So, i’m on a trade run and suddenly interdicted by someone, unable to jump again because I had “deployed” my gun and couldn’t find anywhere to remove it, couldn’t outrun the ship shooting at me nor could I turn towards it (being as I was in a Hauler).
Fuck it.
KevinC
5702
Elite at launch could barely be considered MP, it wasn’t until much later that we even got Wings. Maybe at the end of this year when we have multicrew ships (and hopefully content around that) and that kind of thing it will start to be an interesting MP experience, but the MP implementation is barely above the “barely functional” threshold right now.
Last time I played with some friends, we couldn’t share missions. We couldn’t even see the same USS sites. We couldn’t share scanning data (i.e. there is a pirate blasting me to pieces but oh no my friend didn’t wait for his individual scan to finish so now he’s a wanted criminal, yay!). Sure, with wings I could actually group up with some buddies reliably, but there was still a complete lack of MP things to do. I just did the exact same things I did in SP, only now it was trivial in difficulty instead of entertaining.
Somewhere in the byzantine list of configurable keybinds is an option where firing deploys hardpoints. Turn it off.
Yea, in my foolishness I figured it would be in the Number 4 menu on the right side where you could configure all the other deployments and whatnot, but alas it was not.
I wish that FD would just fix it so that trying to go into supercrruise or hyperspace would trigger the “retract hard points” command automatically. I’m not a programmer, but would that be hard to implement?
I’m sure plenty of people (myself included) would curse FD when we inevitably accidentally hit the jump button while mashing about in combat and a) lose weapons for 5-10 seconds while the ship reconfigures itself and b) not go anywhere because we’re probably mass-locked anyway.
Well, you could make it an option at least. Also, I suppose it depends on one’s control scheme. On my HOTAS X, my jump/supercruise button is a bit removed from the others, and I actually have to hit a “shift” button to “high wake” aka hyperspace jump (which–pro tip–removes the mass lock restriction, at least when you’re not right around stations btw), so it wouldn’t be a problem for me.
On the other hand, I like the way it effectively replicates the safety flap on my HOTAS.
draxen
5709
I just recently started playing this and I’m absolutely hooked. What a wonderful game! :)
I had a play around with the gui colors and changed them to a sweet blue/green combination.
Here’s my settings if anyone is interested:
http://arkku.com/elite/hud_editor/#theme_0.5_0.5_1_-1_0_0_-1_1_0
(The HUD editor makes it look more green than blue but in game it’s actually blue with green details)
Disappeared from the steam store too, or at least via my wishlist.
After quite a bit of complaining, I believe they changed Horizons from being a completely separate product to being DLC for the base game, at least on Steam. This allows Steam to better track playtime, for instance.
KevinC
5712
Really? Horizons is (was?) a standalone product that contained the base game, so I wonder how that works.
I bought both Elite: Dangerous and Horizons from the Frontier store, and got a Steam key for both. When I registered the key for Horizons, it initially came up as a separate download on Steam, but now that entry in my library is gone and I have it as DLC instead. In recompense, Frontier gave folks who already owned Horizons a golden asp explorer skin.
In either case, launching Elite: Dangerous or Horizons before all this brought up the Frontier launcher, which is presumably how Frontier juggles all this anyway.
conVurt
5714
So while the 2.1 Engineers update has been delayed to sometime in May, details for what will change have been trickling out here and there in various channels. Here’s a post on Frontier’s forums that tries to summarize what’s going to change.
I believe Frontier might have belatedly made the same critical discovery that Ritual Entertainment did back in 2006.
Episodic content just doesn’t work. Unless you’re Telltale. But they’re freaks of nature.
See you in May, folks… maybe.
Feh, get me David Warner then you’ll have my money.
Lasers, 8 o’clock, day one!
Don’t touch that – it’s evil!