Ok good to know, I’m not sure what was going on. Maybe I was just in an area too high for me or something, but raiders are taking 3-4 point-blank shotgun blasts to the face before dropping, or about a dozen headshots (admittedly with a .38). I haven’t invested a ton of perks into boosting damage, maybe that’s it? Or maybe I’m afflicted by some bug. :)

These are solid tips; there are other sites with similar and more too. All of which is good, but really does point out how horrible the guidance is in the game. I’m all for finding stuff out myself, but I really wonder if there was anyone actually coordinating this game’s development? The UI clearly is designed by multiple people who apparently never talked to each other.

No, but after you pacify them, kill everyone else. Then walk up to the prisoners and headshot them for the XP.

That’s not charismatic at all!

totally what a cult leader would do, seems appropriate. I’m pretty sure none of your companions mind either.

That RPS list is good, I didn’t know how to holster weapons. I’ve reloaded dozens of times because I shot the quest giver in the face as we were talking (left click also advances dialogue sometimes).

I finally figured out grenades. You HOLD Alt for a few microts before releasing.

I think my least favorite enemies are ghouls. Those bastards will rush straight at you. Early game you can’t backpedal quickly enough and drop DPS into their face to kill them. Not to mention you normally meet them in confined scary quarters. They also seem to have some sort of life sense - even stealthed, after you pop one (with supressed weapon) the others are likely to stream out after you. I’m not sure if I’m just imagining this.

Here’s a pretty cool mod, it sets the spawn chance of legendary enemies to the survival rate, even when you aren’t playing on survival. So you can still get phat loot without super-hard mode.

http://www.nexusmods.com/fallout4/mods/218/?

IMO, difficulty shouldn’t make material changes to rewards in that way. Players should feel free to play at the difficulty they enjoy. Additional rewards like legendary loot run directly counter to that-- they make the hardest difficulty easier.

It’s funny, I don’t even recall picking a difficulty level when I started playing. Do Legendaries only spawn on Survival or do they just spawn less?

I know they spawn in Hard and Very Hard, so I suppose it the chance for them is increased with the difficulty.

That’s right, the link I posted has the difficulty scalars.

Ok makes sense, I must be playing at whatever the default is (normal I’d guess) and I get a legendary monster every hour or two.

I’m playing on very hard for about 20 hours and have only had about 5 or 6 legendaries. 1 radroach and all the rest were ghouls. I feel like that’s a little low, but maybe not. I also feel like some legendaries are purposeful, and not a result of random spawning.

Very hard is a lot of fun and has scaled well. At first monsters were a little bit bullet spongey, but I modded my guns a little bit, and noticed that I didn’t have any +damage to guns perks yet. Now I feel like I’ve scaled up pretty well as well. Ghoul swarms can be rough, because they can close the distance so quickly. Legendary ghouls can be tough if I don’t take them out at the knees quickly enough. Once in an underground parking garage (1 large room), I was swarmed by a legendary and his ghoul friends. I threw a Molotov cocktail which hit the group and a convenient explosive barrel. The whole group were gibbed in one fantastic explosion!

Having a higher difficulty is also forcing me to use drugs and explosives/traps, which I typically ignore in these games. Glad it makes me use my entire arsenal.

I actually think a low spawn rate on Legendaries is probably a good thing. I’m playing on Hard and have gotten about 4 or 5 in 20 hours and those weapons WRECK the enemies on Hard. I think they’d tend to make the game trivial in difficulty at lower levels if you upped the spawn rate and gave yourself a full arsenal of Legendary gear. I only use 2 of the 4 I found, but they’re game-changers.

Exploring further and further away from Sanctuary, as well as working on building that settlement up. I am enjoying building up Sanctuary a lot more than I thought I would (certainly more than the homes in Skyrim, although I enjoyed having a lot of bookcases so I could find/store every single book in the game), but it definitely could use some tutorials, and some better prefabs (although I would guess some mods will fix that at some point). Had to look up a lot of things which should be part of a tutorial if you take those side missions to rebuild up Sanctuary. Running wire was one I could not figure out, and trying to get power to the TV inside my old house (just for kicks and giggles) was not easy. That being said, I think there’s a lot of promise here.

As for the game itself - it’s scratching my Skyrim/Fallout itch - ie, stealthy/ranged characters. Still haven’t done a lot of ‘official’ quests (nor have I found any), but just exploring itself still is fun for me. We’ll see if it continues.

One note - the strategy guide is a big disappointment. Everything is very compressed - the quest descriptions are now EXTREMELY short and nowhere near as good as the F:NV guide, and the map is worse. For bigger buildings, they used to number rooms and list what was found in each room along w/ a description of the room. Now, you just get an overall list and although the map does have icons for more important items (Bobbleheads, magazines, etc), I just don’t like it as much. It’s not worthless, but it’s a step back from the previous versions. And unlike the game, I don’t think a mod is going to fix that… :)

Now that I think more about it, this feels closer to what I’m seeing. It think I have two or three weapons and one armor piece in 18 or so hours.

OMG, the game has a help menu.

Actually, you can use mouse 1 and mouse 2 to rotate the objects!

Yeah, there is actually a ton of stuff in the help in game, but they never really TELL you that it’s there.

I refuse to believe that this UI is like this on purpose. You can’t tell me that no one at Bethesda didn’t realize that this UI sucked.

I have yet to find a quest I have really enjoyed. So much blandness.

Headed to Diamond City next.

As a programmer, that’s entirely possible. If you put something together as a prototype of sorts (which is usually janky and clumsy), and iterate upon it with your testers, everyone becomes used to it despite it being terrible, and it even stops being perceived as such.