Yeah the perspective is important here. From the Shareholder or Sony Employee perspective Sony’s decision surrounding crossplay is great since it increases revenue.
From a consumer perspective Sony’s policies/decisions here are bad and anti-consumer. Full stop.
In this exchange between Phil Spencer and Tim Sweeny, Tim says the following:
It’ll bring together current and potential gamers in real-world social groups: college dorms, hight school classes, even kids, as only Minecraft has done so far. We want to work with Microsoft to unblock all console-mandated interop restrictions in time for this launch. I’m confident we’ll achieve this with the other guys and, at any rate, platforms that block interop will be siloed.
While that is somewhat PR-speak Tim is right here. During the COVID Pandemic family members, school friends, and sports friends have been meeting up within games a lot more since that was the safest. My son has been attending birthday parties in Minecraft where they play Minecraft and have a Zoom window open to also chat with each other. Fortnite became a meetup spot for my son with friends and family where they talk and socialize while playing a few matches. In both cases participants are playing on all 3 consoles and even mobile devices if their family doesn’t own a console or gaming PC. Crossplay was critical here to be inclusive of everyone regardless of tech access or means. If we were limited to just one platform it would have sucked and been isolating to some participants.
I’m glad Tim was able to use the massive success of Fortnite to break the shitty Sony policies here. It made the COVID Pandemic much more tolerable for families and children.
That said, Microsoft’s previous policy of requiring an Xbox Live Gold subscription for F2P games was also bad, and anti-consumer. That was rightly criticized and thankfully changed.