Elona Shooter

As far as I can tell, the rule is that at the end you have full health and a live parapet girl.

Some devious crows tricked me into shooting her in a recent round :(

I will keep an eye on her in the future, but I recall a number of games where I have finished on max hps and not got the perfect award, so the max hps at start of each wave thing seems a plausible explanation - saw it mentioned in the “medals” section of the (potentially fallible) wiki:

Also, each new “round” begins with a 3 day headstart, so day 41 corresponds to day 4.

Which glitch is that? I assumed it’s just one of the more awesome weapons, alongside the bowgun and gravity gun.
Hang on, do you mean the holding down space bar for manual reloaders?

That’s cheating!

I’ve definitely gotten it without having max HP at the start of each wave. I’m pretty sure it’s the girl that does it.

Eh seems like part of the game to me. It doesn’t matter anyhow, as you can retry rounds as often as you want if you’re not playing on hardcore. But if it’s me, I want to have to put as little thought or energy as possible into wasting my time getting elona shooter medals, so I don’t know how you’re doing yourself a favor making it harder.

My advice was only on how to get the medals, not on anything else.

Ha, well I died on day 12 - the early levels are still a challenge even with some help from the medal bonuses. Maybe sometimes it’s best just to hire the henchman after day 10 until you can get the gravity gun. The revolver is a little slow and inaccurate, I wasted about 3 shots missing some barbarians on my wall, which meant I left a ballista alive too long, and somewhere a bomber got through - buying my wall up to 55hps was not enough. I already had used my holy grail when a cloud of dragonflies were about to get through - in hindsight, damage I could have endured easily enough.

I have only gotten the gravity gun once, I don’t see how you can count on getting one. I just died on day 31, had 4 smith upgrades and was restocking a lot. Never saw one.

Don’t try to force a gravity gun out of the RNG, that’s just a waste of APs. They’re good, but its not fatal to not have one. You can reach, say, level 40 of hardcore without needing one, as there are effective alternative strategies eg. shotguns. Of course, it’s still nice to have a Big Guns specialist on hand in case one drops, and until then chainguns and grenade launchers can be pretty effective.

New update, check it out:

This is a fix for the save-system. The next update will have some new features and should be released tomorrow.

  • Taunting will increase enemy HP as intended now.

  • Changed the save system so that save-failure should no longer occur.

  • Party skill will be re-calculated after dismissing a friendly NPC.

  • Fixed some bugs and exploits.

  • Some balance adjustments.

Click on ‘Help’ on the main menu. The last tip is:

-When a battle ends and if your wall HP was full at the beginning of every wave, you get a perfect game and its bonus! Easier to score with the repair upgrade.

Hah, there goes taunt-stacking. I got to day 50 hardcore last night using that. Going to be a bit harder now.

I’m trying out a duelist with a revolver. Doing the manual reload after each shot thing. I’ve been hoping to get a good autofire mod for it, but it’s day 34 now and I haven’t seen a sign of one.

I do have three gravity guns, though. Only two followers who can use them, though. I’m debating whether I ought to be trying to replace my third follower with another big gun user for this third grav gun I’ve just found. Currently, they’re a shotgun guardian on anti-air duty with maxed out Threat (21% slower enemies) and Defender (23% chance to nullify castle damage) skills. I’m not sure if that’s going to be more use than a third grav gun when the second round starts, or if I can actually train up a third grav gun user by the time things get difficult.

After getting overwhelmed on day 12 with Rogue and Duellist in consecutive games, decided to rethink my strategy somewhat. In the Duellist game, despite obtaining perfects on the first 9 days, I found myself still lacking firepower for day 11 - my mistake, I decided, was focussing my negotiator skill, getting it to 9 for a 40% reward bonus everyday. Whilst nice, this is something that will pay off in the longer term, and does little in terms of boosting my immediate firepower.
What I’ve decided is this: your best chance of survival from day 11 onwards is to focus your character’s main weapon skill right from the beginning.
A number of times I’ve found weapons that were just a few levels out of reach - in my recent Rogue game, a mk-2 laser pistol that dropped on day 11 would have transformed the next few levels into a cakewalk, had I been able to use it. My feeling is that being able to exploit such finds is crucial.

I think you need to suppliment that main weapon skill as neeed, though. I have rifle 21 or something. I’m using those autorifles with huge clips. Accuracy seems pretty important to me. But Idid get started to late on it; I had to pass on a rifle 24, 4 slot mark 4 rifle/MG previously and that would be golden. The only reason my guy is relevant right now (day 84 or so) is his rifle has Leech 2 and Impact 2. My two grav gun wielding guys and the sherrif (with an auto shotty that has an accuracy mod) do far more work than me, in terms of kills. I’ve been rolling for an upgrade for awhile (but blew my money on a couple of mark 4 I think grav guns. Base damage is like 184, way up from 105. Made a HUGE difference).

The Sherrif has doc holliday at 5 and an autofire mod on his shotty (auto shotty, like 16x10). He does some serious damage, but I’ll upgrade his in a heartbeat if I can (Ii’ve passed on a few guns because of limited mod slots. I need 3-4 preferrably). I’ve got both my grav gun guys with leech too.

^ Going for weapon skill early on seems like it might always be a good choice. By turn 15-20 or so you can probably afford to start taking other skills.

I got my latest Rogue to day 100 - a mk-2 machine pistol with damage 3 and impact 1 mods got me through days 11 - 14, and on day 15 I had an operational gravity gun. The money bonus was very potent - it is perhaps superior to the Noble’s advantage.

My hirelings: Ranger with gravity gun, Sheriff with auto-shotgun, Duellist with laser pistol. No problems with overlap in party skills this time. However, it took my Ranger until day 97 to pick up the rather useful Supplier skill.