Epic Games Store - 88% split goes to devs


#161

Free games are always welcome.

I really like their site design. Very clean, bold colors. Sharp.


#162

And every person on the planet will be a game developer.


#163

Dang. Steam has got to be feeling it, broadcasting live all of Epic’s store ads like that.


#164

DID SOMEBODY SAY FREE SHIT


#165

Dauntless has its own launcher.

The game pages in the store are really beautiful, especially compared to Steam which is just antiquated. It’s nearly impossible to get a good look at a screenshot on Steam. The Epic Game store has that gorgeous HTML5 look with huge screens and art, a big splash video and YouTube embeds.


#166

Yeah, it’s nice lookin’. Missing tons of functionality, though. Wishlists are a big one, as is training the store on your preferences. Not a big deal now with like 10 games, but discovery is extremely important with a large marketplace. I’m sure they’ll add that stuff soon enough, right now it’s barebones.


#167

So now Epic is bribing devs who make games that were already announced for Steam to NOT come to Steam and to come to Epic Store instead…

This is shitty. It is not competition, it is fragmentation. Just like MS/EA/Actard/Bethesda deserve criticism for keeping their games exclusive to their stores, so does now Epic.


#168

So, exclusives:

Rebel Galaxy Outlaw devs are saying it will be a temporal exclusive, so maybe it’s the same with the other announced exclusives, and they will appear on Steam after specified time.

Other exclusives:

Ashen
Satisfactory
Hades
Journey
The Pathless
Maneater


Rebel Galaxy
#169

Exclusives = no price advantage for customers … so yeah that might be nice for devs to take in additional money from every sales (and maybe some bonus from EPIC for being an “exclusive”) but it’s not for the customers and means more fragmentation instead of direct competition.


#170

Gotta say I am disappointed in both Sweeney and Galyonkin. Sweeney was criticising MS so hard for their UWP and Windows Store nonsense (rightly so) and now does the anticustomer nonsense.


#171

Ashen wasn’t just supposed to be on Steam and Xbox. It was supposed to be Xbox Play Anywhere.

https://m.imgur.com/gallery/aM0RuCn

That’s some serious money being thrown around.


#172

Is there any actual evidence they’re paying for exclusivity?


#173

The number of assumptions and unfounded claims in this thread are out of character for these forums. Give Epic time to further their store features and Valve time to respond, but either way, the devs and gamers are both winning!

Whining and complaining in the meantime is just silly.


#174

How are gamers winning at the moment?


#175

Well, if you’re interested in Ashen, you don’t need to use the Windows Store.

Ultimately if devs make more money on their games, that means they can spend more on development, making better games, and more of them. Many smaller dev houses run on the razor’s edge, if a single title doesn’t do well they could go out of business, this gives them a better margin for error. So really everybody wins but Steam.


#176

I have an Xbox.


#177

To be clear, I’ve wanted someone to hold the fire to Valve’s feet for a long time and I’m a fan of developers getting a larger cut. That’s great news for them.

For the consumer I’m just seeing more market segregation thus far so I’m not thrilled from that angle. The “gamers are winning” comment just made me wonder if I missed an announcement of some sort.

I want to see incentives to make me want to buy on a new store, not locking up games behind the walls. It’s been my complaint with Origin, UPlay, etc.


#178

Stusser’s comments are 100% accurate.

Also, free games!


#179

No. I’m sure Annapurna put all their upcoming games on Epic’s store as an experiment and got nothing extra in return.


#180

They got 18% more revenue per game sold. 23%, if they use Unreal.

And I just looked it up. Ashen does use Unreal.