That’s my mindset too. I didn’t buy this game at almost $70 (at the exchange rate at the time) just because I had to play a space sim at that time. I did it in part to support the release of a space sim with what matters to me the most: good core gameplay with dynamite audio and fun joystick gameplay. Then I bought it again on Xbox One to support it again, and have been pretty surprised at how much I’m liking the game even on a controller. I really thought I’d say “bah humbug, get off my lawn and let me play with a joystick again”. And if what I see of the Horizon reviews lines up well with the kind of gameplay I enjoy, I’ll support it again, otherwise I won’t.

Planetary landings should be great in this sim but I think I’ll hold off for a couple years and buy-in later, maybe with a discount.

Yeah, I’m not finding the gameplay very interesting currently, and am also awaiting the next year or so, to see where the game goes. The planetary landings could make it fun, but we’ll see!

I do find that the game delivers in visuals unlike almost anything, but I can get that from watching other peoples screenshots ;-)

Guess who made Dangerous last night (and still no deaths!)?

Gratifyingly, I got the promotion just as I killed the last of a wing of three Pythons(!). I was like this:

Niiiiiiicr?

Niiiiiiiice!

lols man im still like 50% off from that and doing the space trucker thing i aint getting any closer either

LOL obviously a Solo-only pilot ;)

As a result of a fatigue-based decision early this morning, I thought I was replacing my current vulture weapon set with two gimballed beams. It turned out that I replaced them with two turretted beams. Imagine my surprise at the nearest HIRES. After an initial period of OMGWTFBBQ, I settled in and promptly racked up 425K Cr in fishies. Totally impractical and requiring a sincere power dance, laying a constant stream of low-end beam fire on was still amusing, though.

If and when i ever get my python all A rated, i intend to rock beam turrets up top and some serious zap to the front.

Welcome to Frontiers communication issues! And it is not that they have not been communicating what all this stuff is, it is just that often the info comes out slightly differently from different sources at the same time, and they make it so complicated and unclear exactly what is going on it becomes one of the most fun features of playing ED, trying to work out what the heck Frontier are doing! It’s the king of meta games in a space game maybe! ;)

I saw a fantastic fan made graphic that made it much more clear,hold on while i find it for all of us…

Thank you Elite Fan for doing what Frontier could have done themselves!

OMG $45 EVERY SIX MONTHS FOR A GAME YOU CAN ONLY PLAY HUNDREDS OF HOURS! THE HUMANITY! IF ONLY I’D BEEN ABLE TO PREDICT THIS ON MY BLOG!

$3 Steam games have made some of your motherfrakkers lose a sense of perspective.

For those of us with a kid or two, $45 is one trip to the movies or dinner out.

People who bought the original game don’t lose anything. It’s still an astoundingly good space sim.

Those who love it can get major new features for the price of a single game a couple of times a year. Sounds fair for me. People who aren’t hardcore into it don’t lose anything they paid $40-70 for originally. Agreed the descriptions aren’t what they should be, but don’t get the forumrage on this. I’d much prefer this option to “space sims are niche, we’re moving on to the next game now, we’re done.” #SpaceBaseDF9

I wish to hell someone would use this economic model for a good flight sim.

Thanks for that link, Zak.

Still considering that purchase of the lifetime pass. Still wondering though, beyond landing on planets with air/life (which apparently is not going to be part of the Horizons “season”) what other things has Frontier mentioned as far as long term plans? FPS/walking around mode–in stations/on planets and moons-- and…?

Oh, Thargoids of course…

F’in A denny. stupid bishes gotta moan i guess.

I have a strong hope VR is going to lead to a resurgence in the flight genre. Its such a natural fit.

While you have every right to disagree with everyone, I do find your use of vocabulary both offending and demeaning. Now you know - How you react to that, is of course, entirely up to you.

It was intensief to offend andere demean. Mission accomplished i guess.

It was intended to offend and demean. Mission accomplished I guess. I have very little respect for those that keep looking at the negative side of things.

I don’t want to know how you think the game could be better, I want to read the awesome adventures you had in your ship, or some sweet bits of knowledge about the things on the game.

Collective crying over tiny details is what sunk the flight sims in the late 90s. If only people had balanced those whinethreadnaughts with stories of the awesome that was also in those games, they might still be made…

I
edit: Removed namecalling - suffice to say, I find you to be a jerk, a disturbance in the forums, and your constant whining over others commentaries to be obnoxius, and since the forum allows me to, I’ll ignore you from now on.

Ok, I decided to take the plunge after months of sitting on the fence and so far, so good. I did most of the tutorials, watched a lot of training videos, and can launch and land like a… well, I can launch and land. I also traveled to systems and made some discoveries but I’m not far enough away from them to get any cash from those discoveries yet. I wanted to try my hand at fighting so I hung out near a nav beacon. I would help local law enforcement with blowing guys up and I struck gold when I helped with a 93,000 bounty. Needless to say I feel like a kid in a candy store and I’m not sure what to do with the windfall. It looks like an Asp is cool but I’d blow all of my cash on just that ship with stock stuff. I’d like to explore and fight, so is an Eagle good for that? Also a few questions if anyone has the time:

  • I got a mission to kill a generic pirate. How do I find them? Do I hang out near a nav beacon and kill a wanted guy or is there something else to it?
  • When looking for systems to explore, how do I know if something is completely unexplored? I notice that even unexplored systems have been already “discovered by” someone but I still seem to get credits for the “discovery.”
  • How do I get a better scanner? Just replace the basic discovery scanner?
  • How can I add a fuel scoop? It looks like I have to replace some other internal hard point in order to get one and I don’t know what I should replace.

Thanks in advance. I thought this would be an intimidating experience, but I like to mix of nervous exploration with a climbable learning curve. I also like the music when I’m in cruise mode approaching a destination… pretty neat.

The Viper is the next step on the combat path from the Sidey. Ignore the Eagle – it’s cheap, has decent guns, and is maneuverable, but is extremely frail and has the shortest legs in the game. The Viper has slightly better legs, much better armor and hull, and goes fast.

If you’re going combat/explore, your golden path is to get a Cobra. However, don’t rush – you need lots of money to make a ship survivable and worthwhile. I spend a long time building to an A-spec Viper, THEN I start thinking about earning credits for a Cobra. Build up what you have right now. There’s no hurry.

Generic pirate mission: if you go to the system in question, and lock up a target (either in supercruise or in normal space), the HUD will indicate if it is MISSION TARGET. If you’re in Supercruise, you’ll need a Interdiction device to pull the target out of SC. If you don’t have an Interdiction device, you’ll need to troll signal sources for pirates.

  • Discovery: you get credits for using your discovery scanner to detect “new” (to you) systems. You get more credits if you lock an “UNEXPLORED” target up and then close & long enough to scan it. If you are absolutely the first person to scan an UNEXPLORED, you get even MORE credits.

  • Yes

  • Yes, fuel scoops take up a hard point. Other ships have more hard points.