Epic Games Store - 88% split goes to devs


#901

Exactly! People saying “I don’t care about developers, just give me good games I can get cheap” just have very dangerous blinders on. Solvent, successful developers keep making games which in turn = more games, which = more games for people to play and possibly like.

Myself, being a little dev, i’d love to be able to get in front of millions of people, even for a day or two, and have a real chance to sell my wares, rather than being almost instantly drowned in the ocean of games that is Steam right now. ‘Publisher-friendly’ sounds damned good to me.

The recent ‘exodus’ to other emerging portals doesn’t shock me a bit. I’ve spoken to at least 8 small/medium devs who are desperately looking to move away from Steam. Names you may recognize. They’re frustrated and feel completely forgotten by Steam, and I feel their pain, trust me.


#902

Same. Not that I blame Steam or Valve, they have done their best for their bottom line. But no single service should have such a huge market share for a healthy commercial art form. A little competition is good for everyone.


#903

I don’t mind competition, I do however mind exclusives just as much w/ this as I do with consoles.


#904

Yeah I dont like them either. Fair point. Although we have have noted before Steam was built on exclusives but yeah, two wrongs dont make a right.


#905

FWIW, I will go where the price is cheapest. Epic games Store has the best price for several games I want to buy, like Subnautica, Super Meat Boy, and now What Remains of Edith Finch (i.e. FREE), so I go there.

As a writer of several game guides on Steam, I also feel like Valve just use my effort (and fellow guide writer’s effort) for free to add value to their own service, while we get nothing in return. (Really, OCD made me do it.) No community feature in Epic Games store is just fine by me, I can just come here or reddit (oops).


#906

When/if Proton matures, it won’t matter what platform you run. You buy the Windows version and run it on your OS of choice.


#907

After reading this post, I was imagining a better version of the Xbox Play Anywhere program, where you buy a game on windows in any store, and then run it using this Proton thingie on my Xbox or PS4, or linux or Mac.

But no, I looked it up, it’s a Valve thing, and it’s only for Steamworks games. So you’d have to buy a game only on Steam (windows version) and then play it on Mac or Linux using Proton.


#908

Unless gaming technology stabilizes, becomes reliable and doesn’t chase the latest improvements, that will never happen.

Proton, yes, it’s Steam only. The hard part is Wine and DXVK (Steam created and funds the later), though, which are fully open (and more up to date). Plenty of programmers can do their own launcher using more common skills, Lutris seems to be pretty good, for example.


#909

Sure it will. Eventually it could get to a point where the vast majority of brand new games run on day 1, and the rest are fixed in a week or two. Or even better, with developers testing their products in Proton before releasing to ensure they work.

None of that is guaranteed by any means, but it’s totally plausible.


#910

It’s not Steam that has too many games…it’s the game industry that has too many games.

Moving them off of Steam doesn’t solve the problem of too many games and the same limited number of worthwhile ideas and talented developers.


#911

I always look at those guides as players helping other players out. I remember having to go to a BBS to get any strategy help back in the day. I always appreciate players who take the time out to help me learn how to play games better.


#912

This is a cripplingly weak argument regarding guides. People are going to write guides regardless of whether or not Steam organizes and creates accessibility to them.


#913

I love the “cripplingly weak” adjective, it makes you sound so much more superior.

If you don’t buy my reasoning, don’t. But I’m not ok with Steam making money off my freebies to the community. It is like GameFAQs doing the same. Hey Steam it is great you are hosting my guide, but if I’m contributing to YOUR ecosystem, at least give me back something. It is like Steam mod workshop having no way to reward the mod makers. So the mod makers are supposed to just make the games you are selling more attractive, all for FREE?


#914

I don’t usually use game guides so maybe I’m misunderstanding. Did they put up your game guide without permission? Are they charging for it?

Presumably you uploaded the guide on your own hook.


#915

People have been making mods for games for !!?!?!FREE?!?! since there have been games.


#916

This is akin to Tom not paying for us to post here.


#917

Yes I put only my own work up willingly. The point however is to help other players. OTOH having game guides (and community features like mods and discussion board etc.) in Steam adds value to Steam as a platform, that’s my point. Therefore the community contributors should be paid somehow. Work should be paid.

So you don’t feel obliged to tip or reward the mod makers if they are making something you like or play constantly? If you don’t, please stay away from my community.


#918

Good strawman. Keep fucking that chicken. Also, there is a very good chance I was in “your” community before you.


#919

It is more like if you post here often, but you do not feel you are obliged to help paying the server costs.


#920

Now you are deciding what people should feel obliged to do? I’m glad you are keeping us on the straight and narrow.