Still doing tutorials but loving the detail so far.

Brad,
I had a weird issue when switching to a lower resolution than my std desktop resolution (2560x1600). I couldn’t get it to run full screen and could not find s windowed mode option in the settings. So I went through the files and found an .ini that had screen res and fullscreen/window switch. I changed the res to 1920x1200 there and switched full-screen from 0 to 1. But when I launched it was still 2560x1600. So I changed resolution in the game down to 1920x1200 and it stuck at full-screen to my delight. Did I miss something and do this the hard way?

Getting more and more excited as I play each Tutorial!!! I never did learn Elemental so this is all fresh.

So… unless I’m misconstruing things. Am I seeing a mix of “Heroes of Might and Magic”, “Age of Wonders”, and “Masters of Magic” all together? Now… if I find out that you can change the terrain with massive spells or dark entities walking along fairy forests turn them black like you could in Age of Wonders… then I might have a holy happiess meltdown!

@jeff:

But what about those overlaid numbers? Is there any way to view those at will? I know when I first started the game it showed me the grain/materials/essence breakdown of the surrounding area but that went away as soon as I founded the city.

Edit: Never mind, there just weren’t any anywhere within my explored range.

The overlay numbers are always there - You are just not near anywhere else where you can found a city, and the numbers you saw near your own city are gone, because you cannot found a new city there (Too close to the existing one).

Explore a bit, and you will see the numbers again. They are rare though, something that always bugged me.

Funk, those go away as soon as you found a city because they’re no longer relevant. All that matters is the tile the city is founded on, and you can check those stats in the city detail display.

Note that suitable locations for cities can be few and far between. It’s a bit like the fixed town center sites in some RTSs.

-Tom

EDIT: Too slow! Razgon, the limit also bugged me at first. But I think you have to mentally disabuse yourself of the Civilization model of putting a city wherever you want and therefore having to cram them into whatever gaps they can fit into. Once the city sites get gobbled up, the territory wars play out with outposts. If you want more cities, well, you have to take them.

Maybe a dumb question but on my Stardock account page I see a link for Elemental:Fallen Enchantress Upgrade, is that the full version?

Move your cursor over it - If it says 1.0.0 and is 3.something GB then it is :-)

The game should move the unit using the shortest path (ie, basic pathfinding).
If it’s a case where the position of the unit matters, you can always move and then attack with the ability by hand, I’m not talking of eliminating that basic feature!

And several other games have automatic move with attack, ie. all the Heroes of Might and Magic game, or the king’s bounty games.

I downloaded it with Firefox and the Downthem All extension, without problems. Win7 64 bits also.

I find hard to believe you had so much bad luck it was corrupted 3 times. Maybe it was failing because another reason?

It’s the Heroes V system, if I’m not mistaken.

I’m liking the campaign, having sidequests apart from the main quest, equiping my group of heroes and planning their specialization, exploring, and even the writing is acceptable! :P

I think the tooltip (and manual) for the Train Henchman trait is wrong. It says that Henchmen can be trained by researching the Heroes tech.

I trained the Heroes tech first last night and was unable to train Henchmen. I thought that I didn’t need to train the actual Henchmen tech because the trait was effectively giving me a 2 for 1 tech deal. That wasn’t the case, however. When I started a different Sovereign I realised that the Henchmen tech is only available if you have the Train Henchmen trait.

So the Train Henchmen tooltip should probably be clarified to make it clear which tech you have to train and, perhaps, that you only get that access to the Henchmen tech if you have that trait. Or have I misled myself in the way it works?

I don’t know, it was clear to me.

You pick the Hechmen trait, and that trait allows you to train Henchmen (researching first the apppropiate tech).

Because it’s an exclusive unit from an exclusive trait, of course it can’t be trained and used with other factions.

I suppose the confusion can be in that someone can expect the trait to unlock the unit directly, without need to research anything. And also there are a pair of traits that are basically a free starting tech, so someone may be mistaken and think this trait is also another one of that type, and “Hechmen” is a common tech, and the trait just gives you at the start.

With hindsight, yeah, it’s clear. But at the time I didn’t know that Henchmen were exclusive to Leaders with the Train Henchmen trait. The confusion came in because the tooltip and manual state that you research the Heroes tech to gain access to Henchmen and not the Henchmen tech. :D So I thought the trait was a shortcut to henchmen rather than the only route.

Anyway, it’s a minor little thing - just thought I’d mention it because if it caught me out there is a chance it might happen to others.

Playing some this morning - maybe not enough coffee yet but I sure could use a lot more tooltips. I am sure as I learn the ropes it will become a lot smoother.

Yep. Worked for me at least.

I am having the worst horizontal screen tearing in this game when scrolling around the map. I’ve tried enabling vsync and triple buffering in the Nvidia control panel, D3D overrider with both triple buffering and vsync, and even running an external frame limiter that forces the card to only render 60fps. No matter what I do, I can’t get rid of the tearing.

Anyone else noticing this? RUnning on a 660ti with latest drivers.

Nope.