I think I’ve seen most of the early sector content at this point, but I always appreciate it every time I find a freighter wreckage to plunder, or some derelict ships to clear of mines and sentry guns for spoils. There are enemy clusters of various formations, sudden quests to assist the human faction when they are under attack, scattered goodies to collect amidst mine fields, comm stations that sometimes have a few defenders and sometimes enemies warp in. To say nothing of crazy stuff like suddenly finding yourself in a lighting storm, or steering clear of a singularity, or when a corvette warps in and opens fire on you. (EDIT - Oh, and the challenges you get. Some of them are super hard but each time you complete one you get more credits that run and a replacement challenge for the next run).
I’ve seen some other things in later sectors (4 and higher?) that never seem to spawn earlier in the game, and the loot drops seem to get better and better the more sectors in you get.
But like Spelunky, there will just come a time when I’ve seen everything in some configuration or another but I may just keep playing because I like the cut of this game’s jib. If you need every run to be very different, and the game itself isn’t fun for you outside of that, I can see content being an issue. Most games with procedural generation have a finite amount of set pieces to run into, and that’s fine as long as the game keeps being enjoyable to dive into.
I’ve played this some more and I am really enjoying the combat, probably the best space combat since the old x-wing and tie fighter days. Was discussing with @BrianRubin on YouTube as to whether any DLC arena mode would be added or even a mission structure, i think that the combat is so good, it deserves more than just a rogue-like narrative and progression. I’m hoping this will keep me entertained in it’s current form for a while. The 3rd person perspective definitely seems to be easier. I’m glad I kickstarted this back in the day.
I recall playing a crapload of it back when, but it’s all a bit hazy now. I also dimly remember being disappointed by the sequel though I’ll be damned if I can remember why.
But I will dutifully bookmark this thread for perusing once I’ve cleared up some of the glut of amazing games I’m still plugging away on.
I only barely dabbled in Everspace when it was still under development. I’ve put an hour and a half in today and I’m pretty impressed with how far it’s come. I am having a blast so far.
Too bad there isn’t more strategic stuff to do (involving territory or factions?) in this game, but what roguelike does besides DF? It’s better they don’t dilute their development efforts among lots of half-baked ideas.
Picked this up in the sale, and once past my initial disappointment I’m finding it very moreish. I’d seen some screens, but ignored the thread not wanting too many spoilers.
I guess my initial issues were lack of much story/characters, and I hadn’t quite clicked what the rogue-like bit actually meant but once I sussed it and the rest of the gameplay out I realised what I should be doing. I’m finding it very tricky though, sometimes you are low on fuel, arrive in an area that seems barren and kinda get stuck and have to risk a jump where you get damaged, am i missing something?
You get better sensors later that show things more at a distance, there is usually some fuel on the level. It is worth approaching groups of asteroids as there are sometimes derelict spaceships or enemy bases that might have fuel. You can also wait eventually for some enemies to warp in, if you defeat them, they usually drop some fuel.