Epic Games Store - 88% split goes to devs

By providing Matchmaking-centric code, it can reduce the development time required from the studio.

Hmm, interesting. It’s also a feature for customers. Maybe that’s why we see that option so prevalent in games now too, assuming this is like an Easy button for devs, short-cut.

Thank you. Anyway the Matching-making and down is green text thus the developer features. Easy to overlook. I would have made that text a different color since green is used on the right.

I wish. Nothing in software is an easy button, sadly. Even building a simple web app/page can yield surprisingly large headaches with scale.

I don’t mean literally there is no work. They wouldn’t do it if it didn’t bring some benefit. I just meant they must be providing it to make the feature easier.

Network code is a pain where all your assumptions about how code is executed gets laughed at by physical limits. Matchmaking isn’t the hardest part, but, at least, it needs NAT traversal (blackish magic) and your filled friends list too.

Have to admit I’m bewildered why this topic is spawning post after post. Another storefront. Woo.

I think people like to debate various business models and designs that affect them. It’s kind of like console wars – not the kid stuff, but things like here on QT3 where people like to criticize the latest plan.

It doesn’t bother me but I’m still considering the mute button due to the volume. This is where a 2 week snooze option would be so handy in Discourse.

It’s not quite just “another storefront” - it is a pretty disruptive storefront that introduces some very unwanted console-like business practices into our open platform that is PC gaming, but that also introduces more friendly developer revenue split, and that is created by Epic and Tencent, which are behemoths of the industry.

I thought the discussion was interesting. On all sides.

I was having trouble getting my thoughts together, but I think they basically amount to this: we know that EA, Activision and Ubisoft are selfish assholes. They’ve proven it time and again. I avoid giving them money whenever I can. What we didn’t expect is for Indies to be assholes as well.

Indies who feel Valve doesn’t respect them could have banded together and negotiated with Valve. They could have gone to GOG. They could have created their own storefront, keeping close to 100%, while distributing Steam keys exclusively through that store. This would have shown consideration for their users, and understanding that we don’t want to encourage a proliferation of incompatible digital goods in the PC space. Instead, they went and joined yet another incompatible storefront with exclusivity, giving new life to the concept of exclusivity and incompatibility on the PC. It’s a dick move. As a result, I certainly will not treat these Indies favorably in the future. I don’t consider them any better than the asshole AAA publishers anymore.

edit eh, deleted response. Don’t wanna argue anymore.

I don’t think this is a fair assessment. Some developers/publishers are making business decisions. I don’t agree with them for reasons stated, and I question how hard they’ve really looked at the customer side of things and their most obvious competitors when they made said decisions but let’s be an asshole is not going to be a factor in that decision making process.

It’s pretty clear certain needs from a dev’s perspective is not being met by Valve/Steam. This might be one of the bigger pushes to address that regardless of the outcome but it’s not a screw you attempt at their customer base.

I don’t blame you. :)
I’ve been watching your gameplay video, and it looks great. Something I would like to play. But I will most likely wait until it gets to GOG, or until the Epic store is more ready for prime time.

I have no problem with dealing with another store. But I think Epic should have waited until they had more features in place before they launched.

That said, I wish you the best, and hope to be playing your game soon.

I’ll be there day one for the game (very, very few games would I say that for). Just make sure it’s 2019 and not 2020, okay?

No, they actually can’t.

You should really…just back away from this…because wow…take a walk maybe. Go outside. Take a breath.

That’s funny, I see it the other way around: people want the convenience and simplicity of a console in pc, to have unified everything in a single platform/store/community, that’s why they want everything on Steam.

PC historically has always been open, which meant sometimes there was a clusterfuck in some areas, like for example messaging. Some people using icq, other aim, other xfire, other irc, etc. Or voIP: some communities used Teamspeak, others mumble, other just Steam chats…

It happens even in apis, there was a time where we had 3 competing systems: direct 3d vs glide vs open gl.

Oh I love it when people complain about installing yet another game store and at the same time they install the 100th app on their phone.

The more competition Steam has, the better!

Well, all 100 apps came from the same store. :)

If I want to find an app on my phone, there’s one place I need to look. There’s only one login to remember to buy it, one place to store my credit card information, etc. If I had to juggle six different stores and payment profiles on my phone I’d be a little annoyed too. Having the option is great, but being forced to would be a bit annoying.

I don’t think it’s the one-time install of an application on the computer that bothers some people.

I’m not complaining about another game store, but this is not the same thing. At. All. For starters, I only have one store on my phone. And installing apps from that store is like installing games from just Steam, not installing multiple stores.

One issue with multiple game stores though, is that you can accidentally buy the same game twice (especially older games on sale). Or just trying to remember where you have what. With 2-3 stores, I guess it’s not a big deal. But in a future with 20 stores? Maybe it will be.