Steam is going to be the no 1. store, Uplay/Origin will continue existing with their first party titles, EGS will have their pseudo-publishing method for exclusives and a more curated approach, but GOG? I don’t see any gap for them.
Jeez, their store pages are still so fucking bad. I know a lot of this is on the individual publishers, but it’s so hard to figure out anything about a game.
Here for example is the store page for Darksiders III.
As someone who didn’t play the previous Darksiders games, WTF is this? Is it a single player game? Online game? Is it an action game or more of a RPG? Does it support ultrawide resolutions or mods? Where can I find any of this stuff out? Literally the only thing they have about the game is this blurb:
So I’ll do what I always have to do: pull up the game on Steam, if it’s there.
Okay, so I can immediately see what the Devs have been working on as well as links to (positive, obviously) reviews of the game.
Instead of just the blurb on the Epic store, I get this:
While they never dictate my purchases, I can also quickly scan through some user reviews. While people are idiots, it’s often helpful to see if there are major glaring problems (major technical issues, for example) and the like.
The EGS store pages look pretty but they do fuck-all in terms of telling you what you’re buying.
I had a nice time playing RiME with my son and he enjoyed it quite a bit. A peaceful exploration game with light puzzle solving in a world soaked in mystery. A nice option if you want an experience that mostly avoids combat and aggression for a change.
Check the Operencia thread, as some in there liked it.
I tried it for a bit using the Windows game store pass free trial thing, and each combat seemed to drag on too much for my liking.
*Oh, I recall now - you don’t start with many tools in the arsenal, and a few of the ones I had were poison-based. And almost everything early on was immune to it. So some of my characters stood around doing very little while others slowly chipped away at health pools, over and over. Few decisions. I didn’t much appreciate this type of design.