Got my first taste of the new League Wars mechanics. And that first taste was gooooood.

In 1530 the Ottoman Empire fought and won against Austria, and was able to take Gorz in the peace deal, connecting by land to their north Italian holdings. Since then the Austrians and Ottomans have mostly stared at each other across the border. A brief flare up occurred when the Ottomans attempted to aid their Urbino vassal by taking their core lands from Sienna in 1561. The emperor was not amused, and he called his allies Spain and England. When the plan to blockade the straights of Gibraltar failed it meant an inevitable stalemate. Neither side could muster decisive force, and despite their best efforts the Ottomans could not get any party to withdraw. The Austrians and Ottomans did the bulk of the fighting, with neither side able to successfully siege the other. After 4 years a costly white peace was obtained, mainly by virtue of the complete occupation of Sienna.

It was at this point that the Protestant Leagues started to come into their own. Formed earlier by a Protestant Bohemia, and with multiple electors also converted, it was now headed by a Sweden that dominated Scandinavia. Here the Sultan Cem saw his chance. Eager to join he would bide his time. Though he had no love for these Protestant princes, they had caused much religious turmoil by converting northern Italy and Croatian provinces several times, he despised the Austrian Emperor more.

So he waited.

A plan occured in the mean time. It would not be possible to defeat Austria while they allied Spain and England. Two of the three could be taken at once, but all three spelled disaster. Declaring war on Spain, seeking to claim Cordoba in their mission to unify Islam, would draw in Austria and Portugal. This would be a winnable fight, if properly prepared for. So the Sultan moved half his armies to Grenada, the other half to Istria and Fruili. When the moment was right he would strike. He would personally lead his armies in Spain.

He waited.

Austria declared war on Wurtenburg, Spain got involved in a colonial war in Africa with Benin.

Cem sprang into action.

Spain proved to be tough, but Cordoba fell within the year. It would be two years before another Spanish province fell, but it didn’t matter. The king would repeatedly parry the Spanish and Portuguese combined attacks, though doing so would require his armies to recover as well. Austria was a different matter. Their distraction with Brandenburg and Wurtenburg, as well as the special siege armies with 12 cannons each, meant that Wein fell within a year, and much of the Alps would fall within two. By the time the Austrians moved to counter the Ottoman sieges they were positioned in defensive ground. Within 3 years half of Austria was occupied, the Austrian armies were 1/4 of their former strength and their manpower gone. A peace was signed breaking ties with Spain, England, and Sienna as well as a payment of 600 gold. It was less than the Ottomans may have gotten had they continued, but the real prize was southern Spain. Quickly those armies were moved into Italy where they were ferried across to the Iberian Peninsula. This would finally break the Spanish resistance. The fresh influx of troops allowed some to break into Portugal and force them out of the war for some gold, and Spain had provinces falling by the month.

It was at this point the Protestant league realized their position. Austria was weakened and isolated. Their only allies of note on the Catholic side were Poland and Lithuania. The French were on the Protestant side with Sweden, as was the entire northern half of the HRE.

Sweden took their opening, and in 1577 the first War of the Protestant Coalition commenced. Sultan Cem smiled when he heard the news during his siege of Toledo. It would be the last good news of his life, as he died valiantly during the siege when the Spanish armies attempted to relieve the city. Though the Spanish were repelled and suffered catastrophe losses, it was a sad day.

His heir wrapped up the war in short order, claiming most of southern Spain, as well as Ifni. Opportunity presented itself for more conquest, and so in quick order Pisa, Naples, Sienna, and Rome were all added to Urbino while the Emperor was facing full occupation and unable to intervene. Mantua also went to the Sultan. Now most of Italy fell under his sway. The religious wars ended in 1581 with Austria vanquished. Savoy was elected the new Emperor. Austria had not lost any territory, but her power was broken. Spain had lost 1/5 of her Iberian lands. Venice and Milan were all that existed of independent Italian states. And the emperor was weak. The Ottomans had laid the ground for a religious war in the empire, and the rapid pace of it proved they had laid the ground well. Though they had not participated directly, despite their presence on the league, the Sultan knew this was his handiwork. Now all that stood between the sultan and his dream of a fully Ottoman Mediterranean was France, and their time would come.


Ok, sorry for that. But I love how much my long game plan worked. It took me 50 years of planning and prep, but using the League Wars mechanic to decimate Austria was supremely satisfying. Granted this plan also means that I’ve got a massive coalition of France, Austria, Hungary, Savoy, Venice, and Milan. But for taking roughly half of Italy in less than a year (including Rome) it’s well earned. I’ll let that simmer for a while and go back to beating Persia out of the Mughals. But this is why I love EU4. I had many ways to reach my goal of defeating Austria, and through smart planning it worked out great. When I went off without that I had to fight to reach a white peace.

Awesome write-up, Craig! Illustrates a lot of the stuff I love about this game.

So EU4 owners will be getting a free Great Women of History DLC on March 8th, to celebrate International Women’s Day.

To mark International Women’s Day (March 8th) Paradox Development Studio has created a free update for Europa Universalis IV, adding 100 great women of history to the game. Each character can be generated through event triggers (a weak regency, a colonial empire, certain ideas, etc.). Players will then have choices about how to use this talented woman. Some may join your court as advisors, some might be suitable for riskier employment as rulers or leaders

The associated 1.11 patch notes are here.

Pretty cool surprise, after having just released El Dorado.

Cool update. Glad to see the more potential for female rulers. I know they were rarer than male rulers, but not so rare as they are in game.

I might actually pay attention to some advisers events now too. Gives flavor to a relatively bland part of the experience.

A continuation on my Cusco->Inca game:
Portugal lost its alliances with Spain and England, leaving them alone. I couldn’t resist the urge and I sent a Conquest DoW in their way. No Holy war CB yet, so that was the best I could get. Their navy was almost non-existent (3 heavies, about 20 lights and 15 transports in total). The naval battles were straightforward. The land ones… I never thought that those 2 miltech difference (11 mine, 13 theirs) could be so “fatal”. I easily beat his Columbian CN and sieged it all up, but the Brazilian CN was a hard nut to crack. He could defeat armies 3x in size with losses in similar ratios. But eventually I managed to put them to sword too… Then sieged up Cape Verde, Gold Coast, Madeira and 2 African provinces to get enough warscore for my deal. My long time (and long forgotten) opm vassal was in a perfect position to eat up most of the conquests.


Sorry, I can’t get a fresh picture now, so you have to bear with my super paint skillz (and the use of my old screenshot from before).
The green painted part are my gains through peaceful solutions (colonization) before the war. The red part is what I took for myself from the portugal CNs and the pink one is what my vassal got.
And the real reason why I wrote this update… It was a conquest CB, so I had to pay the diplo cost for evey non-claimed provinces. But the peace deal window said I won’t get any overextension! I couldn’t believe it, so I stood on the safe side and took below 100% OE worth of provinces and also gave less to my vassal. But what happened was, that I actually really didn’t get any OE from those 7 provinces I took. Since the provinces were colonized sometime, did the game think that I colonized them, so no OE for me either? Or was it because the CN got the cores at free from Portugal colonizing? Really no idea. Also my vassal got only 12% OE from his lands. Maybe one of the fed provinces was originally an OPM which was absorved by Portugal or his CN.

Can anyone describe what the heck really happened there?

Colonies don’t give OE.

Another “interesting” stuff I ran into yesterday:
1.) When I select a custom nation ironman game when loading a game, the preview map is full of Terra Incognita, no provinces can be seen. If I switch to a different save and back to the custom nation, then it reloads the map fine.
2.) Tried to continue my custom nation game started in the El Dorado DLC. I loaded it up somewhere in March of 14XX and the game went fine until 08th of Jan of the next year. Then it crashed. Restarted the game, loaded it up again from the 1st of Jan autosave, went fine for the next 7 days and crashed again on the 8th. Restarted the game and it even crashed at the save selector screen while loading the preview map.
Any idea?

There was a major patch revision (1.11) since El Dorado release, so it’s possible something in the latest patch isn’t playing nice with saves from 1.10.

Yeah, I thought so too, but there was no mention in the patch notes that the previous saves would not work. And didn’t see anything so big, that it should ruin the saves.
This way, both my Inca and HRE game is ruined. :’(

You can usually select previous patches via the steam beta thing in the game’s properties page.

Yeah, but I believe, the patches are made for a good reason. And reverting to an older version might not help on saves already opened in the new version.
The 1.11.3 minor patch actually fixed my problem so it’s good now.

That’s good. But those older versions still work fine. I’ve got my current Ottoman game running in an older version since they said the patch 1.10 would break saves. Achievements still work fine. I just don’t get to play with the new features. As soon as I finish though I’ll update.

It is a fairly decent way to go about things admittedly. It provides multiple snapshots of the game, and is pretty easy to go back and forth in. The only problem I have with it is how it is somewhat obscure, you need to know to look for it.

Johan has posted some details about the ongoing development for EU4. Specifically, they’re changing up the game to provide ways to build “tall” empires instead of just wide. I’m intrigued by this, and think it could work really well for Merchant Republics and the like. Here’s a snippet, but there’s more details in the linked post.

Interesting, this will have an impact for both I think. Currently once you reach a certain size, or a certain growth rate, buildings become almost meaningless other than the special ones. The monarch points cost mean that, effectively, buildings were only worth it if I had nothing else to do with those points.

Tech, coring, culture, leaders, etc. were all better uses of points IMO. It was an admirable idea, but it did make the buildings less valuable than in EU3 (where your constraint was the magistrate rate and money).

Being able to dump monarch points into base tax could be interesting.

Wow, that’s pretty huge. Can’t wait to play Venice/Hansa with these changes.

Venice in particular I had in mind when I was reading those changes. I don’t have a ton of experience with trying to play as a smaller trade power, but every time I did I felt I still needed to expand militarily in order to get stronger. I always ended up playing the game with a very militaristic conquest approach, and it just felt off. I didn’t want a far-flung empire, I just wanted to control trade, but I felt that unless I had that empire I was easy picking for the major powers. It sounds like these changes might finally allow me to explore playing a small nation where my power is derived from my wealth, not how much territory I can grab.

The building changes feel similar to CK2. I’m not sure if that’ll be good or bad. It likely means provinces are pre-determined so you can only build tall in rich areas. I hope if they add a focus on going taller they allow you to develop an area. I miss how in EU2 you could grow provinces. Always fighting wars and draining manpower doesn’t seem conductive to growth.

Sounds like climate and terrain play a part of it, but developing provinces is what you’ll be spending your points on if you choose to go tall instead of wide and expansionist.

Following in the next expansion’s trend of adding additional peacetime content, it looks like in the next expansion the English will be getting their Parliament.

First of all, I’d like to mention that we are adding a new government form called English Monarchy, which England will start with. It will give +0.5 Legitimacy, -1 Unrest, -0.1 Monthly Autonomy and give them access to a Parliament.

So what is a Parliament? It is a new mechanic that Constitutional Monarchies & Constitutional Republics has as well. A Parliament is a political body inside your country, which will have debates that if they pass will give you benefits for a decade.

There is quite a lot of different possible debates, and you are allowed to pick one of five random eligible ones.

To have a debate pass, you need to have a majority of the seats backing the issue. Of course, when an debate is started, all seats are against it, and you need to convince them to back it.

Every Seat of Parliament will have their own reasons you must fullfill to have them back an issue, and their reasons will be different for each issue. A coastal Seat of Parliament may want to be Granted Navy commissions, which reduces your naval tradition, while another Seat may want monetary compensation, while another want some military support, or a fourth want some more autonomy. Luckily, you only have to get half of them to support you to get the debate passed.

Looks like there’s some nice bonuses available, if you’re able to win your debates. I like it.

Some of the newer cosmetic DLCs are on sale at Greenman at the moment 66% off, plus more if you use the voucher SAVE22-OVERHO-LIDAYS.