The best bookmark right now is to buy a Sidewinder and leave it there when you find something important. I’ve begun doing that when I find a system with an RES.

OK so far. Mind you, I haven’t jumped straight into the whole wide galaxy yet, want to make sure I fully understand the piloting and weapon systems in the training missions first. But controls are pretty intuitive (I haven’t even looked at the controller layout yet, and was able to pick up and play with no problem) and I’m able to shoot down enemies so far, and at least up until the skirmish training it’s been pretty easy. Looking forward to getting deeper into the game soon.

Ha. Very clever.

Is the full open game available on XBO yet, or is it just the tutorials?

Actually, I’m not sure about that. When I first started the 1 hour trial, the “Play” button was greyed out, but once I bought it it was available to click, though I haven’t tried it. May just error out.

Exploration is fun when there’s stuff to find.

What I read about instead is that there’s an handful of space stations, an handful of pirate encounters and that’s it. So no matter how much you explore, that’s the same stuff you’re going to find. That’s not fun.

I know they are working on patches, but from what I read they are adding a few systems that were incomplete and fixing problems. I haven’t seen much since release that would qualify as a “content” injection. Just bug fixing, a better group system and stuff like that.

They need “stuff”, dynamic things happening, different environments that offer unique missions and gameplay. Otherwise it’s just a big empty sandbox.

Looking at patch notes:

  • January/February bug fixes
  • March, a “wing” patch that lets people group together
  • April, one single patch with an handful of minor fixes (Mac client?)
  • May/June the Powerplay patch

Looks like this Powerplay thing is about restructuring how missions are given, so that you work for a faction. And reading on the forums it seems it’s considered as mostly just more grind and repetitive stuff.

Stuff like landing on a planet is the OPPOSITE of content. That would be another empty sandbox that requires MORE content. Is there unique stuff and gameplay specific to planets? So if they release that, they have empty planets added on top of empty space. I’d rather hope they’d complete and fill up the space game before they expand to other things.

Is there even a page with some kind of timeline about what they want to do? Most features are locked behind expansions, so are there even any plans to actually add “content”?

I wonder what HRose would think of games if he played them instead of trawling forums for negativity before making up his mind about them.

Elite:Dangerous could use more content, but a discussion in this context is pointless.

If I played them without an idea of what I’m getting into I’d waste lots of money and be very disappointed. I like my purchases well informed.

Better not buy elite then bro. The sight of twin sins rising over a ringed garden world IS the content. Ain’t nuffin to it mang.

I feel like a lot of the content in Elite is learning how to pilot your ship, and then learning how to translate that into executing the different missions well, and then buying a new type of ship and starting the process all over again. I mean I know what HRose is talking about, and I’d love to see more stuff to do, but there is such a nice, long, well paced learning curve to the game that I didn’t mind what others might see as a lack of content. I wish I could describe it better, but the number of mission types, encounters, and enemies go a lot further in Elite than they would in something like Diablo or Guildwars, where there is a minimum emphasis put on manual skill. Elite was the last game I played exclusively for more than a couple of weeks. I think if space sims appeal to you at all, and you’re dismissing it out because of a perceived lack of content, you’re really missing out.

Well, if all the reading about it and watching YouTube videos and Twitch streams (which BTW don’t do it justice as they’re not surround sound nor uncompressed video) haven’t convinced you that it’s a game you’d like, all I can do is use that quote I read somewhere: “Don’t take it personally, babe, it just ain’t your story” i.e. it’s probably not for you. I can tell you that for me, I couldn’t buy the standard beta fast enough once it became available at the end of July last year, just on the strength of what they had already accomplished. I don’t think the game is going to ever have cutscenes, nor a ton of unique handcrafted single-player or coop missions compared to the ridiculously large scale of the “game world” aka the Milky Way galaxy, whose size strains the limits of the human imagination all by itself (let alone trying to grok that there are billions more galaxies out there).

Elite and sandbox (plus your own imagination) have always gone together in my gaming histories jargon. If you have an issue with sandbox type games, Elite (or ED even) may not be the game for you, maybe unless you just really love space ships no matter what?

@HRose, maybe try something like Oolite first?

http://www.oolite.org/

It’s free, it’s Elite and that will give you maybe a decent taste of what to expect from ED. Obviously the tech (graphics) in ED are magnitudes higher, but in general the core gameplay is more or less the same.

Have you tried World of Warcraft? I heard it’s the best…

Buddy bought this for me since he’s determined to get me to fly space ships with him. Didn’t do any multiplayer yet, but 3-4 hours after not knowing a thing about Elite I’ve got 220k credits and still all my starter stuff. Gotta start to figure out what kinda ships I wanna go toward. Kinda leaning toward space murder though. Haven’t done a single legal thing yet.

You sir, need to get your self in the driving seat of a vulture. It’s the ship of choice for the discerning space murderer.

Indeed, though I am flying around in a new Diamondback and they sure are nice.

I find myself rather attracted to the idea of faring the sea of stars in of those newfangled imperial couriers, but sadly due to a slight premature purchase of the python i am in no position to make it so. :sadface:

Imperial Courier is pretty good. They have ridiculously powerful shields for their size. It’s a right pain to bring them down.

Look man, just stop. Don’t play the game and stop wasting our time.

From upthread: also not really happy with the whole PowerPlay thing. It’s a clumsy Stephin Fetchit system bolted uneasily on top of the already-clumsy political system of ED. It boils down to picking up special resources from one particular type of system, delivering them to another particular type of system, and watching a number go up in the hope that your power expands into a system. After toying around with it and navigating through the remarkably obtuse UI, I’m going to ditch my pledge and forget that PP ever existed.

And oh yeah – pledging to a power means that the game will randomly spawn an opposing faction Python et.al. on you. Even in the very middle of your power’s territory. I lol’d when this happened to me – so here I was at Gateway as an Alliance pledge with a mostly harmless rating, and the Feds sent a fully-loaded Python across time and space to take little old me out because I’d just delivered 4 Trace Quatloos.