Everspace - Rogue-lite space combat meets Unreal 4

I think I’ve seen most of the early sector content at this point, but I always appreciate it every time I find a freighter wreckage to plunder, or some derelict ships to clear of mines and sentry guns for spoils. There are enemy clusters of various formations, sudden quests to assist the human faction when they are under attack, scattered goodies to collect amidst mine fields, comm stations that sometimes have a few defenders and sometimes enemies warp in. To say nothing of crazy stuff like suddenly finding yourself in a lighting storm, or steering clear of a singularity, or when a corvette warps in and opens fire on you. (EDIT - Oh, and the challenges you get. Some of them are super hard but each time you complete one you get more credits that run and a replacement challenge for the next run).

I’ve seen some other things in later sectors (4 and higher?) that never seem to spawn earlier in the game, and the loot drops seem to get better and better the more sectors in you get.

But like Spelunky, there will just come a time when I’ve seen everything in some configuration or another but I may just keep playing because I like the cut of this game’s jib. If you need every run to be very different, and the game itself isn’t fun for you outside of that, I can see content being an issue. Most games with procedural generation have a finite amount of set pieces to run into, and that’s fine as long as the game keeps being enjoyable to dive into.

Was Colony Wars for PSX third person? It gave me sort of Colony Wars vibes.

I could be grossly wrong, but I thought Colony Wars was cockpit view.

That name really just shot me back in time though heh.

Google Image Search - looks like a cockpit view. I never played it though, myself.

I’ve played this some more and I am really enjoying the combat, probably the best space combat since the old x-wing and tie fighter days. Was discussing with @BrianRubin on YouTube as to whether any DLC arena mode would be added or even a mission structure, i think that the combat is so good, it deserves more than just a rogue-like narrative and progression. I’m hoping this will keep me entertained in it’s current form for a while. The 3rd person perspective definitely seems to be easier. I’m glad I kickstarted this back in the day.

I recall playing a crapload of it back when, but it’s all a bit hazy now. I also dimly remember being disappointed by the sequel though I’ll be damned if I can remember why.

But I will dutifully bookmark this thread for perusing once I’ve cleared up some of the glut of amazing games I’m still plugging away on.

I recall Colony Wars being cockpit view.

I only barely dabbled in Everspace when it was still under development. I’ve put an hour and a half in today and I’m pretty impressed with how far it’s come. I am having a blast so far.

Too bad there isn’t more strategic stuff to do (involving territory or factions?) in this game, but what roguelike does besides DF? It’s better they don’t dilute their development efforts among lots of half-baked ideas.

I’m pretty sure Colony Wars let you switch between third person and cockpit.

I really like the 3rd person view, when I do pick this up, I want to give that a try for sure. Also like he uses cloak a lot.

Anyone have any thoughts on whether the recent VR focused patched fixed issues people were having? It sounds like it could get pretty bad.

As near as I can tell, it fixed the crashing issues I was having with the Vive.

-Tom

Thanks Tom, I’m quite excited to give this one a spin in VR. You go, girl :p

Picked this up in the sale, and once past my initial disappointment I’m finding it very moreish. I’d seen some screens, but ignored the thread not wanting too many spoilers.

I guess my initial issues were lack of much story/characters, and I hadn’t quite clicked what the rogue-like bit actually meant but once I sussed it and the rest of the gameplay out I realised what I should be doing. I’m finding it very tricky though, sometimes you are low on fuel, arrive in an area that seems barren and kinda get stuck and have to risk a jump where you get damaged, am i missing something?

So, we never had any issues with this for the Oculus Rift. Sarah loves this game in VR. It’s hands down her favorite.

You get better sensors later that show things more at a distance, there is usually some fuel on the level. It is worth approaching groups of asteroids as there are sometimes derelict spaceships or enemy bases that might have fuel. You can also wait eventually for some enemies to warp in, if you defeat them, they usually drop some fuel.

Didn’t realise this had fixed its VR support. Guess I’m buying it then!

Good news for those who own HOTAS.

The big update’s out!

New Features

  • Added Hardcore Mode
  • Windows (64bit): Added Joystick and HOTAS support
  • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  • Windows: Added TrackIR support
  • VR: Added mouse / keyboard support
  • Added new languages: Chinese (Traditional), Japanese, Korean
  • Added a spectator camera that can be activated during Action Freeze mode
  • Added basic colorblind option affecting HUD marker colors
  • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  • Added option to change the screen percentage in non-VR mode
  • Added option to toggle Motion Blur
  • Added option to toggle Chromatic Aberration
  • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac

Plus tweaks and bug fixes.

Expansion?