I deplore the abuse Randy received this weekend (and Rami). There is no justification for it.

No there isn’t. I’m not quite sure what he was expecting to happen though.

Since it was 2K’s decision, he didn’t have much of a choice.

I thought Rob was addressing the attacks based on Randy’s recent statements about the community response making him glad they made the decision, if not my bad.

I was, well both actually.

I hope it gives people pause. “Artist decides to sell his work at a different store” should not lead to any abuse, hell it shouldn’t even lead to a cross word.

Personal abuse over a business decision is crossing the line.

Legit anger, review-bombing, and threats to boycott are fair game.

None of that matters in the end , if people still buy the game.

I have no clue about what happened, but I’ll go out on a limb (/s) and agree that abuse is bad.

Abuse is bad. He kind of threw flame on the fire though with those kind of responses though. It never ceases to amaze me how in the middle of the PR storm this industry tends to like, gas lights it some more.

You may not have heard. but on the internet all grievances are now treated like war crimes*.

*Except war crimes, for some reason.

I also think the review bombing is fair game, as long as its not abusive or hatespeech etc. If my favorite brand of detergent decided to only sell at Walmart and not my supermarket of choice, well there’s a good chance I will boycott their other products and badmouth them to everyone who cares to listen.

I think developers can sell wherever they like. That’s their choice and I can see why they make it. My choice as a customer is I buy where I like and at the end of the day its entirely irrelevant whether the reason is considered valid or not. The appropriate response is to make your offering attractive to me, whether you are a developer, publisher or storefront. I’ll continue to buy on GoG or Steam as those are my stores of choice, and if your product is attractive enough for me I might buy on Epic.

I’ll agree on any sort of actual abuse, but Pitchford has a history of shitting on consumers and blaming them for his mistakes so him being lippy is fair game for cross words. Colonial Marines only got bad reviews because we’re all selfish cry babies or whatever, not because they put out a piece of shit that didn’t work.

And of playing the martyr. Which his ‘woe is us, we’re getting review bombed because of our business decision, and mean old Steam won’t do anything about it despite their policy, because they’re mad at us’ when it’s also literally the first case of the policy in action.

Class act that man.

Honestly if I gave a single damn about a single game of his I’d probably be mad at him for all his past actions. But as I generally hate shooters, I can’t muster up even irritation at him. Just mild annoyance that I have to be reminded of him.

You mean all the other free ones. We’ve been using TeamSpeak for > 15 years. It’s great.

No one mentioning ICQ?

Sadly (or not) if you elect to use a non traditional method with Epic, you might be responsible for the fees. That isn’t the case with steam. Steam doesn’t charge you extra for using an expansive payment method, which is common in many Asian Markets. Which means that we in NA and Europe have been subsidizing other markets, since steam earns more profit per sale from us than from other markets.

I am not sure how I feel about subsidizing other markets.

So Kotaku recently wrote an article about all of this. Most of the content has already been discussed at length in this thread, but it included one concept, slightly buried, that I have been thinking a lot about myself.

Relevant citation:

Meanwhile, other major players like Discord have launched stores with their own, lower-profile exclusive programs. With these things in mind, you can see why some Steam users might have a dystopian vision of the future. Some imagine a world in which the Epic Games Store kills Steam and replaces it as the biggest PC gaming mega-mart in town, forcing people to re-buy games they’d previously owned on Steam. There’s no evidence this will actually happen, given that Steam is still doing just fine and Valve has more money than several real-world nations, but that hasn’t stopped people from extrapolating what’s happening right now into a potent worst-case scenario.

I bolded the really pertinent part.

I think that concept, real or perceived, underlies a lot of the anxiety and anger in this space. Now clearly, it would be take some time and a monumental amount of effort to topple Steam in a way that would force gamers to re-buy all of their games, but we already see some effects adjacent to that. GOG posted a razor-thin profit margin for the last fiscal year and has already had to roll-back a customer-facing fair pricing program due in part to some of the pressure the Epic Games Store is putting on the market. So Epic’s main target, Steam, may not feel too much heat this year, but smaller players like GOG might be severely harmed by Epic’s ‘competition’ in the digital distribution space. And game consumers really need GOG as they are rather unique in their features and philosophy (a store that competes on features and less so on exclusives).

I really don’t want to lose my large GOG library of games. I’m sure a similar sentiment is shared by a lot of critics of the EGS even if others feel it is a distant or remote issue.

There has been a lot of talk about how great the positives of competition are now that Epic has entered the market and there certainly are some positives such as perhaps forcing Valve to be more agile and responsive. However, game prices might be at an all time low with bundles, subscription services, rapid price drops, fierce competition between key sellers, and so on (this was true before Epic). If at some point Epic drops the anti-competitive practices and a fairer competition occurs I hope to see innovation and a better suite of services and features for the gaming consumer from all parties.

The problems Epic is trying to solve are not gaming consumer problems. They are focused on the wrong areas as far as I am concerned.

The real problem I would like to see a solution to is I want guaranteed, permanent, perpetual access to all of my purchased games regardless of platform. By implication that might include a mandate to have the key/license transferable between services/platforms. I don’t want my game library dependent upon the profitable existence of a company.

So to me, the Epic Game Store isn’t tackling or solving any real problems I have as a consumer (devs might have a different take). The EGS is just duplicating and repeating the problem I already have. They have just created yet one more platform with a fractured part of the market and another platform to worry about continuity of access long term.

So I think a fear of losing access to purchased games, which are quite large in number for most people, is one of the psychological underpinnings of the anxiety and anger around Epic. Steam will be fine for a while, but smaller players like GOG, itch, etc. have a realistic chance of being detrimentally impacted by this marketplace disruption and ‘competition’.

Yep. This is what I’ve been saying as well.

As a patient gamer, I have the most to lose if GOG or Steam go under. People who buy the latest game move from game to game, and their libraries have no significance to them. If you’re from the console world, you’re used to losing old games and treating games as ephemeral. This is not the case for PC gamers with huge backlogs. Steam is currently the closest thing we have to a universal PC game license. Those of use with huge backlogs are effectively investors in Steam (and some of us in GOG as well), and we don’t want to lose our investment for the sake of ‘competition’, especially when, from our perspective, the market couldn’t be better for gamers.

I thought GOG games were DRM free so if they went under you would still have all your games.