So I have jumped from 1.9 to 1.24 and have been put a decent amount of time in.
Holy cow are things different. First generic thoughts on changes.
One big change is the manpower model. Estates, states, sailors, all change fundamental things of how wars are engaged. At once sailors make some of my methods much less effective. In the past I loved to engage in guerilla wars on the oceans. Particularly when I had inferior forces. Let their fleet come to me, jump out and battle, wait until shortly before month end, move into port to repair, jump back out. It was very effective. Doubly so if it was a landing fleet, done right I could buy time to reposition armies, or occasionally take out stacks on the sea. It still works, but much less so than before. Having sailors be a unique type of resource means that it is much harder, as an inferior naval power, to win victories on the seas. Attrition is no longer just about a ship, but the men onboard.
Additionally estates change, slightly, how I can interact with them. Now in a big country it may not be hugely significant, hi France, but when playing as Serbia? I damn well noticed their impact. Really it seems to be something that gives small countries some meaningful options. That administrative power boost for clergy is nice, and at the price of some ducats is very useful. Again, they’re not always important, but they do lead to some interesting interactions in countries that otherwise might put on speed 5 and wait.
States? Bleh. It seems to be a straight debuff to expansion. Makes coring much more expensive, or makes the land much less useful.
Another change I noticed was the change to taking lands in peace being limited to your colonial range. That does seem sensible, and also helpful at curbing some abusive tactics. Minor, but there.
But the whole covert and sabotage mechanics? That was interesting. I’ve not gone deep enough to see how it impacts things mid to late game, I’ve yet to go beyond 1500 yet, but it seems like providing more flexibility is nice. The ‘build a spy network’ and spending network points definitely is a subtle change with potentially big impacts. Let’s see how I feel about it in 100 hours. Lets face it, it has never been the most interesting system. Supporting rebels is so rarely worth it. Even if you drive an enemy war exhaustion to 20, and immediately support rebels, they almost never fire. So covert actions is basically the ‘fabricate claim’ button.
So at first I tried, repeatedly, against the wall that is a Serbia run. It is more irritating than I imagined. Challenging, yes, and possible, but it requires lots of luck. If the Mamelukes never attack the Ottomans? You’re in trouble.
Now early on I always found expansion best through Venice. Ally Bosnia, because they are the only ally you can get worth getting. Ragusa, Albania? Useless. Wallachia won’t. Hungary wants your land. Poland and Lithuania are so tantalizingly close, but just out of reach. Changes to the diplomacy model make it really punitive to small nations. The army and navy size maluses to forming alliances, the religious differences, and the fact they almost immediately max diplomatic relations giving the over limit malus mean that even with the ‘threatened by Ottomans’ boost, with maxing improve relations, and every other trick possible, they are perpetually about 5-10 short on the ‘reasons to accept’ scale. Byzantium will just get you hosed when the Ottomans come calling. While it seems that keeping them alive would help, I just can’t get it done.
But I reliably could get into the Greek lands. Venice wants Zeta, and usually will declare on you. So if you, on day 1, start a galley, then start a second as soon as you can, build some more cavalry, and diplo develop your gold mine 2-3 levels, then they are beatable. Bosnia as ally really helps. In my dozen starts I was reliably able to get 3 provinces from Venice in the first decade. My best run had me getting their Albanian province, Naxos, Crete, Rhodes, Cyprus, and Euboria. More than doubling development in a 25 year span. At that point you’re just about strong enough that Poland or Lithuania will take you as an ally. Sailor gain is about 11 a month at that point as well. It feels good!
Then the Ottomans want Euboria, or Hungary comes calling, and Poland proves inept as an ally. Or it has taken so many points of military power for generals and war taxes that, simply put, they are that one critical tech level ahead. 4,5, and 6 are such critical tech levels for their bonuses, as well as new unit types, that being behind a level, or two, just means that war is futile. It’s the conundrum. You need to expand fast, because you are on a timer. Get strong enough to get an ally, or the Ottomans come. Get strong enough to have enough manpower and naval power, to hope to be able to kite and strike detached forces. You’re the underdog, so fighting smarter is essential. But the problem is that the wars you need to get stronger drain manpower. You’re punching above your weight. They cost military points, since invariably mercenaries are needed, and war taxes take 50 at a crack. Advisors cost too much to afford any, and your king and heirs are crap, so point gains are painfully slow, and keeping up difficult at best. Try to focus on saving points for tech, and you can’t get strong enough. Get strong enough, and you fall behind on tech making your strength not that strong.
And you need a damn good general. If you recruit a general with 4 pips, might as well restart the campaign. I actually probably started twice as many campaigns that never left November as I did that I tried, simply because if the first general roll is bad enough, you’re done. You just boosted the Noble estate by using their the commision general action, at a severe future cost of potential rebellion (they go to 85% influence after), so unless the general has 6 pips in non maneuver stats, no point going on. And even if you do everything right, but can’t get a strong ally (good luck, it’s out of your control), then at some point the Ottomans come calling, and the 15 units you have, plus whatever Bosnia has, just isn’t enough. If you allied the Byzantines and hoped to keep them alive? Fat chance. They seem incapable of getting useful allies. And Byzantium and Serbia vs the Ottomans seems just this side of possible, enough to be tempting, but its a trap. Every time I tried, thinking this time I could stop them at Edirine, or in the Balkans, it failed. I’ve got good generals, bait them to attack me in the mountains, ambush small forces sieging, take out their fleets, get so tantalizingly close to being able to stem the tide… but they have the sailors to immediately rebuild. You can’t be everywhere, and eventually the main force will land. The Byzantines wont sally out of Constantinople with their navy when you engage the main Ottoman fleet with your full force limit galley navy in the straits of Marmara, the ally AI won’t go to the target you set, it just doesn’t quite work. If I could control the Byzantine armies, make them meet up with me, it feels almost there…
But it isn’t. But don’t ally them? Ottomans take their lands and get much stronger. There is no win there. At some point you need just the right luck. The magic combo of getting strong enough by outsmarting the Venetians (reliably possible) for Naxos and Crete, peeling off the eastern Med islands of Rhodes and Cyprus (depends on if the Mamlukes guaruntee them), have one nearby great/ nearly great power deign to ally you, and hope the Ottomans get into a fight in the east with a strong power like Quara Qonylu, Timurids, or the Mamelukes. This is where it fails me, invariably they never seem to do it. Not before they take the Balkans, even if they have their eastern Anatolia mission.
It’s challenging, but just slightly more frustrating then fun because of the diplo changes making alliances as Serbia impossible. A slight tweak of the numbers and it would all click I think. Being able to get useful alliances is all I need, but Serbia just can’t right now.
So I swithed to doing Big Blue Blob. Also hard, due to speed and aggressiveness, but it is a fun challenge. My problems are the admin power to core, the managing AE, and being able to get at those sweet sweet low development provinces in the far north, or far south of Europe. A decade in and I’ve got a nice start, but am behind the curve. But I’m working on getting into Naples and Norway. Vassalize East Frisia to get a jumping point to expand my reach. Ally Scotland to stage for the Orkneys. Then justify a war. Austria is fighting a Burgundy who attacked Liege, is now the time to strike their ally Aragon?
It’s a puzzle. France is strong. Not invincible, but certainly strong, and with good generals. Could I take Aragon and Austria? Yeah, I think I could. It’s a puzzle with a solution, one within my control. If I fail, it is because I screwed up.
Hopefully the next patch tweaks diplomatic numbers just enough, because Serbia seems such an interesting problem if I can get an ally.