths can be lucrative. I’m almost sure I was missing something with mining (also, I mined for like an hour, I have been dog fighting for like 50 hours now - probably that helps).

mining is the least finished part of the trades by all accounts, hmm this RPS guide comes to mind on what to look at doing (and not doing>mining apparantly!):

‘Job Seeking: An Elite Dangerous Career Guide’:

Is there a guide out there on how to use the various features in 1.2 (Wings, changes to comms, etc.)?

I think I posted this upthread a few pages back, but it might help you get started. Certainly it’ll give you a better idea of what keys you might need to bind. There has to be some Wings-related youtube videos and possibly video guides out by now I would think, but I haven’t really been playing multi so I haven’t gone looking.

Unless this is incomplete information, this has to be one of the worst ideas Frontier could have come up with:

I still routinely get those obnoxious 200-400cr bounties from friendlies flying through my gunfire. Supposedly they added a damage buffer so they won’t go aggro unless you do enough damage, but if that system is in and working it really needs to be tweaked because even glancing shots result in every cop and bounty hunter in the system leaving that 80k Anaconda to chase my sweet, sweet, 400cr bounty.

The current system is bad enough as-is: Minor damage should be a fine not a bounty. It’s already obnoxious to have to spend 10 minutes flying to an outpost to pay my bounty, if I have to log out for days because some idiot in a security vessel flies into my active beam lasers… fuck that.

I’m with you Kevin, I’m really not a fan of that as presented. Hopefully there will be a little more to it (like perhaps he’s referring to bounties from attacking players, not AI controlled ships?)

Oh god, that would be a terrible idea if that’s the entirety of the plan, like y’all said. Hopefully there’s more to it.

I think it’d be a great idea assuming they reserve Bounties for killing innocents, active piracy (i.e. blowing up cargo hatches or making them dump cargo via limpets), etc. One of my biggest complaints already has been that accidental damage doesn’t result in a fine, this would just turn it up to 11!

I’m hopeful there’s more. This would be such an idiotic move it’s almost incomprehensible. That being said, these are the guys that just launched the Vulture at 20M+ CR with bounties still paying peanuts, so who knows. :) Hopefully it’s addressed quickly, one way or the other.

So I just got to the Lugh system to participate in the community goal. Didn’t have mais ch time this evening, so I just qualified for the lowest tier with about 60k in bounties. Any idea how high you need to go to hit the 70% or higher? That’s where the bonuses start to get interesting (6 million and more). I tried the high intensity zone for a few minutes, but quickly got my ass handed to me, even though I have an expert rating, so it’s low intensity at least for a while…

When I got to Lugh a few days ago, it took me somewhere between 500k and 1M CR in combat vouchers to get to the 70% tier, I think. Your tier may shift about as other people join and push your ranking up or down. That’s doing the Federation combat goal, in Hartsfield Market, not the Crimson State Group one in Balandin.

EDIT: To clarify, it took me about 1-2h of pew-pew (with a vulture, mind) at a low intensity conflict zone.

Thanks. I’m still in a Cobra, but I have the cash to move to a Vulture. Just not sure I’m ready to make the move, my Cobra is all topped out.

I feel the same way about my cobra. REALLY attached to it.

I just replaced my Cobra with the Vulture. As a bit of an audiophile when it comes to games, I couldn’t go back once I heard that throaty rumble of the Vulture’s engines.

I’m basically saving up so I can have both. I mean I spent a real $10 on her paint job, so I never plan to sell her.

I’ve hit the 70% target for Lugh. Do you have to stick around the system to claim the bonus once the goal has expired? I’m tempted to go hit some RES’es to collect enough cash to get the vulture and keep the Cobra. What is the sticker shock to bring the Vulture up to a reasonable level of capability?

I have a Viper all tricked out and I am 99% bounty hunting (and with no problems) - should I invest in a Cobra as an upgrade, or stick with the Viper? What’s the upgrade path I should be looking at if I want better weapons and a ship designed for combat?

The Viper is a bit more focused and maneuverable, but the Cobra is a lot more versatile in what you can place on it, power and so on. I flew a Viper for the first time the other day and while I enjoyed it, I eventually went back to my Cobra. I’m a bit biased though, as I love my Cobra.