So my co-op group finally gave this a try yesterday, and for the most part, it went somewhat poorly. So I wanted to check in here to see if there were some things we just didn’t grasp or did wrong or simply missed.
Is there much point to doing this in co-op? I think we share exploration data, obviously more ships is better than one in a fight, you split bounties, but can you take a mission as a wing and complete it together? If not, that was something we really felt was missing. The Nav Lock stuff didn’t seem to work that smoothly either but maybe that’s just us as new players.
I didn’t care for a lot of the supercruise and jump mechanics. A jump always brings me into the new system dry humping a star. I came out of many jumps taking damage as my heat suddenly spiked. Then I seemed to have to manually point my ship toward the next jump destination and then manually fire up the jump drive again. With supercruise, I appreciate the realism they are trying to go for (but I guess I’m not sure why they go for it here and other parts feel less real), but either I let supercruise auto adjust speed so it takes forever to get somewhere or it turns into a Benny Hill sketch trying to crash down the speed so I don’t take damage while overshooting. I missed EVE Online’s sort of “go here and set a distance you want to pop out into regular speed” - assuming I remember that right. I guess I never understood why it took so much manual effort to pick a point in space on a computer nav system and go to that point and drop back to normal speed 10 km out.
Docking is a hassle. I always appreciated in the X series just how distinct the markings are into the docking bay. Lights extending a decent chunk away from the structure so that it was clear from a distance where you needed to head. I feel like docking computers should come standard, not just in the Horizons expansion (maybe it’s also retroactively added to the original game?). A Ford Escape can parallel park itself, so should a spaceship in the year 3300 or whatever.
We wished there was something more to aspire to than just more expensive ships. I know the nature of these games is to earn more money, but X packaged that into owning fleets and space stations (although there seems to be some interesting stuff in Horizons… bigger ships, multiplayer crewed ships), EVE lets you call yourself a corp. Is there stuff like that in Elite? I see posts above about needing to go grind for a new ship. Is there more to it?
Finally, the factions. At first I thought it was interesting to see all the different factions and maybe there’s not as many as first appears. But I would do a mission that takes me to another system and finish, but I don’t want to fly empty handed, so I take a mission at the new place. Suddenly I feel like I never will make any faction progress unless I just choose one and grind it out, always coming back to make sure the efforts go toward that faction.
I know there’s probably a lot of GO PLAY EVE YOU PILOT NEWB thoughts in reaction to this, but I do feel like EVE presents a solid model for getting around in spaceships with the Elite ability to take control manually a nice addition when you’re bored or in combat. I also feel like I could really like Elite Dangerous, but either it’s too hands on in weird ways for mundane stuff, or it’s too much of a hassle to figure out info… my friend had a mission to find 1 ton of ore in a system. That seems 1) beyond a needle in a haystack and 2) not worth the cost and effort as a mission. I had one where I was to meet someone in a system to pick something up. When I arrived, no contact, no idea what ship to look for, nothing. A typical space mission would have the other party aware that I’m coming, contact me when I hit the system, and set up a rendezvous point. I constantly felt like I wasn’t getting quite the amount of info I would expect from the HUD based on other games like this that I’ve played (mainly a lot of the X series, Privateer, Freelancer).
So are there ship upgrades that address a lot of this? Is Elite just in a different place philosophically than what I want? Would Evochron Legendary address a lot of these issues (the campaign in that seems to be coop)? Like I said, I think I could really enjoy going down the Elite rabbit hole, or the rabbit hole of some space sim. I just wasn’t sure how much of our experience was due to inexperience.