As Kael explained above, some people think the quest sites can get in the way, so they wanted to give you the option to clear them.

I’ll just take the opportunity to say that managing the build queue when there are more then 5 items on it is a pain.

Can you see how there’s nothing final about a “No thanks” option? Especially, as Turin has pointed out, for new players. Most people who have played games involving quests do not expect them to disappear if they are initially declined – they expect them to stick around. This is further complicated by the fact that some quests give you another chance to decline when you reach a possible fight, in which case the declination does not erase the quest. That makes the quest dialogues inconsistent, which leads to more confusion.

At the very least, the initial option to decline should explicitly state something like “No thanks [will remove quest from the game].”

But even that is not a clean enough solution, because sometimes you just accidentally click on a quest location. And then you may be screwed, because you will have to either take on the quest or trash it.

I personally have never encountered a situation where the location of a quest site “got in the way.” Can anyone explain what that might mean?

Yeah. I recall being able to drag and drop something from the end of the queue all the way to the front, even if there were more than five. The list just scrolled when you dragged to the left arrow. Now there is no way to do this? Did I imagine this?

Edit: Obviously this was a reply to marxeil’s comment.

I think there’s still a couple of quests where you have to decide on the spot, and I think that’s fine.

So, could anyone check the md5 hash of “screens\OptionsWnd.dxpack” and if its different from the one I have (with v1.01) somehow send it to me, its 270kb or thereabouts.

I agree, this is definitely a problem.

With that size, it’s faster to upload it now, than lose time checking what md5 is

Cheers.

Looks like it didn’t work with your file either. if I add that file to my installation the game crashes on the main menu, without it, I can play – but I’ll lack some UI elements.

Doh.

(for md5: http://www.slavasoft.com/fsum/ )

Whatever my reservations about FE, and I haven’t spent enough time with it yet to have a firm opinion, I do love the initiative system in the tactical battles. One of my favorite things in the game.

Anyone know how many chapters are in the campaign / scenario? I’m getting a bit bored with it and hope I’m near the end. The sandbox game was more appealing to me, but I would like to finish the campaign.

Three.

IIRC, the initiative system reminds me of Final Fantasy X’s, wherein I was eventually able to Haste and Quick Attack and speed-buff my main character, Tydus, enough that he was able to attack 6-7 times before anyone else got a “turn.” Given that he was using the best weapon in the game by that point and had his damage “unlocked” by performing some unGodly awful quest, I was able to kill virtually any enemy in the game before it even moved.

Had another character with a Slow spell just to keep it unfair ;)

Hmm? I’m on chapter 5?

spoiler

Or do you mean 3 different maps? Chapter 5 starts the second map.
I think chapter 4 was when the girl character died.

Three maps yeah. And the story

the end

doesn’t end, it ends in a cliffhanger, it was as if the campaign still lacked 2 more maps to end the storyline. You have been warned

Well I made it through the campaign. For the last couple hours I just moved from one main quest to the next so I could finish. Also just auto resolved the battles. I probably enjoyed the first couple hours of the campaign but then it got tedious. I should have auto resolved the battles sooner. Except for a couple, the battles were very easy. I wonder if it was intentional since it seemed like the goal was to just tell the back story for the sandbox portion of the game.

So as a word of warning, if you even start to feel tired of the campaign make liberal use of auto resolve. It definitely isn’t required to play the campaign to enjoy the sandbox portion though so don’t feel like you have to play through the campaign.

Played mostly sandbox, where I’m having some fun, but I find it hard sometimes to get my heroes to become what I’d like them to be. Its nice to not be totally streamlining, but the one I choose to become a mage has yet to get a single magic class choice…

Thus she’s a lvl 2 summoner, with +25 spellpower and lots of other things, but without a single spell to cast…

I gave her a bow.

She is only a level 2. Lots of levels to come, still.

I don’t know if anyone has seen this but the Monster Manual has gone online:

http://www.elementalgame.com/monsters

Ooh, that is sexy!

-Tom