Enjoying it so far (just made it to the second campaign) though I’m still finding a number of the systems (resource, world map travel, camping, morale) a little baffling. I’ve spent the first ten hours being a dutiful RPG gatherer, cracking every single barrel and box I pass even though I still have only the haziest idea why it matters that I’d gained 2 more units of grease or hides or honey. I’ve run into plenty of vendors but generally have no idea what to trade with them or why, especially since I seem to be piling up plenty of everything on my own except thralls, who are scarce and important for upgrading your settlement. Speaking of which, I guess you’re supposed to be steadily upgrading your settlement, though again there’s no real sense of what to prioritize or why. I generally pick upgrades at random just to keep the thralls occupied.
While camping on the world map, I auto-assigned duties at first before realizing the game does a pretty lousy job of assigning them (I starved my group a number of times). I’m only now beginning to grasp the duties you should be assigning your party members when you camp and what skills you should be upgrading to make their camp labor actually matter. I still don’t get the party morale system and how your choices affect it. I’m still not 100% on when (and why) you should camp instead of heading directly to your next objective. Heading directly seems to subtract less time from the timers so I’m increasingly doing that.
The combat and character upgrade systems seem better thought out than the other systems. It’s actually fun to figure out weird combat synergies between party members. (My healer, sword and board tank, and long axe guy have a wonderful little routine down of stone throw + shield hook + charging axe to the face that can take down the heaviest heavy). My only gripe is that the combat does get a little repetitive, especially the camp-clearing fights. And archery is a little OP. As soon as you have two reliable bowmen with quick shot you can do a ridiculous amount of damage before the enemy group even wakes up.
In terms of the larger narrative, I’ve gone roughly in the diplomatic / mercantile direction, though I think if I replayed I might actually go straight up murder and pillage, which (not surprisingly) is more fun than all the tedious negotiation.
If you’re on the fence I’d recommend it, though I will warn it requires a little patience and perseverance. (By the way, they might have patched this out, but there was a bug that set the default difficulty to insane. If you’re struggling early on, check that. I had a very unfortunate start in my first attempt).