Elite: Dangerous Kickstarter Launched

Ouch, that really blows as that is probably the best thing about ED.

Yup. I’m out. ED in VR is one of the best gaming experiences I’ve ever had. Very sympathetic to the challenges of mixing vehicular control with first-person shooter controls, all in VR. But I can’t go back to Elite in 2D.

E:D is cursed by being a multiplayer-centric title. Everything has to be scaled back and flooded with grind to balance out the universe. They just can’t let everyone be a hero. Which sucks.

The thing is, it’s never felt very multi-centric to me either. You couldn’t even group up with someone until the did the big Wings update and even then it was cumbersome. There also really wasn’t much in the way of multiplayer content. It is (or was, I haven’t played in a long time) a weird pseudo-online experience that made sacrifices to the SP experience while not offering even a bare minimum of multiplayer features as well we a ton of weird issues due to the fact that very little runs on the server, most everything is instanced to player hardware.

Right, it’s run peer-to-peer (but managed centrally), but for some reason they felt the need to keep the multiplayer-ish balance where only the most dedicated players in the game get the best ships. Which makes no sense, or is just bad design. Multiplayer-oriented games give enough rewards to keep you grinding even if you’re never going to be the best, whereas single player games just let you get to the top ships and live out your fantasy of being a hero without grinding forever.

@Bluddy Good point. The whole thing would have been better as a single player game. Throw in multiplayer later or simply allow peer to peer. Allow complete cheating and modding.Fun times would be ahoy.

I absolutely agree, and was annoyed when they first started banging on about multiplayer, but it definitely doesn’t seem to have been what the audience wanted. Now, if they knew then what they know now about what it would do to the game design, I suspect some of them would have changed their minds.

And yet there’s at least one thing in Odyssey that would work in the existing VR implementation - atmospheric planet landing. A shame that part is unlikely to be merged to Horizons.

Bear in mind it says not at launch, so presumably at some point. I’ve never played it in VR (in fact I’ve never tried a VR headset) so thankfully I don’t know what I’m missing.

No vr? Dropped all interest.

I can’t say I have much interest, VR or no VR, based on that trailer.

Based on your writings about your ED play, it’s probably for the best. Elite with VR is wickedly engrossing. :)

Darn all of you. Horizons is only $9 this weekend and I was just about to grab it and reinstall and now I’m conflicted!

Oh go on, it’s definitely worth nine bucks. I sunk well over a hundred into this game, and feel I got my monies’ worth.

Horizons is great, I’d say really it’s essential and a no brainer for 9 bucks. It opens up a bunch of stuff to do (including in Beyond when that releases, from what I can see), and besides you can’t beat witnessing sunrises from the planet surface.

I feel that it may be time to warm the engines up once more.

Spent the whopping $9, and slapped a piece of cardboard on my head to play around with poor-man head tracking (which works quite well, actually). Full-on dork mode!

Despite how much of the game is ‘make your own fun’, and despite all my remarks above, I have been enjoying this lately.

I did random missions of ‘whatever looked interesting’ with my Cobra Mk3, focusing on Imperial factions. Eventually I picked up an Imperial Courier as an alternative for combat missions, and I’ve been been enjoying tinkering with its load out and hunting down assassination mission targets. It might not be the most effective, but two side burst lasers and a central rail gun makes for a fun fixed mount package that lets me handle a lot more than most small ships can. And the shields are pretty mighty for its size, especially boosted with two shield boosters and a shield cell bank.

The rail gun and the cell bank tends to cook the ship if I’m not careful. For the first time I’ve added heatsinks (two!), to help handle the heat problems.

Flying, customizing, tinkering with the spaceships really is great fun, and full of tiny immersive details. I’ve yet to try the Engineers business with the Horizon expansion - it looks suspiciously like grind to me, but further ship customisation probably plays to the game’s strengths.

Yes it does.

Guardian stuff is strong if you want to start fighting Thargoids, and yes there’s some grind involved in doing that effectively. However, I strongly advise you to get the Frame Shift Drive Booster which extends your jump range, and it’s not that hard to get.

Ironically I’d need to kit out a ship with a good jump range to travel all the way that entails!

I’m debating stripping down my do-anything Cobra Mk3, or just getting an Asp Explorer (which I’m planning on getting at some point to try out a long range exploration voyage).