Is there something about CQC that isn’t optimized for VR? (this is not a rhetorical question)

So by the looks of it, this will be CQC just packaged separately from the main game? Big whoop.

According to the people on /r/oculus, E:D isn’t really made for VR (which requires a rock-solid framerate) and it loses frames when near large stations and planets.

Also the base specs for E:D are above the min specs for the Oculus. So a separate slimmed down mode would allow them to hit those specs, and compete with Eve: Valkyrie in that market.

There’s a developer update posted that goes into detail about how the Mission system is being overhauled in 2.1. It sounds like some much needed changes.

There’s a lot of good information in the update but this part towards the end is going to go a long way to addressing some of my pet peeves at the periphery of the mission system.

Another exciting change is how missions and USSs interact with each other. USSs for missions will now generally be located at specific bodies within a system which have can be located using a discovery scanner, although the usual ranges apply. If the system has a nav beacon then these can now be scanned and the scan will reveal these mission locations as well as providing any exploration data for that system.

In conjunction with these changes the general distribution and generation of USSs is also being updated. There are now concepts of different parts of space within a system, like traffic lanes and hubs and different contents can be generated at each. They are also created spatially rather than by time range so you can no longer just sit and wait for one to appear, you will need to look for it.

One other significant change for USSs is that they can be scanned to reveal more information about them without having to drop out of supercruise.

Yeah, I so wish they’d integrate this better into the main game. Like, “Go to this station to participate in gladiatorial combat! Pilots everywhere else can spectate and bet on their favorite pilots from any other authorized station or outpost.”

But it being completely separate is just…boring…

Brian, do you like movies about gladiators?

Yes, and I have seen a grown man naked.

“Are you not entertained???”

Dammit, Brian, come on. We were both in college, you know, experimenting.

I still miss your smell.

“I just don’t know how to quit you!”
hugs flannel shirt

Yeah, I think I’ll just go head back out into deep space.

Just don’t play anything but straight-up delivery and (mostly) straight-up “kill this guy” missions. All of the other missions are seriously bugged and can be completed only around ~50% of the time. My last play sessions have each had a garbage mission (one was deliver stuff to a surface station that didn’t exist, and the other one was a courier deal where the courier never bothered showing up). I’d hope that Frontier would fix the current missions before going into an entirely new mission structure in 2.1, because it’s pretty clear from past performance that 2.1 is going have a slew of new bugs.

I was mostly just trying to escape the flannel-hugging going on. ;)

I don’t have the post any longer, but one of the Frontier folks did mention that the current mission system bugs weren’t getting any work because it’s all being ripped out anyway. That has really sucked, but I can understand the priority call (especially if some of the bugs were pretty gnarly). That being said, I don’t like Frontier’s growing reputation of shoving problematic features out the door and then ignoring problems for the new shiny (Hello, Power Play!).

Indeed, and that reputation still keeps we away from ED sadly. They have a ten year plan for ED, and i’m finally coming around to accepting it might take ALL that time for the game to be prime time for my gaming preferences, i’ve just been a beta-tester-as-customer too long in terms of video-games (like since the 80’s), i have little patience for it unless i can mod and fix the problems myself (which you can’t do in MMO type games sadly).

Just read the latest newsletter for Elite.

It seems Elite Dangerous are adding features that were “announced” in Star Citizen faster than Star Citizen itself can release anything.

Except for the Arena, which Elite now has, on the other hand, the Elite Arena seems to have a tier system you can rank up in including in game rewards you can play in the ‘other game’. I guess you could buy something for your hangar in SC to “emulate” the feeling of being rewarded.

Strange world.

For all the dissing of Frontier that I lay out, I will not deny that they are some seriously busy bees over there in Cambridge. I question their development efforts – “baby’s first heightmaps” in Horizons, this increasingly puzzling focus on the universally-undesired Arena mode, the undercooked PowerPlay – but there is no doubt the devs are holding their noses to the grindstone.

Yeah, for the budget they were working with they have been working hard (if not always ‘smart’ imho). I think it wise they focus the game on the pew-pew, that part works very nicely, and it is big crowd if you can get it (the CoD types etc).

Sadly it means pretty much most of the stuff i’ve loved the Elite series for will get little attention of worth, and ED will remain mostly unloved and unplayed on my PC. I do have the next decade of development to look forward to though, so hopefully at some point i’ll get a full Elite experience (trade/exploration/mining/smuggling/bounty hunting/missions that work etc). We shall see.

David Braben really needs to change that ED catch-phrase, “Play the game your way” etc to the more accurate, “Play the game your way, as long as it is Pew Pew! (cause that is the only bit we are good at making)”

I’m not bitter, exactly, just sad at the missed opportunity to make a game that will be remembered (and played) 20 years from now, as the original games are today :(

I own Elite and have yet to do any ‘pew pew’ in the game. The few hours I played were spent hauling 4-5 cargo containers back and forth and back and forth and back and forth and back and forth trying to get enough money to buy a bigger ship so I could haul more containers back and forth and back and forth and back and forth until I Could buy an EVEN bigger ship to do the same… until eventually after a few months of playing Space Trucker, I could buy a gunship and hope that by that time there was a faction I could work for and do missions to do pew pew. In other words, I haven’t played the game for half a year because I didn’t want to haul cargo any more – I’m on strike as it is. If this was a offline game I’d have used a memory editor and given myself enough money to buy a gunship and do pew pew.

Or just jump into your starter ship (sidewinder or eagle will do fine), fly to the closest extraction site or nav beacon, and start blowing things up.

There’s no reason to wait for the pew-pew. It’s also the easiest way to make money (except for maybe smuggling missions, I hear?). I used to do a million every hour or so in my Eagle, which means I quickly got it A-spec’d and then moved onto another ship (I still think that Eagle is pretty darn fun to fly, though)