OK, so a couple new dev diaries have come out. Lots of good info!
From Dev Diary #2 comes information on the new Unrest system, which replaces the current revolt risk system.
To me, this system sounds infinitely better than the current Revolt Risk one. I’ve had the following complaints about the current system:
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[li]Revolts just happen out of nowhere, you have no warning that one is building up. Suddenly, at the roll of the dice, an army of 38,000 armed, drilled, and disciplined troops just magically appeared. Sure, you can see a % chance of it happening, but those revolts can happen with 1-2% revolt risk. It’s impossible to garrison appropriately, which means endless whack-a-mole.
[/li][li]Rebels have very few mechanics or systems. My nation is out of manpower, where are these endless stacks of tens upon tens of thousands of armed military-aged men coming from? If I just killed 38,000 rebels in a 3 base-tax province, how did they generate 38,000 more the next month?
[/li][li]Rebels were an economic and manpower drain, but rarely posed any serious threat. They were just incredibly tedious for me as a player to deal with.
[/li][/ul]
The new implementation seems to address most, if not all, of my complaints. Local autonomy abstracts out the economic/manpower penalties of rebels while providing a tool for the player to manage overall unrest. The Unrest system provides the player a way to monitor and plan for rebel movements within the country.
The revolt system in Paradox games has always stuck out as a sore thumb for me in their games. It’s the one thing I’ve wanted to see them revamp ever since I first started playing the EU series, and now it seems like it’s finally happening. I have a feeling a revamp will carry over to HOI4 where it was equally tedious but even more nonsensical.
There’s also some info in diary #2 about Marches, which are vassals which don’t provide income but have increased military capabilities (forcelimits, manpower, etc). This could come in handy because Dev Diary #3 has some information about AI objectives.
There’s also a way to transfer occupation, so if an ally sieges Province A and they don’t desire it, they can transfer ownership of the occupied province to you. Finally! Looks like there will also be the inclusion of three new trade goods: silk, dye, and tropical wood.
I’m getting quite excited for this expansion. I really enjoy EU4 as-is, but this is starting to look like the best Paradox expansion to date.