I can’t wait for more information on the new rebel system. Rebels have been, by far, the most annoying feature for me in every Paradox game. I get that rebellions and pretenders and the like were serious issues in history, but I absolutely loathe the way it’s implemented.
Wiping stack after stack after stack of magically appearing armed, trained, and well-led rebels is just beyond silly. In the last game I played, I had three low-tax (2-4 base tax) provinces with a 4% revolt risk. A revolt of 28,000 rebels spawned in one of them, so I started marching down. By the time I got there, that same province had revolted two more times and one of the adjacent provinces also had revolted. This ended up with a stack of 90,000 armed and trained rebels led by a 5/3 general one one province and around 30,000-40,000 rebels in the other one, led by a 4/4 general.
Meanwhile, my entire national mapower maximum is something like 60,000 and I have 20ish Army Tradition, which means I’m lucky to get a 1/2 general. How in the hell did 120,000 rebels magically appear, fully armed and trained, led by generals that are military geniuses? It makes no sense.
It takes me forever to grind them down, and at this point I’m out of manpower, all my regiments are massively depleted, my treasury is drained trying to reinforce them all and pay for mercs. Meanwhile, I get a “Jackals! Vultures!” event and here comes another 50,000+ rebels at which point I ragequit for the evening.
I’m all for rebels being incredibly challenging, especially in the case of civil wars, pretenders, etc. But the random rebel spawns either need to be abstracted away or at least have some system behind them. Massive armies magically appearing based on a RNG calculation is just not a fun mechanic because beyond clicking a Harsh Treatment button, there’s a not whole lot you can do to influence it. You can’t bleed rebels out, you can’t negotiate with them before they spawn, etc. It’s all just obnoxious.
In all the time I’ve played EU4, I’ve never had my country shattered or lost anything significant to rebels. All it results in is a massive amount of busy work and obnoxious whack-a-mole gameplay with magic armies. Sure, it bleeds my manpower and my economy, but that’s why I think it’d be better if they abstracted a lot of the minor revolts. Save the massive armies led by brilliant generals for serious historical events or civil wars or the like.