They certainly rejigged trading mission payout back in December when the expansion launched. If you haven’t played since then, then yeah, you’ve got some adjusting to do. :) The most tweaked trading missions went from paying ~1M down to ~50k and saw their cargo space requirements jump by many multiples. Basically, they broke the existing trading game because it was the defacto way to make money (it was far too easy compared to the rest of the game).

I find very careful pirate killing in belts to be the most time-efficient now, but I haven’t played in a month or two. Someone else may be able to provide better advice.

Belts (Resource extraction zones ) are a good steady source of income. Compromised navigation beacons are even better. Be sure to have a kill warrant scanner and NO CARGO. The bad guys will scan you and move on because you are empty. Scan them and engage if you think you can take them. If they are too much for you, wait until something else engages them and jump in once they are busy. Good luck.

P.s. combat zones. They seem incredibly hard until you do it like this: fly in. Do NOT pick a side yet! Wait for the instance to get populated. Wait for the ships to start fighting. Only THEN do you pick a side and wade in. Have fun.

I haven’t jumped in in a while, but got everything loaded up on my new system and.will probably fire it up tonight. Has any news come out about season 3 yet?

I really want to get back into this as well. But the galaxy map is basically unusable in my Rift which makes any kind of travel pretty difficult. Even the mission board doesn’t work correctly to target mission destinations. This is only an issue in the Rift which is weird.

Last year, info for Season 2 came out about this time of year, so I expect it’ll be soon, probably at Gamescom. Mind you, given that content for the current season was pushed back 2-3 months, we may have longer to wait to actually get to it.

Weird, I haven’t seen any issues in my Rift. Unless they introduced some very recently, it’s been a couple weeks since I played.

Have you bound galaxy map controls to your HOTAS agapepilot? That is pretty much mandatory if you want to use it in your rift. And blind typing skill for entering destinations lol.

What HOTAS configuration do you use for the map? I’ve got a system that works, barely, but it’s far from optimal.

I’ve been using my xbox one controller since I read that was the best method. I’ve never tried mapping it to my HOTAS I have a Thrustmaster T Flight HOTAS X. Can anyone link to bindings that work for you in the Rift? What’s happening is I can get into the map and even type in a destination but I can’t actually select it. It never brings up the options to route to a system or view it’s info. Even when I select a mission and try to lock in that destination it won’t select anything.

Important is to have something that moves the blue cursor thing. In the rift, that is what selects starts for a destination. You also need camera zoom controls and a verticality modifier (trigger + hat to move the cursor up/down for example)

Bind your keys yourself. Rebind them. Get them Just So. It will make the game that more fun for you because it will fit you like a self-tailored glove.

… And now back to the grind of binding the thousands of inputs for DCS :(

@agapepilot: Do you have any trouble with motion sickness with the Rift? I’d love to get one, but things like the Google cardboard make me a little queasy, which worries me.

The rift has very sweet head tracking and if our rig is up to it, very lo latency. this should alleviate most of the motion sickness. But you will still be getting the visuals of a moving vehicle while your inner ear says ‘nope’ so the basic ingredients of motion sickness are still there.

In my experimentation with the dk2 I found that seated cockpit experiences (driving, flying, space trucking) give far less motion sickness than those that have me ‘walk’ while sitting still. My most mind was most blown by taking off and flying a low circuit in the DCS flight simulator.

I don’t have any issues with motion sickness in my Rift but I also don’t have any issues with motion sickness outside the Rift as well. In my experience the people who’ve had the most common issues with VR motion sickness also deal with motion sickness in other areas (cars, planes, even watching TV). My advice to you would be to find a demo unit and try it out before you buy. My second piece of advice would be to wait on a purchase until the next gen, unless you really love racing/flight/space sims. Right now those are really the only categories that truly shine in VR where the Rift is concerned, at least until the touch controllers come out.

Some gamescon 2.2 info.

Edit: Nevermind. Video went private because I think this media outlet might have stepped on Frontier’s announcement timeline. The video had some nice bits about new station interiors, launchable fighters, and passenger missions.

I think Frontier will be releasing stuff formally tomorrow.

Thanks for the info on the Rift, guys. I’ll see if I can find a place to demo one.

If you’re ever in or near St Louis let me know, you can come try mine

The thing with Google Cardboard is that it has no translation axes, it only does rotation. Apps like the photo viewer on Rift don’t support translation, and that screws with my head when I use it because when I move my head around I expect it to move in VR as well, not just rotate. With the Rift I get no motion sickness in cockpit games, nor in most others.

Except for this. It’s making me queasy just reading it… :)

So I’m touring around thirty systems around Orcus to find points of interest. Orcus alone has four RES’ (I don’t recall it having that many), but I found other RES’ along with a few conflict zones and at least one compromised navigational beacon, so there should at least be plenty to see tomorrow. Yay!

So today I scouted around Orcus for four hours (I am pooped!) looking for stuff to do tomorrow, and found the following:

3 Compromised Nav Beacons
6 High Intensity Conflict Zones
5 Low Intensity Conflict Zones
5 Normal Resource Extraction Sites
4 Hazardous Resource Extraction Sites
4 High Risk Resource Extraction Sites
4 Low Risk Resource Extraction Sites

I figure we stop by one of the nav beacons, then maybe head to Spocs 900, which has 13 points of interest alone. We can figure out the rest on the day. Yay!

rubes, have you tried pimping out your boat? not only does looking for specific stuff give your game some much needed desire vectors, having a grade 5 dirty drive on a python is teh bomb!