A 3B FSD is not going to be enough for a DBS. You need to go back to the stock 4E at minimum, and then work up from there. You will also need to find somewhere to sell you high-tech goods like the 4A FSD (hint - filter for high-tech systems in the galaxy map).

So I had about 1.5M in creds when I bought the DBS, I’m guessing that wasn’t enough to outfit it to min specs to do some light bounty hunting and cargo hauling? I know you need around 8M to outfit it like you did but i figured I could start at the bottom and work my way up. Is that doable or should i just sell and go back to a cheaper ship until I’ve got more funds?

I outfitted mine very similarly to Sam’s link and it cost me maybe 6 or 7m. Jump range is around 24ly.

Remember to hold some money back for insurance.

I can’t remember how many posts I’ve read from people on the Frontier forums who’ve put a lower-class (aka size, represented by the number) FSD in their ship, then can’t go anywhere. I think the game needs to warn the player about that. In their zeal to get a higher quality component (by chasing A and B), players end up screwing themselves.

Yeah the game doesn’t explain any of this equipment to you. It’s very frustrating since I just assumed the more expensive something was the better it was (that’s how every other game works) but I guess that’s not always the case. I’m looking at a few outfitting guides now and learning what i need to do but I’m still not clear how to get out of my current situation.

So the new long-range missions introduced by 1.4 can be surprisingly lucrative in the right circumstances. Sothis is a system recently inhabited about 400 Ly from the bubble of civilized space. Aside from the neighbouring system Ceos and a small handful of systems strung out along the intervening distance, there are no places for these long-range missions to deliver to other than back the 400 Ly to the bubble. And the further the distance traveled, the more you get paid. Now these missions have various trading rank requirements and status requirements with the issuing factions, but if you can bypass this hurdle, you can end up making 5M CR for a mission to smuggle 5 tonnes of tobacco, for example, or 1.5M CR to (legally) deliver 3 tonnes of premium, grade-A Sothis poop. What’s more, you can likely grab a bunch of these missions where the destinations are only a couple of jumps away from one another on the receiving end. Last night I managed to earn about 20M CR in a cobra doing just that.

That said, NPCs will somehow manage to find you and interdict you every other system the entire way back, so be prepared to slug it out or run and evade. Bring a fuel scoop and an advanced discovery scanner. Honking every time you land a jump can greatly supplement your income when you’re doing it 20-40 times each way!

I think everyone goes through this at some point, and it sucks, but next time you’ll probably be better aware.

In the worst case scenario, strip your DBS of everything you can sell off, and downgrade everything else as much as possible, sell the ship, and buy a hauler. Equip it something like this. See that 26.5 Ly jump distance and 130 Ly range? Find a high tech system within 130 Ly that sells a DBS, and try again.

If you need CR, PM me and we’ll figure out a way for me to drop you some palladium or something.

Thanks for the offer conVurt but I think I can make it work. Reading the outfitting guide is definitely helping, probably should have just done that first.

I need to get in on some of that Sothis smuggling stuff before they nerf it–that’s some sweet action. My future Asp isn’t gonna buy itself.

I’m about to log in and head out there now. Don’t have a great trading rank but it should do.

For those interested in mining, Sothis is now also issuing mining missions, and there’s a pristine metallic ring only one 14 Ly hop away, the inner ring of the second planet of HIP 11879.

Except you’ll likely be kicked with ‘unrecoverable error on transaction server’ after finding a motherload rock.

Some pretty impressive planet tech on display in their livestream from earlier today.

If you watch it and are just scrubbing through, take note that they had issues with their videos over the livestream and they don’t play smoothly until the 2nd or 3rd time through (not a frame rate issue with the engine, in another words). Also note that there are examples from a few months ago, when the LOD transitions were a bit dodgier.

Whoa. This is genuinely groundbreaking stuff. I am excited.

Well I made it to Sothis (59 jumps) (cripes). They offered a 4.4 million credit mission to my lowly self, 36 jumps away. 7 hour time limit, no problem. I made it 59 jumps in 40-ish minutes.

Until the part where my trusty fuel scoop and I met up with 7 consecutive brown dwarf stars and I ran out of fuel.

…fuuuuuuuuuu

Log out and call the Fuel Rats.

It’s too late, I ejected, and I was in solo play (can you switch it to open in the middle of nowhere? I don’t even know).

I will try again tonight.

What he said.

In future, just remember to check your auto-generated route for the star types and make sure they’ll work for scooping.

Yup, you can log out and/or switch between Open and Solo at any point (except in combat, where you’ll have to wait out a countdown, in which case your ship might get shot out from under you.)

Also, if you see you’re down to half a tank worth of fuel, it’s a good idea to open up the galaxy map and see what all is scoopable nearby. At the very least make sure you have a solid line to your destination. If it’s dotted, it means you’ll need to tank up one way or another to get there.