KevinC
6199
I don’t see the hypocrisy here. They will support the developer once it’s available on their preferred platform. Likely they’d be willing to drop full price when the game was initially released, but a year later? A year later there’s a raft of new games coming out competing for their time and money.
lordkosc
6200
What game are we talking about here? Ashen?
It release 1 year ago, and most recently had a historical low on the EGS , 5 months ago, I would expect to pay no more than that, 1 year after release from any other store.
SlyFrog
6201
How is this possibly something to whine about?
You are getting paid to be exclusive and make me wait. Since you are making me wait, I’m not paying you twice by paying full price in a year on top of your exclusivity money. If I wait, I’m paying less.
Play exclusivity games, win exclusivity prizes.
I thought most games stay full price for over a year, but just get steeper and steeper sales?
In any event, this doesn’t seem like an Epic discussion, since it’s not a price set by Epic. Seems like it’s a complaint for the game itself.
Spect
6204
You know full well that if we mention exclusivity or Epic in a thread about the game itself, “others” will complain that they don’t want that type of discussion there. This is the correct thread for it, because this is fallout from the original issue, which is exclusivity.
Personally, I’m torn on this issue. I don’t like exclusivity, and having choices taken from me, but on the other hand, I don’t see how this is very much different from what Rockstar did with RDR2. That game is full price on Steam, over a year after releasing on console. I get this isn’t the same exact thing, but it’s close. I’ve bought a few things from Epic, but only stuff I didn’t want to wait for. The stuff I choose to wait for, I’m in agreement with others that I will not pay full release price.
meeper
6205
I’m expecting titles coming to Steam to be at the full, regular price because most titles don’t deviate from those prices except for sales (e.g., XCOM2 is still $79.99 CAD after almost 3 years?) . That said, I’m expecting those new-to-Steam titles to have, during sales, discounts on par with what they’ve recently been on other storefronts.
Probably depends on the game. I suspect a lot of games price drop somewhere between 29.99 - 39.99 USD down from the launch price of 59.99 USD after a year or so. XCOM2 might be one of the more notable stubborn exceptions because that sure wasn’t the case for the previous entry.
I stopped following price drops though as I usually only buy during seasonal sales.
Gladguy
6207
I have EGS installed, only because I tried Fortnite once when it first came out. I also have Uplay, 'cuz Assassin’s Creed and Watch_Dogs. Oh, and Origin for Dead Space and Dragon’s Age. Steam has been my primary store/launcher, and I’ve been pretty good at holding off until games hit the $5 or $10 price point. Sure, I don’t get to play the latest and greatest, but eventually everything gets to 10 bucks.
And then the Xbox Game Pass for PC came out.
Now, for $5/month, I have all the games I could ever hope to play. I haven’t even fired up one of the other launchers in the past 3 months.
This seems like a negative for players and a positive for developers to me. As a player I now have to purchase stuff through multiple payment systems instead of just 1.
Bluddy
6211
OK, so… imagine that Steam implemented this. What would the result be? Wouldn’t it be a huge incentive for companies to make even more DLC and in-game purchases than they already do, and to make it all go through in-game services? Essentially, every game could become free, with a very short demo, and all the rest of the content walled off in in-game purchases. Does anyone wish for more in-game purchases? Does anyone think, “wow, we really don’t have enough in-game purchases in games nowadays?”
stusser
6212
That’s the brilliance. It will actively disincentivize players from spending money in-game, by forcing us to sign-up to a separate payment processor. Thus nobody will actually bother doing it unless their game is already extremely popular.
I can see studios doing all kinds of nasty stuff. For example they could say 1000 ruby cubites costs $10, but if you buy from them directly you get a bonus 100. That’s the kind of thing Google, Apple, and Steam wants to avoid at all cost.
Grifman
6214
No one said they would support the developer on Steam if they released the game on another platform and delayed a year to release it on Steam. So please be accurate when reporting what people said :)
Grifman
6215
Yep, I’ve been saying the same thing.
Right now on EGS…
Oh, an update is live now? What’s in the update? Clicking the button just takes you to the sale page for Control with no details of the update.
SMH
I guess its Ashen?
With genuine respect to the developers who made the game, lets face it, the game has a lot bigger problems than which store it happens to be sold on.
I mean look at it.
Drab grey and brown as your key colours with low poly as an aesthetic in a genre that generally has high fidelity art is hardly an appealing proposition.
Deciding to ship the game with characters having a blank low poly face with no eyes or mouth also seems pretty cheap.
I genuinely dont want to be snarky, maybe the gameplay is great (please tell me if it is!) but its value proposition on any store Epic or Steam or wherever isnt a full priced game for me.
Just based on their own marketing materials (which maybe misleading?) it looks like something I might give a shot in a bundle somewhere, maybe.
KevinC
6218
I tried Ashen on game pass for about five minutes but lost interest.