Yeah, more stuff is coming, but for today I guess it comes down to whether the moment-to-moment gameplay is fun. Opinions will vary. I like the way they’ve modeled flight, I like how they dealt with traversing distances (jumping between systems versus super-cruising in system), I LOVE the way docking is dealt with; it’s just slightly fiddly and challenging enough to keep you engaged, but not by any means frustrating.
I like the reality and sense of scale the game conveys. Love the sound design. Love the ship designs and their simple but strong silhouettes. Have fun doing various loadouts and trying different ships. Really like the combat, and have had many, many moments of extreme stress which led to a really satisfying victory or an agonizing defeat. Trading and cargo missions can be pretty blah in starter ships, but I’ve yet to try it in the big ships.
And, I often spend a fair bit of time in my travels just admiring the way a yellow sun lights the edge of a planet, or the glare of a distant white dwarf through the clutter of an asteroid field, or an Anaconda muscling it’s way into a station, or the dark loneliness of an outpost at some godforsaken spot light minutes from anything.
Dozens of hours in, but lots still untouched. Mining, exploring, winging up, community challenges, etc. – all on my to-do list. I don’t really play to grind reputation or amass cash, and in fact I’ve restarted like three times just because I enjoy the initial experience of clawing up from that free Sidewinder.
But, yeah, lots of the above is totally a me thing. Maybe my background with sims helps. Gameplay in combat flight sims, for example, is fly here, patrol, shoot down some guys, maybe drop some bombs, head back. Do it all again. It’s the immersion factor, the little surprises, and the moment-to-moment challenges and decisions that make it fun. ED is much the same.
It’s not without mild irritations. Patches often feel like one step forward, one step back. I have a high end system with crazy-good FPS but still get stutters in asteroid fields. These things don’t bug me too much, but I hope they improve.
It’s also a game where I am super excited about it’s future, enough so that I spent my Saturday last week making some purely conjectural posters for what might be ahead. As far as I can tell, David Braben and team have an incredibly sensible methodology and plan.
Anyway, I probably need to quit being the rah-rah guy in this thread, but there you are.