For anyone else that reads this thread, and hasn’t bought the game yet, and actually wants to buy the game, Paradox is selling it for $9.99. You can buy a ton of DLC (up through 7/2014) for $16.29.

http://paradoxplaza.us3.list-manage1.com/track/click?u=f2b6f430f6574f4d360bd22a5&id=381ab7e71b&e=a5ec8c44f1

DLC included

Europa Universalis IV: American Dream
Europa Universalis IV: Digital Extreme Edition Upgrade Pack
Europa Universalis IV: Pre-Order Pack
Europa Universalis IV: Call-to-Arms Pack
Europa Universalis IV: National Monuments II
Europa Universalis IV: Conquistadors Unit pack
Europa Universalis IV: Native Americans Unit Pack
Europa Universalis IV: Songs of the New World
Europa Universalis IV: Conquest of Paradise
Europa Universalis IV: Native Americans II Unit Pack
Europa Universalis IV: Colonial British and French Unit pack
Europa Universalis IV: Muslim Advisor Portraits
Europa Universalis IV: Wealth of Nations
Europa Universalis IV: Muslim Ships Unit Pack
Europa Universalis IV: Trade Nations Unit Pack
Europa Universalis IV: Res Publica
Europa Universalis IV: Indian Subcontinent Unit Pack
Europa Universalis IV: Indian Ships Unit Pack
Europa Universalis IV: Republican Music Pack
Europa Universalis IV: Songs of Yuletide
Europa Universalis IV: 100 Years War Unit Pack
Europa Universalis IV: Horsemen and the Crescent Unit Pack
Europa Universalis IV: Winged Hussars Unit Pack
Europa Universalis IV: Stars and the Crescent
Europa Universalis IV: Purple Phoenix
Europa Universalis IV: National Monuments
Europa Universalis IV: Conquest of Constantinople

Am I missing anything critical that came out sense July?

That doesn’t seem to include Art of War, El Dorado or Common Sense.

Nope, Common Sense came out in June and that was their last release. The Cossacks expansion is out late this year.

Thanks Kevin, but MikeJ is right and messed up the date. It is all the DLC up to July, 2014. So, I may need to look into getting those as well, or simply waiting for a Complete Edition.

A complete edition might be a loooong time in coming, at least as things stand now.

Art of War in particular was a very good expansion and I’d highly recommend it. El Dorado was more limited in scope (a good buy if you’re interested in colonizing or playing a mesoamerican, otherwise you can skip it) and Common Sense was much more divisive in terms of what was included in the free patch vs the paid expansion. I bought it and liked it after the first couple patches, but others disagree.

In any case, what they’re offering for $16.29 is still a whole lot of game and I would expect the later expansions (Art of War, El Dorado, Common Sense) to all go on multiple discounts later in the year, with Steam Winter sales as well as the upcoming release of The Cossacks (their latest expansion releases always have had a corresponding sale on all previous expansions).

Anyway, no idea if any of that is helpful to you, just throwing it out there while you consider a purchasing decision.

Helpful in swaying me back to purchasing it now. Not helpful in the fact I’ve got a lot of other stuff on my gaming plate right now, so I probably shouldn’t buy it yet. Thanks either way for all the info.

Espionage is getting some additions, as well as buffs (no specifics) to the Espionage idea group. About time!

Study Technology lets you send a spy to a more technologically advanced country. For each category where they are at least 2 technologies ahead of you, you get +1 power each month. However, sending spies to multiple countries will only help if they are advanced in different categories: You are capped at +1 in each of ADM, DIP and MIL no matter how many spies you have sent out.

Agitate for Liberty lets you send a spy to the subject of another nation to raise their Liberty Desire, useful if they just got a brand new personal union over a powerful nation, or you’re looking to break up their colonial empire… The Liberty Desire of that country will increase by +1% per month, up to a maximum of +25%. Multiple countries agitating in the same nation will not stack up beyond +25%.

In addition, the Zones of Control that forts provide is also receiving some nice tweaks that sound more intuitive, war spoils (gold/prestige) is now divided among allies based on their war contribution, and permanent claims are now granted when forming nations such as Germany, Qing, etc.

I don’t think I’ve ever taken the Espionage group. The buffs it gives tend to be less valuable due to being more conditional. Which is a shame, since some of those features I liked in EU 3. Sabotage Reputation was nasty (since the AI tended to chain them on you, yuck). Using Infiltrate Administration before attacking Austria? Could be a big help.

But why take Espionage over Influence? Or pretty much anything other than Naval?

Those other changes? Solid gold. Permanent claims for Germany is very nice, and the tech stealing is a long overdue change. I can see Agitate for Liberty being a new fun tool, one worthwhile for taking Espionage if you are, say, anybody not Spain or England and looking to attack Spain or England.

Same, I can’t ever convince myself to take it (although I hear it’s very good in competitive MP), there’s just too many better options. I’m looking forward to seeing what their buffs to the idea group are.

Occasionally the tangled webs of alliance and conflict turn an otherwise ordinary action into something legendary. The figures that participate will loom large in the histories. Great leaders will step forward and etch themselves into history, permanently.

This is one such story. A story about how a war for a single province on the far reaches of Europe swallowed the whole of the continent into a bloody and protracted war. One which very nearly saw the Ottoman tide stymimed for a generation. One which will cause the names Ibrahim Rumi and Henri Hapsburg IV to take their place beside Scipio and Hannibal.


The origins of this conflict lie with the Ottoman SultanOrhan Osmanoglu II seeking to further his domination of the Sevillian trade. This rich node, stuffed with the bounty of New World gold, was the most valuable trade center outside of Constantinople itself. A series of wars over the last 150 years had led to the southern third of the peninsula being under his empire already, but there was always a desire for more. Most recently he had been eyeing Portugal. Already during his long and successful reign had Algarve, Alejento, and Beira been added to his lands, and once more he saw an opportunity to add. Braganca, a land his empire laid some claim to, was ripe for conquest. Portugal had been left without an heir, and so the French and Spanish were fighting a war over who would take the Portuguese crown. Much of Europe considered the Ottoman Sultan worse than the devil himself, to use their parlance, but the Sultan cared not. If he struck now, while Spain was at war with France, he could eliminate several potential rivals. Spain would be unable to join, partly due to being nearly occupied by France, leaving his desire geographically isolated. A quick siege and he could use Spanish neutrality to ensure no challenge would come to his claim. So the order was given out to his armies in Moscow, Ethiopia, and Persia to return home. The Italian armies would be shipped to Spain, 2 armies to be precise, while the other 4 would be used to block the Alps.

Some months passed while his armies trekked the long miles across the empire. Eventually they arrived home, the fleets were assembled, and the invasion ready.

Then Spain ceded to Frances claim. Just a mere month before the Empire was ready, Spain now would no longer be a strategically placed neutral. No matter, a new plan could be forged, one already ready to implement. There were two armies in Iberia now, perhaps this could be salvaged. A quick shuffle put Numan Pehlivan in charge at Beira. An excellent siege general (4/3/4/4) with 20k cannons, perhaps a quick strike could take the war goal. The second army, and the larger, would seek out the quickly reconstituted Spanish army, and crush it utterly (in a month they had gone back up to 35k troops).

Additionally there would be some minor skirmishes in the far east. Spanish and Portuguese colonies in Indonesia bordered Ottoman ones, and so they could be a nice source of additional pressure. 15k troops would be deployed there to island hop to colonies.

The rest of the Ottoman strength would sit in the Alps, making no move to enemy territory, rather blocking the mountain passes hoping to draw in enemy armies.

And so on that fateful day in February of 1679 the Sultan gave the command to go to war. At first it looked like the plan might work. A few quick battles and the Spanish army was eliminated. The siege, despite the best fortifications in Europe (level 4), was moving along well. Another 2-3 months and it would fall. The coalition armies, outnumbering the Ottomans heavily, pushed into Italy, but this was acceptable. The combined Ottoman and vassal strength was 180k infantry, 80k cavalry, and 95k cannon versus a coalition force of 350k infantry, 85k cavalry, and 150k cannon. Fortunately much of their power lie in their colonies in the Americas. Their strength would be meaningless. Still, the European powers held a numbers advantage on the continent, they also had better guns, and cheated to get the best generals (France’s king Henri was one of 3 6/6 generals in the coalition, my best, Ibrahim Rumi, was 5/4/4/2).

Then things started to fall apart. While the second army in Iberia was finishing off the Spanish army in Barcelona, 60k French and Austrian troops arrived out of the fog near Madrid. Despite a strong effort Numan could not hold. The siege was broken, and so too was the hope for a quick victory. Ottoman troops would not step foot into enemy land, outside of Indonesia, for another 3 years. By the time the wave was over nearly 100k troops were in Spanish lands, and bearing down on the Ottoman position. Both armies retreated to Gibraltar and Andalucia, using the mountains to shield themselves against a superior foe.

Things went little better to the East.The size of the coalition proved too much. So who was this mysterious force?

So the coalition was:

Portugal and Spain. I had been focused on them lately. Yeah, makes sense they don’t like me.
France. Portugal’s partner, also long time rival. Hadn’t taken anything from them, yet, but sure, be mad.
Austria. Really mad about Italy. Also Karenten and Leinz. And Hungary. 150+ agressive expansion.
Hungary. Dude, I’ve left you alone for about 50 years, why are you over 200 AE?. Are you mad about Poland?
Milan. Ok I basically fed most of you to Genoa.
Venice. Ditto, except to Ferarra.
Bohemia. Austrian vassal. I aim to rectify soon.
Scotland, Netherlands, Pommerania, Hesse, and other HRE minors, WHY?! I’ve not bothered you, why are you messing with me?
Norway. Lolwut?

Detail on Europe:

So, as you can see, most of Europe is either my vassal, or against me in a coalition war. Yeah. Anyhow, back to the story.


continued…

Unfortunately the weight of combined armies from France, Austria, and Hungary were too much. to add insult to injury the blockade at Gibraltar fell when the French and Portugese navies combined. The fleet attempted to retreat into the Mediterranean to keep the blockade of Venice going, but it would not last. The navies clashed at the Tyrhennian Sea, and after suffering heavy losses, the remains of the navy retreated to Epirus.

At the same time, in Brescia, the coalition armies of over 100k pushed back the Ottoman forces. Another lost battle, though far more coalition troops died. This was to be a theme. Overwhelming force of coalition troops would engage Ottoman forces. The Ottomans would lose the battle, but kill far more coalition troops. As the armies retreated to Venice (I would take Venice early and use as a safe haven by blocking the channel, his navies to Epirus, the Sultan thought. He told his magistrtes to search the ledgers for information on the coalition armies, and headed to the library himself.

Shortly later the reports came back. Though the enemy had numerical advantage, their manpower reserves were gone. None had more than 100 men in reserve. He, however, had nearly 200k. Same for treasuries. Though he was bleeding money at an alarming rate, he had started with 9k gold in the bank. No coalition army had more than 500.

Then he produced for his magistrates what he had been looking for, Plutarch’s Parallel Lives. He flipped open the ancient tome, a reminder of his realms former Greek history, and read from the biography of Pyrrhus of Epirus. If his armies could not win in the field, they could achieve victory in the end by winning in defeat.

So a long campaign began. No longer seeking open battle, but one of yielding land for time. Armies would strike out when the enemy was most vulnerable, then disappear into the mountains. His armies retreated deep into the Balkans, and let the French and Austrians lay their sieges. He would strike out and kill them 5 thousand at a time. Occasionally there would be 10 or 15 thousand troops left without a leader, and Ibrahim would strike hard.

Provinces fell, Mantua, Brescia, Leinz, Andalucia, La Mancha, and more. The enemy grew more confident as time passed and no siege on Braganca came (peak -19 warscore, -16 from ticking).

But the bleeding continued. The Sultan would spend all his sizable reserves of men and money if he must. In a war of attrition he could outlast them all. Then after a while the victories started to come. First by sea, Admiral Cem Candarli caught the French Navy without Portuguese support and utterly destroyed them, 99 French ships sank that day. The Ottomans lost a fifth of their fleet, 10 heavy 15 light and 5 transports, but the dockyards were busy rebuilding even before the last cannon shot.

Then in Spain the Spanish army was caught without a general in Jaen. 35 thousand Spanish troops would die within the month. Then the advantage there was the Ottomans. Both armies combined to crush what was left of the Portuguese, and then the Austrian, armies. Once done Numan would take Braganca while Andalucia and other Ottoman lands were reclaimed.

In the Balkans the tide was stemmed at Hum. There the combined attrition allowed the Ottomans to start pushing back. Once Braganca was taken several armies marched to Paris in hopes of ending the war right there. It nearly worked, but 100k coalition troops arrived before the city could fall. Desppite a strong effort, Paris was not suitable defensive ground. They fell back, but not for long.

The Paris gambit had failed, but the tide had turned. Things were balanced narrowly, a careless action could lose the war, but things looked good. Barcelona fell, then Provence and Valencia.

It was nearly enough.

With no opposing navy the fleets spread out to block all of Spain and France they could, but still no terms of peace.

Then a risky gambit. If it worked it could end the war (I was at positive 32 reasons for peace to -33 reasons), bu if it failed his armies would be spread too thin. But the Sultan went for it. Three armies were sent into France, broken into small sections, and laid siege to everything south of Franche Comte. Another army directly assaulted Liguria back from France (600 garrison, but worth -.7 warscore).

At first the French balked, but a month later they accepted peace. May 1, 1685 the war ended. 6 years and 3 months, and hundreds of thousands of lives, all for this one province:

The Sultan had fought off coalition hell, but how to avoid a repeat?

Great posts CraigM. If I could be so annoying to request a few more screenshots? Maybe next time if you can. Awesome reading though.

That was awesome, Craig! I love how things can spiral out of control like that. Thanks for writing that up.

I will, just I initially got myself into this mess back in July. Since then I had almost no gaming time, so it sat. I only picked it back up this week. God that was a tough slog. Next time I’ll try and add more pictures.

Thanks. Yeah, I nearly surrendered at one point after being pushed to a corner of Spain. At one point I had Gibraltar, Andalucia, and Murcia, everything else taken or under siege. I would have surrendered but for that blasted length of war modifier. That was at 70, and so I would have needed to surrender nearly 90 warscore worth of provinces despite being at only about -10 warscore (at the time). No way was I giving 5 provinces or more up. Doubly so since it would have involved Algarve and Alejento. Even so, by the end of the war, that modifier was still at -10 to peace deals. Crazy how long it lasts.

The Cossacks launches this coming Tuesday (December 1st). Here’s a bullet point roundup of what the expansion includes:

[ul]
[li]New diplomatic options: let the world know what you think of your neighbours by setting a public attitude to foreign powers.[/li][li]Tell the world what you want: designate neighbouring provinces as “places of interest”, build trust with other nations, and entice allies with the promise of land for their support.[/li][li]Tengri: Tengri is now a syncretic faith, allowing it to tolerate a secondary religion as if it were a national faith.[/li][li]Horde unity and razing: nomadic nations now must pay attention to the horde unity of their tribes – a unity that can only be maintained by the occasional pillaging[/li][li]Improved culture change: you can now restore a previous culture to a converted province, or convert a province you hold to a culture that is not your own.[/li][li]Native policies: set your policy for colonial encounters with natives. Are you focused on quick subjugation, peaceful growth or trading advantages?[/li][li]Improved espionage: new spy actions allow you to study the technology of more advanced countries and prod your rivals’ subjects towards independence.[/li][li]New diplomatic feedback: select provinces of interest, manage opinions, and a new trust and favors mechanic.[/li][li]Revanchism: allowing a nation to survive a loss and live to fight another day[/li][li]A whole random New World: requires Conquest of Paradise[/li][li]Updated nation designer[/li][li]Victory cards: another way to gain score in a game[/li][li]New areas and regions which give a better naming scheme for conquered lands[/li][/ul]

Some of the changes I think are potentially pretty huge, especially when it comes to the new diplomatic system and how it expands your interaction with the AI. I’m really looking forward to the Trust/Favor mechanic as a way of enticing the AI to do things, and being able to broadcast provinces of interest to AI allies (and vice versa) is going to be very, very nice.

Revanchism as well could be interesting, but it’s hard to say how much of an impact it will have. It could be small, or it could be massive. I can’t wait to see how it plays out.

Thanks for that KevinC. Are a subset of those free in the patch?

Revanchism on down, in the list above.

Arumba is streamingthe Cossacks expansion on twitch at 9 AM EST today, 11/27. I suspect he will be making the stream available on youtube in the near future if you can’t catch it live.

Edit to add: I watched a lot of the stream. The new expansion adds some interesting things like more direct control over your minions, factions within each country which you can use to get bonuses, and things like being able to set your intentions towards other countries for use in diplomacy. You can also demand territories from other countries.

Streamers are allowed to show content now but aren’t allowed to discuss patch notes until Monday, though it wouldn’t be shocked if someone broke that embargo date.

Here’s the patch notes! They’re enormous, and the link has them broken down into six discrete chunks, if that’s more manageable than one giant wall of text.

Even outside of the expansion features, there’s tons of good changes and additions in the notes. A few that stood out to me (I’m not even through reading the notes yet):

[ul]
[li]Increased base number of buildings per province from 1 to 2.[/li][li]Reworked how ZOC from forts works, should be a little less confusing.[/li][li]Navies can no longer block movement on straits if the enemy army controls both sides of the strait.[/li][li]Improve Relations diplomatic action is now bi-directional, up to +50. I had SO many frustrating times when I’d improve relations with a nation to get an alliance and they loved me, but the problem was MY opinion of THEM was like -10 (due to a religious difference or something). This is going to go a long way to alleviate that.[/li][li]No more “Competing Great Power” diplomatic malus, which tended to make no sense early game.[/li][li]You can now run a large deficit of DIP points when signing a peace treaty.[/li][li]Only the Coalition and ‘Crush the Revolution’ CBs can now be used to start coalition wars. (!)[/li][/ul]

Ha! I finally catch up to feeling like I’m ready for the sweeping changed introduced with Common Sense, and I’ve new things to learn!