All exclusivities for now have been timed, right?
I do expect it, but it’s a matter of when. I mean, they felt no compulsion to port RDR. There’s a part of me that thinks we’ll get RDR 2 ported after some more time, and then a year or so from then we’ll see a “special edition” which includes a crappy port of the first game.
You know, it would be hilarious (and awesome) if the obvious thing that makes it fake, it’s actually true and Super Mario comes to PC.
I have zero inside information so I can speculate and have fun :)
Mine is that RDR2 will not be on Steam nor Epic but will be exclusive to Rockstar or Take Two direct.
I mean at this point why would they give away RDR2 revenue to some other digital store for doing zero work? Much better to make a great experience for your customers direct like Blizzard etc.
Bluddy
3079
I believe RDR was famously horribly coded and they therefore gave up on porting it.
And yet Bethesda released Skyrim ;)
Afaik yes except Walking Dead S4.
jpinard
3082
Any chance Epic store will add the kind of robust and easy mod support Steam has?
Yes. Well, they plan to do mod support, no idea of how robot and easy will be. look
Awesome post, with an embedded roadmap even! Although it obviously doesn’t speak to actual results or nuanced details (clearly, time will tell on that), it does provide visibility into plans and sets initial expectations.
Serious question: for the people who complain that the Epic Store launcher lacks a Big Screen mode, do you actually want a big screen mode specific to your Epic Games Store library? Do GOG, uPlay, Origin and Battlenet need one too?
Because that sounds horrible to me. Why wouldn’t you add the games to Steam or use a third party launcher for that?
As a shallow observer of this whole affair, I figure the next move is another new store, 90% goes to the devs, and all steam keys are honored (your full library is imported over) and why not GOG too, and no exclusives ever.
Just saying.
Close to the Sun is out in less than a month.
That looks like a LOT of former Irrational environment designers are snorting piles of Art Decocaine. I love it. Also, is that Maurice LeMarche doing the voice over?
KOREA! Probably only South.
Duh.
Not sure what presence they had in PC bangs so far. But Fortnite must be played in a lot. Makes sense to make the store available in a country that loves its competitive PC gaming and should have a decent user base.
jpinard
3091
Is there a 3rd party app that adds big screen support ala steamlink? Also, are you suggesting that non-Steam games can be launched and played just like normal in steam for big screen via steamlink too? If so, awesome!
Apparently, this is still a thing.
That’s an interesting article and this is exactly why I don’t trust Epic with my info. Account security seems to have been an afterthought with them.
For months, an unspecified number of users trying to register an account with Epic Games have found that their e-mail addresses were somehow already linked to accounts. Today, Epic Games told Kotaku that the culprit is an ongoing cyber attack and that the company is working to delete those accounts, though they would not say how many people were affected.
Epic Games notes in an “account linking” FAQ that an e-mail address can only be associated with one Epic account. On the Epic Games forum, one concerned parent wrote last June that their son wanted to link his PlayStation Network account to his Epic Games account so he can play Fortnite on his PS4, however, when they tried, they received the error message “Failed to link account. Already associated with a different account.” Commenters with the same problem went on to note that that they had difficulty receiving a straight answer from Epic about what was going on.
Over e-mail today, Epic Games explained. “We recently discovered an ongoing attack which is creating Epic accounts using known email addresses via a botnet spanning over 500,000 machines,” a spokesperson said. “We are in the process of deleting those accounts and are adding further verification steps to account creation.”
I’m pretty sure this problem was pointed out here months ago. It happens, it’s not the worst, but you fix it quickly before it becomes an entry point to another fault. Epic apparently thinks it doesn’t matter, but, as someone who has read Schneier’s blog for years, it very much does.