Yes, I said as much in that thread. It’s a rhetorical dead end that ignores the substance of actual arguments about revenue shares.

Hasn’t the time played counter in Steam been broken, basically, forever?

Valve is using their ‘monopolistic position’ to break into the underwear business now! Scaremongers take note.

This is the first time I’ve ever heard anyone intimate that it is.

https://www.google.com/search?q=steam+hours+played+wrong

Nice strawman, did it take a while to make?

I mean, this literally exists:

Putting the legal thing aside for a moment (because it’s complicated depending on how you defined “the market”.) Steam have a lot of the properties of a dominant market participant within the PC games distribution space. I think the main way it manifests is in substantial rents in being able to maintain the 30% split for so long. Micro tells us that that cut should be pushed down relentlessly by competetive pressure but that hasn’t happened.

Steam has understood for a while now that to maintain their position they have to make gamers like Steam, so they have invested a lot of money and effort into making their storefront have value to gamers.

I think the biggest problem with this debate is attaching moral weight to something being a monopoly, whereas really it’s not a normative term. Steam have certainly been relatively benign as such things go.

Yeah, this is more persuasive from a consumer perspective than discussions around “monopoly”. Epic’s behaviour is bad for consumers. Period. That’s true even if they are competing against a “monopoly”.

Jesus fucking christ why is this thread turning everyone into complete asshats on this forum? I wasn’t even responding to you directly, nor did I say anything overblown or anything. A non-trivial amount of discussion has gone on this thread that always enabled reviews, discussion forums, and plenty of other features that Steam has makes EGS a non-starter for people here.

Epic is walking back their “we don’t want to do that again” statement, after doing that again.

I wonder if it is a vocal minority. Couple years back, Galyonkin (Steamspy guy who works for Epic in charge of the store) did an analysis of the steam users and came to a conclusion that the number of people who buy PC games on steam in larger number (instead of just playing DOTA2 or whatever) is around 1.4 million. PC gaming subreddit (which appears to positively loathe Epic’s exclusivity practices) numbers at 1.2 million subscribers. Of course, it may still be the case that even there the “silent majority” is fine with it.

But to me, the fact that Epic has yet to release a single specific report about sales numbers of any of its exclusives says that the numbers are possibly not worth bragging about. Their vague “2.5 times more Metro Exodus Sold than Last Light” does not fill me with confidence about their sales, given the initially low sales of Last Light and vastly bigger hype and marketing spend of Exodus. Of course though, Deep Silver might have still made a huge profit, depending on how much they got from Epic.

I guess we’ll just have to wait and see.

In the meantime, who is up for some Borderlands 3 in September! That should be awesome.

Are you referring to the category system? It was pretty damn shaky at first, but I haven’t had any problem with it for 3 or 4 years and I routinely move my account around to different comptuers.

I have lost my categories with steam. I had run steam on a second machine, and it didn’t load the categories. Then I went back to my primary computer, and it uploaded the lack of categories from the other machine. It was lame.

Recently?

yesterday my steam stopped working, so i reinstalled it, got the games back, but not the categories…very weird.

Yeah, I haven’t encountered that issue in years and I’m swapping between three different computers.

For me, the Steam game time counter is deadly accurate.

For the times I think it didn’t work properly I usually find the culprit after a little investigation. For instance, when you launch a game that requires another third-party launcher to run, if you don’t close that launcher after you exit the game Steam keeps counting hours (or sometimes doesn’t count hours when there is an intermediate 3rd party launcher). Steam doesn’t count hours if you lose connection or play offline also.

I am sure the counter glitches occasionally but a lot of reported errors are due to users not understanding how it works or the ways secondary/tertiary launchers impact it.

Categories could definitely use improvement. Most of the syncing happens when you log out of and into steam, instead of all the time. It probably uses similar logic to cloud sync, which only occurs when a game starts and stops running. But only one game can be run at a time on the same account, whereas categories can be modified on several long-running steam processes on multiple machines.

Is there any reason to trust Sweeny? Flip flopper…

Gosh, this is a real surprise.