That could certainly be! They did make the pivot recently with development and estates, I could see this as being a big followup to moving those systems to the base game.
Pretty exciting stuff. Just the content they’ve shown (mission trees and map reworks) look fantastic, I can’t wait until they start talking mechanics.
What’s interesting to me about this delay is that they’re already announcing it at the start of July. That doesn’t strike me as a situation where they find themselves a little behind schedule and need another month. This far in advance, it sounds like they have more things they want to pack into this bad boy.
I gotta say that them pushing it back seems to be a good thing. While they’ve generally done well with EU 4, they do have some history with patches causing performance issues/ bugs. So more time to smooth everything or? Ok by me.
What’s really great is that they already took a lot of time recently digging themselves out of technical debt before they even started on this expansion.
So, apparently while the coders were busy on getting everything transitioned to 64-bit and digging themselves out of the tech debt they’ve accumulated over the years, the content team was busy creating a new free update: Manchu. They are refining the gameplay in Asia, giving a human Ming player some challenges in the early game (and making it likely that an AI Ming will fall apart as they historically did) but also making it so you don’t instantly implode the second you border a nation like Russia.
Sounds like there’s another dev diary or two to cover nations like the Oirat so there’s more to come, but the update is scheduled to come out next month with the 64-bit upgrade.
TL;DR: The 1.29 Manchu Update will release on Tuesday the 17th of September; and the dev diary shows some missions and events for various nations in Asia.
Just got back into the game and loving my revised Europe. Ottomans are gone, France blew up and is gone, Castille has one province left after inhereting Burgundy and promptly exploding. Aragon owns most of Iberian peninusla and 1/2 of France. Scotland almost gobbled up England before Kilmare took all their territory. Hungary was gone but has rememerged. Venice is huge, Mamluks are huge…
I’m playing as Sweden and have followed a pretty standard Baltic expansion path… but these alternative historical paths have been great.
Standard start, random lucky nation’s, no real mods of note.
I know what you mean. Over the years I have come back to EU4 repeatedly to donate another 50 hours of my life before a new shiny game distracts me again. It really is my desert island game, I could play it forever if I had to without going crazy. I have a bit over 100 hours in Imperator. It mostly scratches the same itch for me, but when they started talking about overhauling mechanics I left it and plan to revisit when 1.2 officially rolls out whenever that is.
It’s also helped to improve my knowledge of geography a great deal. I met someone from Lithuania the other week, and she was stoked that I knew how large Lithuania used to be and other things about its history.
I need to start playing some EU4 again, there are still many countries I have not tried yet and lucky random nations may be a nice spark of variety as well.