This was only on my radar because @rrmorton praised it once in the Weekend play thread. It was on my steam wishlist as a result. I guess I’ll have to look further into it.
There are two things that Sunless Skies does really well that Sunless Seas doesn’t.
It’s a huge and ginormous world. Like…super, duper big.
It wants you to explore it.
In Sunless Seas, the roguelike mechanic in place in the game made me feel like I had to keep a constant eye on fuel and supplies. I just felt…tethered, really, to Fallen London.
In Sunless Skies, they’ve taken off the leash. Yes, you do still have to manage fuel and supplies, but you burn them much slower, and get to explore far more…and hey! The places to refuel/refit/resupply are fairly easy to find, especially early on.
And so once you take that sort of spreadsheety activity out as a super-big concern for players, it’s just “Welcome to this huge world. Come do stuff in it. Frolic in it. Discover story at your pace. Kinda be amazed as disparate story bits start to come together in these beautifully intricate ways you didn’t expect.”
I had no idea the game was about time, a subject that fascinates and terrifies me.
And now I oh so understand Sunless Skies’ place. After all, it seems like a perfect successor to Quadrilateral Cowboy.
Thanks for the wonderful read, and all the images, Tom.
The risk/reward of exploration, pushing your crew and your ship to the brink of doom or madness, and the way things go wrong when they inevitably go wrong, all of it has the feel of great fiction. It’s a unique experience.
I would also like to nominate Sunless Skies for two of @CLWheeljack’s ‘Arbitrary’ awards:
Best Non-VR VR Game of the Year: I’ve made peace with the fact that I’ll be forever alone on this, but I love playing all kinds of non-VR PC games in gigantic-curved-desktop-theater mode and Sunless Skies is the creme de la creme example of why I love it. Shut out the real world completely and just get totally immersed in those haunting sights and sounds while the boundaries of Albion linger just outside my peripheral vision. >chef’s kiss<
Best Soundtrack Canvas: I love matching music to games, like really nailing a mood, and it’s a blast to dream up tonight’s soundscape before playing Sunless Skies. It supports all kinds of obvious choices (soundtracks like 2001, Moon, or Blade Runner) or more outre genres (ambient, drone, experimental.) All of it works and just enhances the uniqueness of the gameplay.
Haven’t played it in a while so this is a good excuse to jump back in for more!
I am a supporter (recently). What password is this? I tried the password I use for my Patreon account and it did not work. Or is it the QT3 forum password?
The password is in the Patreon post! I’ll PM It to you as well.
BTW, I feel a bit dopey putting a review – I mean, who cares? – behind a password for Patreon supporters, but my feeling is that I’ve neglected them for so long that I want to do something, no matter how trivial.
Thanks! I 100% support you sharing it with supporters first. It gives them something now, and still makes the content available for the wider community later.
I’ve never even thought about playing it this way, but man. What you describe, the incredible times when the sky just stretches out with just the sound of your engines chugging away…Gonna give that a shot tonight.
Even screenshots show how much of an improvement this game is. Sunless Sea put the text in a small window in a corner, compared to Fallen London it felt like a switch from Baldur’s Gate to Neverwinter Nights. Sunless Skies nows that it’s all about the text. The only sin of this game is that it’s hard to process for someone like me who is not a native speaker. Also they’ve committed a sin by promising an enhanced edition (Sovereign Edition) later so I can’t play it at the moment.