Yeah, that’s a better alternative IMHO.

Drones! Get your drones here!

In the link he also teases their next major update (Power Play) again, although information is still 3 weeks off. He mentions that it will include “a new method to interact with the galaxy”, whatever that means.

What’s the best way to use the K-W scanner? Can I put it on the same fire group as my weapons? Or should I put it on its own group and use it before I start shooting?

I kinda hope it means more influential interaction with local factions and governments. For example, I love Back Enterprise and their associated faction, so I’d love to be able to do more for 'em beyond missions and such. Maybe have a hand in local government or some such. That’d be nifty as shit.

Personal preference, I usually set it to a separate button or fire group and use it as soon as I’m within range, before I begin firing. That way it’s easy to see if the scrum is just a 135CR bounty or something meatier worth wasting my time on. ;)

I know the design of the game is strictly that of a pilot and that they don’t want players to be owning property like space stations or factories, but I would still like some sense of ownership or “home”. I want to build up a minor faction or a solar system and have a reason to do so. I want to find my own little corner of the galaxy and help build it up.

The moment to moment gameplay of the game is great. Fighting in combat zones or a RES feels great, but the game is lacking in “bigger picture” stuff for me right now. I want more impact on the background simulation and I want to have a reason to care about said simulation.

The community goal in Lugh was pretty cool, but it also highlighted a lot of (what I perceive as) shortcomings in the game. There was nothing stopping players from doing the Fed goal, then just swapping over and doing CSG’s. While I was in the Lugh system I was getting interdicted by Federal Navy ships constantly, which was cool! Well, it would have been cool except for how you only “flag up” for a certain faction per Combat Zone. Despite the fact that I was responsible for the destruction of tens of billions worth of Federation assets, they couldn’t care less.

Lots of things like that make the game feel really, really shallow and half-baked to me right now. The feel of flying a ship in space is perfect, but the rest of the game outside that feels like a very bare-bones prototype!

There’s always 2016.

Thankya!

In my old viper with a loadout of lasers and multi-cannons, I set one group to be lasers and scanner, and another to be lasers and cannons.

For me, it was lasers/MSL on one group, and K-W/Discovery in the other. I generally only use K-W on ships that ping as wanted, so that I can pick up a little extra scratch with the other factions. Mainly for use on initial runs in RES or USS, or perhaps anarchy interdicts if I’m not getting lit up right off the bat.

K-W scan is annoyingly long to me and I think it should be cut in half.

Lots of your statement resonant with me - I, too, really enjoy the combat, but…

…they just haven’t figured out how to detach the game mechanic, and attach the emphasis of actions. This is something eve did(and does) very well. Yes, the game mechanic is fly out, mine, collect and sell - but the emphasis of the final part has impact on the entire world. The price/place you sold at impacts local supply and cost, which mean that people looking to buy may have a reason to go there, which means that people looking to buy need to go…which means that people looking to kill people looking to buy need to…and it continues. Turtles all the way down.

right now, this game is very closed. Go kill those. Get creds. Go fly there. Get more creds. but there’s no sense of cause and effect…maybe, after killing 300 anacondas in an RES there should be…fewer anacondas? A safer zone? Or perhaps pricier anacondas(local) for sale? Or perhaps a run on anaconda parts? (which, of course, are always the same price, everywhere, because everything is always perfectly the same price, and in perfect supply, everytime.

which, of course, are always the same price, everywhere, because everything is always perfectly the same price, and in perfect supply, everytime

Not strictly true, as some stations charge more than others and not every station stocks every part, but, yes, part prices aren’t dynamic.

Ironic actually - in creating a universe that is almost effectively limitless, they made it almost effectively redundant in almost every real way.

This nails why I haven’t touched E:D in a few weeks and am now engrossed in X3: Terran Conflict. I want to start with one ship and no money and build up to owning a fleet and other operations. I believe in X3TC I can do that.

When I’m playing X3 I miss landing the ship inside a station as I do in E:D. But that’s about all I miss.

Braben just announced that Elite Dangerous is hitting Steam this afternoon.

edit: It’s there now. The Xmas release trailer has had its butt-metal soundtrack replaced with a classy orchestral/choral piece.

Oh, cool!

Well of course now I already own it, but I’m glad they will get the sales boost being on Steam should offer.

Knew it would happen, despite protestations otherwise. Any word if existing owners can get a Steam key? Frontier’s launcher sucks.

What makes you think you’re going to be able to bypass their launcher, even on Steam? You’ll probably be just downloading the launcher itself.

I actually want it on Steam for the obvious benefits of letting folks watch me play (without having to use the open broadcast software) and easy to take/upload screenshots, the Steam Overlay, and etc. But I no want to buy it again. :)