Factorio!

#406

Impressive. If my son ends up making simulated processors in games while at university (while not flunking out) then I would be patting myself on the back enough to leave a bruise.

I started playing Factorio again lately and the quality of life improvements has been amazing. It’s one of those rare games that I keep coming back to.

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#407

I saw that on my morning Reddit read-through earlier today. Very nifty. Also surprisingly well documented, a rarity for “I built a CPU in X” projects.

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#408

Congrats on all of your son’s new job offers. There was one right in the thread!

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#409

That computer is amazing. What kind of things can it do? Basic math operations, or more?

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#410

That is mighty damn impressive. Back in the day around his age, I was happy to get Hello World to display.

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#411

I’m afraid I can’t answer that. I’m just a helpless ChemE, so when he goes on about word lengths, instruction sets and addresses and what have you I quickly glaze over. My very, very basic understanding is that it is a fully functional calculator, he has written a compiler that takes psuedo-assembly that he writes and generates a factorio blueprint that he then copies over the memory (?) on the left hand side and magic happens and output happens. Or something like that.

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#412

It’s not a computer, but the growth of my rail system has been gratifying.

I’m enjoying rail-building to the point that I might try to skip the logistics network altogether for the achievement, and just rail-ship plates and circuits around for the no-logistics achievement. (Thanks to the patch of 4.6 million uranium ore to the bottom right, I’m already on track for the no-solar achievement.)

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#413

Here is what he says about his computer.

“It is a full Turing-complete computer. So in theory, it could execute every possible program - its just limited by the low memory + speed”

I don’t know what that means either :(

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#414

It means it can compute anything that is computable. A couple of good books about it are Turing’s Vision, and the Annotated Turing.

Kudos to your son on the project. Probably a nice way to reinforce what he has been learning in school.

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#415

Have the tutorials been kept up to date with whatever changes have been made?

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#416

Not only have they been kept up to date, but they’ve been completely redesigned for a better New Player Experience. Though I don’t think it’s going to be completely released until 1.0, they did release a bunch of NPE campaign stuff in 0.17:

https://www.factorio.com/blog/post/fff-241
https://www.factorio.com/blog/post/fff-257
https://www.factorio.com/blog/post/fff-262 (This one tells you about their new Clippy / Navi)
https://www.factorio.com/blog/post/fff-283

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#417

Do you recommend new (well I did tinker a little bit a while ago) players wait until 1.0?

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#418

Personally, I’m waiting until 1.0 until I play again :)

Given how recent the 0.17 release is, if you were to jump in right now you might hit a bunch of bugs that would sour you experience. (The last three FFF have been about all the bugs and crashes they’ve fixed after the 0.17 release, including some bugs in the new tutorial). If you wait a month it’ll be a lot more stable.

…yet if you wait 6 months 0.18 or even 1.0 might be out… maybe. I have no idea on the release date there.

Conclusion: Depending on how risk averse you are, either start playing TODAY, or wait a month for 0.17 to be a bit more stable! By that point you’ll be hooked and either a) still be playing when 1.0 is released or b) want to resume playing when 1.0 is released ;)

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#419

I guess I’m not in a huge rush and can wait - I’ve been waiting this long! I rather maximize my chance I’ll stick with it instead of writing it off. I thought Production Line was going to fill a building / logistics itch for a while but it was a bust for me.

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#420

Congrats, though I personally don’t understand the appeal at all. If you want to build something, contribute to open source software. If you want to play a game, play a game. At least that’s how my brain works.

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#421

I’ve been playing 17, and I haven’t noticed any bugs. I did the new tutorial, too, it’s quite good.

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#422

It’s a hack, and really no different than the folks at MIT doing things on the TX-0 just because they could all those years ago.

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#423

I do NOT recommend that you wait, if you know this is a type of game you’d enjoy. The game has been polished for a long time now, they just continue to polish it more.

Yes, you will see lots of hotfixes and releases right after a major release. But read the changelogs… yes, sometimes a critical bug gets through, but the vast majority of bugs are really wild edge-cases that you as a new player will likely not ever encounter (and they’ll be long fixed by then too). A week ago, waiting a week may have been worthwhile. But that was a week ago. Don’t be weak and wait another week.

Dammit, in my vain attempt to be clever, now ‘week’ looks funny.

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#424

My brain explodes whenever I hit the point of needing to set up production lines for the yellow and purple science packs.

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#425

I just did yellow last night, and the main bus base model makes it a whole lot easier. I ship in circuits and batteries from another factory, so all I have to do is make copper wire and speed modules, and that’s not bad at all.

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