You don’t mean in a pin-up kind of way, do you?
Was it the slag?

It looks great! What would make it even better is if mousing over the monster abilities brought up a description of what they did.

Mmm. Would be nice if things like the index worked.

The index sort-of-works, but only on the broad categories (e.g., Beasts, Dragons, Constructs, Elementals) but not on individual Monsters.

The bestiary served to confirm what I already knew it: the game lacks variety in that department. There is 8 types of spiders!! (not counting the various shrills that look like another spider-like critter), 3 or 4 bears, 5 wolves or wolf-like animals, 5 types of ogres, 5 dragons, 3 types of imps, etc.

In other words, the true variety is 3-4 times less that it may seem at first looking at the total number.

So Brad, any ideas why OptionsWnd.dxpack would cause the game to freeze/crash on startup?

I finally finished my first game last night. It was on a the Karrazan’s Fist map on Easy with one Empire and one Kingdom as AIs. It ended up being me as Tarth and then Gilden and the Oracle chick with the spiders - Ceresa and the Empire of Resoln. I set it up with one Kingdom that I could hopefully ally with easily so that it would be a bit easier for my first game.

I was holding my own in the power ratings the first half of the game and then Resoln ran away in power. I think she kept finding locations to settle after I pretty much gave up and she was churning out more armies and finding more heroes than I. I will have to explore better next time.

Gilden ended up being my ally and I eventually declared war on the Empire of Resoln after I allied with Gilden. I was way behind in power at this point, but I wanted to advance the game and see how I would do, win or lose, at that point. The AI made a nice strike attack in two locations, but I was fortunate to have just enough troops and city defenders to hold them off. One city they almost took and sieged (attacked) two times was my military city and I was just cranking out (rushing) high end defensive units and archers each turn and barely holding them off til one of my hero led armies could arrive. Man, it sure costs a lot of crystal to make some units - I will have to prioritize gaining that resource earlier next time.

After I held off Resoln’s initial charge, it was mostly just systematically taking each city and pushing her back until she had one left. Each of these battles was far from easy, but my experienced armies were able to take them down one at a time.

Some comments and observations:

At first when the main channeler and heroes died and kept appearing again, it was just mildly annoying. By the time I had sieged and taken city number 7 of 8 and had to fight all 6 of her heroes each time, it got a little frustrating. I understand they gain afflictions and wounds, but they were still eating me up pretty good and casting powerful spells. I agree that your main channeler starting hero should probably come back no matter what, but when 6 heroes keep coming back, it gets a bit much. Perhaps there is a mechanic that could be used to either limit or prevent them coming back so quickly. Dominions 3 comes to mind on what happens when your pretender dies. You need to dedicate many turns of your priests doing a “call god” action to bring them back. Perhaps it could tie to some building you have that allows you to call the heroes back and/or use up a resource of some sort - like crystal or mana or something - to bring back your extra heroes. That way when you have a bad die roll or misjudge a fight, you can get a good hero back. But, you won’t be able to keep getting them back over and over again almost for free. Just a thought, anyway. Perhaps they were being hurt by afflictions more than I realized.

I also experienced some minor annoyances, but perhaps some were working as intended. One that bothered me a bit was having an army with map move 2 and 4 units in it. If they were one moving army and then at the end of 2 moves, I would hope that the 4 move units would be able to break off and continue on, but they could not. Even if I broke them off at the beginning of the turn, they all were still stuck with map move 2 for the turn. This is a little different from most other games of the type that I recall, and caught me off guard. I also ran into a few strange behaviors late in the game, but couldn’t quite put my finger on them specifically. Things like enemy armies seeming to appear out of nowhere and losing movement points of armies and having trouble taking and razing enemy towers and improvements. Some of those may be me just not understanding how they work, though :).

Overall, though, a thoroughly improved game in almost every aspect compared to the earlier versions and release of WoM. I actually finished my first game and will play more soon and that is unusual for me for games of the type. I still only played 1 Civ V game so far, even though I really enjoyed that too. Looking forward to see the improvements and expansions you guys come up with.

Ugh! This was actually going to be a short post, heh

I’m afraid not. It sounds like a patching issue. :(

Gonna try downloading 1.01 and see if that solves stuff. Dont think that OptionsWND would be the culprit actually, its just that loading it messes up the game. Hopefully all will be well with all game files “fresh”. Hopefully :)

Good thing I’m not in Australia anymore, with the crazy download cap and all :)

Update:
Just “installed” 1.01 full version and I have the same problem as I did after patching to 1.01 from v1.00 with the downloadable patch…

Luckily the 1.00 version is still on your servers (even though the “my downloads” page doesn’t list it) so going to re-download that one and see if 1.00 still works.

Really slow loading saves. I had hoped the patch would help this, but no.

I’m taking Krax cities but getting 100% unrest.Does this change after a few turns?

But even if I beat Krax, WTF do I do with the 778 HP stack of Juggernauts Yithril has?

Hasted ranged units?

Yes, after a few turns the unrest occupation penalty begins to decrease.

Stationing champions in the city also reduces unrest (especially your sovereign and path of the governor champions). As well as rush unrest reducing improvements (though that can be expensive). If the city has some essence then their are city enchantments that can bring it down too.

So, Been troubleshooting further.

When starting the game; DXAtlasWin will create “.Screens” files from the DXPack files in /Screens/ folder

Like so:


DXAtlasWin.exe /w 1024 /h 512 /OUTPUTDIR "C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\" /SCREENPATH "D:\DOWNLOADS\FallenEnchantress-1.01_setup\FallenEnchantress\screens" 

  • IF the “optionsWnd.dxpack” file is LOCKED; DxAtlasWin will fail and I am able to start the game, but most of the terrain will be black, as well as the characters, as if no textures are loaded and they are all shaded ‘black’ without textures.

  • If the OptionsWnd.dxpack file is not found; DxAtlasWin will work and the game will start but I will lack borders on the main menu, I will be able to start and play the game, but I will lack a lot of the UI elements such as the tiny arrows for selecting options, backgrounds on UI elements, and the whole options screen will be gone.

  • If I rename “DxAtlasWin.exe” to something else so the FallenEnchantress.exe cant locate it and I delete anything in the C:\ProgramData\Stardock\Elemental - Fallen Enchantress\Screens folder; I am able to see all UI elements but the game world looks like this:

I noticed a lot of error messages like this in the debug.err file:


DebugMessage:  Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\ChooseSovereignWnd.dxscreen. Object with OBJID Faction_Description_Bottom has wrong size after parsing scripts 0 x 0
DebugMessage:  Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\ChooseSovereignWnd.dxscreen. Object of type Tab with OBJID Choose_Sovereign_Attributes_List_Scroll_Slider_Tab has wrong size before parsing scripts 0 x 48
DebugMessage:  Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\ChooseSovereignWnd.dxscreen. Object with OBJID Choose_Sovereign_Attributes_List_Scroll_Slider_Tab has wrong size after parsing scripts 0 x 48

When using DesktopX to open the files I see that the referenced elements that report error messages have the size set to “0” or “Inherit from Parent” which it seems will be reported as an error message.

I tried for fun to replace the “0” to a “2” on the “OPtions_List_Container2” file (as reported below it had an error)


DebugMessage:  Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\OptionsWnd.dxscreen. Object of type (null) with OBJID Options_List_Container2 has wrong size before parsing scripts 950 x 0

But this only resulted in the Options screen being centered half outside the screen when opening the UI.

I’ve found a pair of interesting links in the forum

http://forums.elementalgame.com/435680 - Attempt of guide
How xp works, resource types, production, unrest, etc

http://forums.elementalgame.com/436492 - race summary and comparisons by a player who have tried them all

@Instant, it really does sound like those files are corrupt. I know this sounds lame but did you try just doing a clean install?

Anybody else order an Army somewhere and have it “bounce” back and lose all its mps?

Yes. I mentioned it somewhere, not sure if it was this forum. It has only happened on the custom map Karrazan’s Fist, somewhere in the middle of the map. I ordered one of my units next to an enemy and he went the opposite way. This happened 2 times. When I ordered the same unit to attack that enemy he moved correctly.

Actually I downloaded both 1.00 and 1.01 full version anew and tried both with the same result -> i’e failure.

It seems that after running the 1.01 upgrade patch the game stopped working, even when using older files.

Doing a checksum comparison the hash I got on my OptionsWND was the same I got from Turin as well, so it wasn’t that either.

Hmm.

Have any AV or other security-related software running when doing the install of either the base game or the patch?

Thanks for all this great information. We have a dev here that is working on these startup issues and we were going over your data this morning.

Do you still have a problem if you run FE as an administrator?