Well, I bought a handful of games (4) on EGS, so I’m glad I could pick up so much slack for the pure freebie hoarders ;-)
Nesrie
6360
You’re making it sound like it would have be a lot. Even if a small fraction of the Fortnite players actually bought one game, I would expect higher than that. I mean we’re not talking about extreme purchasing here… one game from some of those Fortnite players and one paid for game from some of their newly acquired customers I would expect would’ve turned out higher numbers than that.
No. Not expecting profit, or high revenue from each customer just a bit higher than less than 3 bucks after a year of what they’ve been doing… keeping in mind that they already had a base from the start, their Fortnite group. This was not a store front that actually started at zero or even with zero paying customers. This should’ve given them a head start, an advantage with having that.
stusser
6361
They had a base of converted users, you mean? I suppose, but I really don’t think a kiddie playing F2P fortnite and paying for a donut hat is the same as a PC gamer buying Control.
Going by their revealed numbers, that almost makes you an EGS Whale. ;)
stusser
6363
I probably spent nearly $100 there the past year, mostly heavily discounted games.
Edit: Just added up the receipts, I spent just under two hundred dollars at Epic.
Nesrie
6364
Fornite is a real game. It’s one of if not the biggest games on the planet. There are more than kids just playing that game, and there are number of people who pay for content. I mean real life, not at all fake gamers play Fornite. They gave Epic their credit card a long time ago. They trust that company. They use their software, and in theory, there should’ve been some real value to gaining access to that group. It’s not really being seen with those numbers though.
stusser
6365
I didn’t say it wasn’t a real game, but it’s such a cultural phenomenon that it pulled in many people that never play anything else, other than the current F2P FOTM.
Nesrie
6366
The estimate is 250 million people. I am go out on the limb and say there are several just your average typical gamers in that number. Qt3 slants a little… well I wouldn’t expect as many here but there are probably some.
Looks at account. Nope, no CC information there, although the account already existed for Shadow Complex, if that matters.
stusser
6368
Oh you can get free games without giving them your credit card or paypal or whatever? That was probably a mistake.
Nesrie
6369
I believe they also have Fortnite gift cards which are fairly easily acquired options too.
Fortnite definitely has a group that doesn’t play other games, but a group that size, it’s definitely overlapping gamers that play other games. Many of those do not appear to be buying games in Epic based on those numbers.
stusser
6370
Right, they’re either not core gamers or they’re console gamers.
I guess that is why I don’t notice it then. I don’t care about the Steam overlay, I’m not even sure what you mean by Steam Input, I don’t think I’d notice if cloud sync is being used or not. I don’t really use the workshop.
I launch all my games from a program called playnite anyway so other than to go purchase a game I never really have Steam or the Epic Store open.
Grifman
6372
Is it really low? Or is it more a function of the number of games that they have for sale? Remember, they’re not trying to sell every game out there, it’s a curated shop. Based upon this site:
Epic Exclusives 2019
there are about 90 or so Epic exclusives. If I take the $251MM and divide by 90 that’s $2.8MM in revenue per exclusive game in 2019 (are they selling non-exclusives also?). Is that good, bad, indifferent? Some of those games should be selling multiples of that, but some smaller games would be less. Does this average tell us anything?
Yeah, I’ve purchased two games (RDR II and Borderlands 3 + DLC) and each time used Paypal with a one-off “don’t save my data” approach. Still can just go grab all the free games no problem.
stusser
6374
Oh sure. I use paypal also. It’s making a first payment that commits you to a store, not necessarily giving your credit card.
Nesrie
6375
I am talking about their user conversion rate. You’re talking about price earned item offered sort of thing… They’re different, quiet different, but I wouldn’t say the later is less important.
Well, they slowly got me in the habit of checking the store every week to see the free game. So even though they didn’t have my info yet, they got it eventually when Rebel Galaxy Outlaw hit. But even if it hadn’t, they would have gotten it eventually because of the fantastic sales.
I like the no-pressure sales pitch of “here, have a free game if you come look at our store once a week”.
rei
6377
I got the free Mutant Year Zero there. I’m trapped to that Epic Store version if I want the DLC right?
Yeah, unlike before games where digital, you could buy expansion packs from anyone you wanted.
These days, you are locked in with whatever service offers the game.
It’s the one reason why I never bought games from GoG.