If you click the left stick it switches the right stick to be lateral thrust instead of yaw, clicking again toggles it back. At least that’s how it works on the Xbone version.

The controller isn’t as good as a HOTAS setup, but it works fine.

To increase jump range:

  1. Buy a better frameshift drive. But, pay attention to the stats. Better might mean lighter, or less heat, or less energy use, or whatever – not necessarily improved jump range. If you look at the jump range stats at the very bottom of your screen when toggling through jump drive options, you can see how it changes.

  2. Buy lighter modules. D-class modules are typically lighter than others.

  3. Get rid of modules you don’t need.

  4. Or, too complex to worry about for now: Craft some upgrades or have an engineer mod your drive.

The combo of a better frame drive plus a lighter ship can increase your range dramatically. Keep in mind, however, that hauling cargo will decrease your max range.

When using the galaxy map, you can choose the route plotter from the overlay (when you hover over your target system). This will find either the fastest or most efficient path, depending on the setting you have over in the right-hand panel. If you see a solid line, you’re golden. If you see a dotted line along your path, you’ll need to fuel up at some point in your travels, or be left floating in the void. At that point, your option is to suicide, or give the Fuel Rats a call (a guild of players who will come rescue you).

I’m on Xbox but very very very new!

Don’t neglect your Power Distributors, folks. It doesn’t do much good to have a better power plant and FSD if you can’t direct the required power to the latter.

So I requested access to Veloxi a few days ago but seems like it’s still “pending”?

I mentioned that I’d been directed from Qt3…

Sorry, I don’t log into E:D all the time. I’ll pop right on remotely and accept.

So many games to play, son.

Nice job in going for the Worf facepalm instead of the ubiquitous Picard one! I don’t think I’d seen that one. :-)

It’s even better than that - a while ago, Brian said he would answer many things using only TNG gifs, so replying to him using a TNG gif is an order of magnitude more awesome!

Been playing this on and off for a few days since buying it.

Hours 0-1: My God these training missions are boring.

Hours 2-4: I have no idea what I’m doing. Those training missions weren’t much help.

Hours: 4-6: Everything is so clunky. I can’t get the hang out of any of it. I think I might give up at this point.

Hours 6-8 (and a few youtube tutorials later) it’s starting to click.

Hour 8 Minute 43: COMPLETELY HOOKED.

What a beautiful game. I can understand why people will hate it. In many ways it’s not even a game, it’s more of an immersive experience with little or no direction.
But for the type of player who enjoys having a podcast going in the background and minimal concentration then it’s very enjoyable.

Welcome quarrydude, have some of the cool-aid. Perhaps getting bigger and better equipment can provide some motivational vector.

I’m currently (time permitting) slowly making my way from jaques station towards the massive black hole in the center of the galaxy. Jaques station is a bit of elite lore, a station owned by a very old, very rich cyborg bartender who got bored. So he fitted engines to it and had us pilots truck fuel to it in a so called ‘community goal’. Of course he never got where he intended to go and ended up in the middle of nowhere. He was found however, in a miracle that defies belief, by a player exploring random stars.

A new CG was started, to repair it, and now there’s some slow colonisation starting in the neighbourhood he ended up in. Anyway, I flew thirty tonnes of repair bots the 25k light years to aid in the repairs and ended up not going back but sideways after ;-)

Community goals are a sort of missions that everybody can enter. They are advertized galaxy wide on the bulletin board and anyone can enter. You get paid at the end in relation to how much you contributed relative to the rest of the pilots who entered. Can be fun and lucrative!

Finally want to try this out. I see there are executables for Elite Dangerous OR Elite Dangerous Horizons. Is there any reason to play the older ED instead of EDH?

EDH gives you access to more stuff, basically-- landing on (for now pretty barren, airless) planets, special ship upgrades (for which you’ll have to grind), upcoming launchable fighters and passenger-ferrying missions, etc. plus all the earlier stuff from the first year of ED.

[quote=“Desslock, post:5955, topic:70900, full:true”]
Finally want to try this out. I see there are executables for Elite Dangerous OR Elite Dangerous Horizons. Is there any reason to play the older ED instead of EDH?[/quote]

I have found exactly one reason. Very occasionally while exploring a planet in a rover, if you exit Horizons and then return to it later while the SRV is on the ground and not in the hold of your ship, you may clip through a surface and find yourself inside the planet. In that case, if you exit and fire up the non-Horizons version, you’ll return to your ship safely in orbit.

Welcome Desslock. Take it easy and take it slow. Let the game grow on you. Make shure you set your controls just so. I know control setting screens are boring, but spending some time there will make the game that little bit more enjoyable and yours.

Back in the day, everytime they patched the game, it would eat your custom control settings, so we had to do it a lot. The upside of having to set them over and over is that eventually I got them right and now the ship fits like a glove.

Frontier’s results are out:[quote]
The total Elite Dangerous franchise unit sales increased by over 1 million during the financial year, and are currently around 1.8 million.

Elite Dangerous is now in its second year of release. The attach rate of Elite Dangerous: Horizons to the base game was initially lower than expected, but unit sales of the base game were higher at the same time. Horizons and the base Elite Dangerous game continue to sell steadily, helped by the regular updates[/quote]

Pretty much why I quit as well.