Escape Velocity Nova released for PC

Ummm…yeah, but that’s not really reverse thrust. That’s just turning around and thrusting the other way. It’s actually the only way I am able to land on planets, since they don’t like you going too fast :). I want to be able to reverse thrust…so I can fire at people while accelerating backward. Still, the intertia works ok for this.

I haven’t been playing long, but I did finally realize I needed a terrapin to make some money trading. The missions are fine, but they sure don’t pay much once you find a good run and have some cargo to fly it! I’m starting to wonder what to do with money…seems almost too easy to make in this game, if you have any degree of patience…but then, I guess that is true of trade in general.

Well, I was enjoying this game a lot at first. I loved the open-endedness, all the missions, sense of exploration, all the cool stuff.

Then somehow I triggered the plot, which seems to involve a lot of having your ship taken away, having the ability to buy stuff taken away, the ability to do missions taken away, and being forced to run the same tedious trade route over and over.

Does it get better again? It’s sad that it starts so cool with such potential. Now I wish I hadn’t spent any time trying to do the “plot” per se, since it seems to just limit your options and screw your character over. Grr.

The easiest plot to trigger is the most frustrating. Try ev-nova.net to see how to start the more conventional Federation or Rebellion plot lines (among others.)

Anyway to sell everything at once instead of clicking repeatedly?

Anyway to sell everything at once instead of clicking repeatedly?

Press Alt then click Sell.

Does it get better again? It’s sad that it starts so cool with such potential. Now I wish I hadn’t spent any time trying to do the “plot” per se, since it seems to just limit your options and screw your character over. Grr.

Once you’ve finished the plot missions you get access to all the stuff again, but if your using the unregistered version you cannot finish the story line.

Heh, I’m stuck in the “Vell-os” slave/help league/hurt rebellion story arc at the moment, and to be honest, I find it refreshing. I can’t wait to see where it takes me, and I’m enjoying the ride. I absolutely love this game, and am so happy I registered it.

When I first saw this game on the Mac a few years back I was going to buy one just so I could play it. Ended just getting an emulator which was good enuf.

For some reason it works now. shrug At some point over the weekend, I installed some of the browser plugins to watch some video (can’t remember what anymore) and now the game works. :?

Looks like somebody forgot to add a failsafe check that all the various quicktime components were installed. Oops. Easily fixed, but silent fail is always a big d’oh.

The scary thing about QuickTime on Windows is it actually duplicates the majority of the Carbon API. A lot of it is not very well tested, however. Makes porting a Mac centric game to the PC easier but sometimes exciting. Don’t get me started on bugs in the DrawPicture call.

Major Solar Winds flashback. Albeit seemingly done properly, rather than SW’s glacial pace.

Yeah, I really like this game. Finally got a handle on what to do when combat starts, last night I disabled a pirate starbridge with my puny beginning shuttle, using the grenade launcher.

I wonder if 30 days is too long for the shareware license? I usually get burnt out on games in 30 days, and this kind of game, you’re going to be playing it for hours at a time anyway. One or two weeks seems like it would generate more sales while still giving the player an excellent chance to test the game out. The downsides to the demo (no capturing ships, unable to complete main quests) don’t seem like enough to provoke the ‘ahh fuck it, where’s my credit card’ reaction in this particular case. Although I really regretted not being able to capture that starbridge… :)

DeanCo–