I had a simlar issue with Total War: Three Kingdoms. If I just press ‘Continue’ the game sometimes loads the wrong save file, such as an auto-save when I had manually saved after that in my previous session. Hitting ‘Continue’ was almost always wrong so I prefer going to a list of saves.
Random oddly related aside; one loading screen I get mildly annoyed by? Windows 10. There’s no reason for me to click on the screen to get to the login, yet Windows requires that. One extra click closer to carpal tunnel. Every. Single. Day. ;)
Uh, Windows 10 login field appears as soon as I start typing but yes, it’s an extra keypress of any key you choose.
You see? This is the travesty of a GUI design I’m talking about! ;)
I love how DCS does it: You load the game into a menu screen. No animated intro or logos. Then when you load up a flight, it will put you in the pit with the sim paused and showing a briefing screen.
Not only can you start it loading and then go grab a coffee, you can also peruse the briefing while sipping said coffee and make sure you are setting the radios right and shooting the right guys.
I’m not fond of the many, many console ports that dump you on a screen asking you to press start to start the game. If you are lucky they at least swap out the “start” button with Enter or Space, but even that is crap. The same goes for quitting games. Quit game: get dropped to some submenu, then quit again: get sent to the start menu screen, hit enter to get to the MAIN game menu from where you can finally quit to desktop. WTF!!!
But yeah, my ideal situation is: (skippable/deactivate-able) intro screens that drop me on a main menu screen where the top ALREADY SELECTED option is “continue game”, which will load up the most recent save game (not just the most recent autosave). So all I need to do is one click or button press to carry on playing.
This is the worst offender. This mechanic needs to be drug out in back of the shed.
Big one for me, as well as not being able to load a game, from in game.
I think Ass Creed was the poster boy example for mangling the “exit game” process as seen in this video:
This trend started with Assassin’s Creed PC and made me angry then.
I think it was NFS: Shift that dumped you right into a qualifier as soon as the game launched for the first time, and wouldn’t let you get to the menu so you could change options or controls.
That’s a good example of how not to design a game.
A lot of games now do this. It’s annoying to be dropped into prerendered video or prologue where we can’t adjust any of our graphical settings so it looks like ass.
Its the console curse!
Change your settings? What for?
Ohhhhhh, you guys are talking about gaming before consoles. 80s gaming. Rock on, Johnny Wilson!
There is a way to turn that off. Gaming pc just goes straight to desktop. Not sure what I did but I’m sure it’s googlable.
Yeah, I can change it so I don’t have to log in, but that’s less secure. The actual “issue” (which I must stress is VERY silly to the extent I was using it as a tongue-in-cheek metaphor) is just the odd choice to basically do a splash screen before one enters the login info. It’s not really a problem so much as something the nagging perfectionist in my mind chirps at, lol.
You can bypass the “click to login” screen and go straight to the login page. Here is something I dug up worth trying, though it’s a little old (probably the 1809 build) so no promises it will work.
What dark, arcane forces do you bring to this place, wizard? (I’ll actually give that a try when I get home, lol)
Correct. PC games that never give you the chance to change resolution or anything before putting you in a tutorial are the devil.