I wonder if Tom has thought about selling loot crates?
You have surely meant “rigid”. ;)
P.S. I was the lucky winner for Endless Legend several months ago.
Endless Legend was good. Endless Space was bad. So this is a good thing.
Christ! It would be nice if the RNG would give me a break and not put the Cravers right next door just once so I could experience some other aspects of the game! Time to disable them on my next map. :)
My #1 question is this: does enemy production allow for a firehose of identical max-size fleets to be blasted at you every turn so to take over a star system you need to run 20 identical combats? This ruined whatever enjoyment I could take from the original game. AI is a minor consideration compared to production balance.
If anyone is interested, I put together a 3 part video series of me (trying to) explain(ing) the game. Well, I do my best at any rate. :)
(part 3 is processing now, after I get back from lunch I’ll have it up, and it features some combat for those wondering about that aspect)
Nice videos. I only watched most of Part 1, but hope to get to the others later. Great job explaining the game.
I’m enjoying it so far.
As usual, though I want more hotkeys! Is there a hotkey for “select next ship” or “select next system”, for example? A hotkey for “select home system”? And I’d really like a hotkey for “left mouseclick” and “right mouseclick.” I can get that with Autohotkeys, but in full-screen mode, ES2 doesn’t always recognize autohotkey key presses, and switching to windowed full screen messes up my screen resolution. Maybe I’ll try mousekeys.
I know most people don’t care, but I need to minimize moving and clicking the mouse to preserve my aging hands. For whatever reason, key-presses bother me a lot less than mouse move/clicking.
There is a new patch. Patch notes here:
Has anyone found explanations of what the different planet characteristics affect?
I’d guess the main purpose of type (terran, ocean, etc) is to determine if it is colonizable.
It seems like climate adjusts what resources are produced, because hot says it is better for industry.
Biodiversity seems to reflect how plentiful food and dust are. As food goes up, dust goes down.
Is this explained anywhere?
If you hover over the planet(I think) in the system management screen, there is a panel that tells you the effects of the planet type. There are also improvements that give bonuses depending on different aspects of the planet type.
And yes, it seems that the base planet stats are determined by the type.
Those notes appear to be everything they’ve ever done since beta, not just the latest patch. I’m basing that on some of the comments and the fact that my saves still work despite what it says in the notes.
The political system is hard to wrap my head around. It’s hard to judge the ramifications of doing certain actions.
Bugs bugs bus. I don’t think the science victory functions correctly, and one of the Sophon faction quests appears broken.
Also, what the hell do I do with all these resources? I have tons and tons of strategic resources, and most luxury resources are useless - you can pick one or two to use as System Improvements, but that leaves the vast majority as irrelevant. What to do with them?
Sell them on the market place or use them to attract minor faction population.
That seems like a step back when compared to Endless Legend luxuries.
[quote=“Fifth_Fret, post:303, topic:77211, full:true”]Also, what the hell do I do with all these resources? I have tons and tons of strategic resources, and most luxury resources are useless - you can pick one or two to use as System Improvements, but that leaves the vast majority as irrelevant. What to do with them?
Luxuries are used to upgrade your systems. They’re also useful for diplomacy. And, as was mentioned, selling them is a significant source of income. You’ll see from the marketplace activity that the AI is certainly taking advantage of that option.
EDIT: I’m livestreaming this now!
You might already know this, but the Cravers take a huge production drop in all areas as their planets deplete. So if you can hold them off for a while, they’ll get weaker over time.
Also, if you take their planets, you’ll notice a “depleted” modifier. Don’t be alarmed! That just means they stopped getting their resource bonus. The planet is its normal self for you.
I believe the difficulty levels are based on what resource bonus the enemy gets, with normal being no bonus. So it’s up to you. Also, you can skip a battle and just click past it like any other alert screen. The space pr0n is entirely informational and cosmetic.
w00t for that, anyway :)