I think its just random, there is like a set of ships that spawn when the instance is created. So if you come in and only see eagles and sidewinders then it will be rare to see large ships with tasty bounties.
But if you come in and first thing you see is an anaconda then you will tons of clippers/dropships/condas/pythons to get rich on.
Got it, I’ll try that next time, thanks!
Squee
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You also don’t even need to leave the RES, you can drop back to the main menu and rejoin to reset it. A little bit faster than going to supercruise and dropping back in. Just make sure you’re far enough outside the ring that you don’t spawn inside a rock.
I haven’t seen an anaconda pirate for weeks though. Not sure if my “Home” system is too secure which takes them off the spawn lists, or if something’s busted. It’s still not too bad when I get an all python/clipper/dropship RES rolling though. I was getting around six and a half million from an hour of bounty hunting earlier, and that was before I figured out powerplay. Should be more around 9 million an hour now, but I haven’t had the time for an hour of parking my ass and shooting things since then.
Pirate Anacondas don’t spawn at RES at all anymore, or at Nav Beacons or in supercruise. I guess they were too juicy to allow outside missions. Re-setting the RES instance until you get one of Python/Clipper/Dropship does indeed work, though it’s tedious. Once you get one though - spawn after spawn of juicy space cash cows. I don’t even bother with lesser instances now.
the game (FAQ/Manual/Forum etc) is still just too bad at communicating (so many things!). For me it just ticks the ‘frustration’ box way too frequently when it really does not need to. I’ll still wait a while for Frontier to eventually get it all together, maybe make it a Xmas gift (again!) :)
Just looking at ED wrong can reset your configs (as does a new update iirc), so make a back up of that file just in case. It was one of the first things that introduced me to the special obtuse frustrating design choices they made for ED!
My config has never been reset since I started playing in December. It doesn’t happen to everybody.
Well in truth it only happened to me once (when i got a forced update thing) but i’ve seen threads about it happening to others too. It’s not the reason i’m not currently playing (waiting for planet landings (plus hoards of fixes (fingers crossed)).
I don’t know if anyone here has tried the Expert Combat Training level which has waves and waves of ships. The part I can’t get past is when I have to fight a big ship which has lots of weapons and lots of turrets. I’m not sure how I’m even supposed to approach this fight. I can save up most of my missiles for this fight, but it doesn’t help, since missiles don’t seem to do much against shields, and I can’t even get this sucker’s shields down before he destroys me.
I even tried retreating to get my shields back and going in again, but then he recovers his shields too, and at medium distance he seems to be even deadlier than at short distance. I’m assuming at short distances I’m only getting hit by his turrets and the occasional rear gun shot or something, but that’s still enough to destroy me before I can get his shields down.
It’s quite the interesting battle though.
There’s a bit more info in this thread on the Frontier forums.
It’s not CQC, as they’ve already announced that:
we recently announced that the full game launch on Xbox One would be followed closely by the PC 1.4 CQC update, and of course we are - and have been for a long time - working hard on something we’ll be in position to announce in time for GamesCom.
It’s not walking around ships:
When will we be able to walk on our ships?
We have nothing to announce on this one, now or at Gamescom. Walking around on ships is in our plans, for sure, but it’s a very long way off.
Not Thargoids:
they said at Lavecon that Thargoids are still a long way off
So none of those, and something they’ve been working on for a long time, “Our schedule is aggressive and we’re working hard to make it all happen.” You would think it would have to be the first paid expansion. Planetary landings/stations is the front-runner…
We know it’s still happening, as they recently talked about keeping Pluto procedural to allow the necessary fidelity for getting closer to the surface.
I don’t get why we would need to walk around our ships, it’s a huge time/investment to do so, and it really is useless fluff. I want exploration and adventure, and currently the game has VERY little of that kind of content which is a huge shame
I think it is just an added element that adds to the ‘immersion’ in the game (talking of walking around your ship). One thing the original Elites were great at was the ‘downtime’, fairly primitive in the original game (sit watching a space station rotate) but pretty sweet on Frontier and FFE (sit on a planet watching a sunrise/have fun in the in-game planetarium thing/slow-time auto-pilot to destination etc). It felt nice to step outside the frantic pew-pew and do something different, and i think much of the stuff like planet landings (which will have other aspects too) and ship-walking will help ED feel more ‘mature’ and less all about the pew-pew contest.
Elite games were best when they had that kind of well rounded ‘personality’ imho. Combat is fun, but like your 1000th game of space invaders can get pretty boring if it is the ONLY thing to do of interest.
There is a whole galaxy to immerse yourself in, if it only contained something else than emptiness, I don’t think being able to walk around the hangar is going to help me fill that need to explore.
some times exploring the fridge is enough?
It’ll be interesting to see what they have cooking. If it is planetary landings, I imagine it’s an iterative step with perhaps rocky planet and asteroid stations. Going by the wiki, they’ve mentioned that planetary landings will come in two phases, with the “richly detailed” ones coming later.
Or perhaps multi-crew cockpit support?
So, upgraded from a Cobra to a Vulture last night. The Vulture… is a machine for haters, plain and simple. Luckily, my main occupation is Space Murder, so it fits the bill oh so nicely.
Yeah, the Vulture is just such a great murder machine.
The major announcement is that they’re mapping the New Horizons imagery to the Pluto model in the game.
schurem
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The vulture is like the St Louis in World of Warships, its the USS HateBoat. So much death.
In their paragraph on the Pluto thing FDEV made some pretty clear allusions to the fact that their engine is built to render planets nicely from up close. Really close.