Both Enter and E will scroll down. In previous games, left-click also did so, but it’s rather inconsistent here.

I find myself making a bee-line for Diamond City just so I can find fucking vendor. It’s really pissing me off.

I’m finding that there are a few vendors sorta near the start, but they’re really easy to miss. Not that they sell much, but a few useful things and you can offload a few hundred caps worth.

I found a doctor / vendor next to Freedom Museum in Concord, but she’s gone now.

Huh, Concord seemed completely deserted after that one main quest. The other starting vendors I’ve found are basically in the middle of nowhere just standing by a fire, or

Early settlement info

at the farm near the start, if you bear right at the gas station you get Dogmeat at when heading to Concord. Best place to get seed crops for your settlement early on.

A deeper than most, quite critical and excellent review: https://www.youtube.com/watch?v=dejO6aiA7bs

“Bethesda’s barely working technology”

I really don’t get the negativity. Yes, FNV was better in terms of story and believability of the place. But I am 35 hours in and enjoy the heck out of the game. There are samey and boring places but also some with more story to it. Overall I find it simply crazy full of content, and running my own Towns is fun.

It certainly can use more polish, especially the UI. But overall I am glad I jumped in right at the start and enjoy myself immensely. It is the next iteration of F3 and I knew that going in.

Since installing that mod I’ve killed five or six legendary enemies, and only got one good drop-- but it is exceptional, a 10mm pistol that does an extra 50 radiation damage per shot. I installed the fastest automatic receiver I could so it shoots like 3 rounds per second, and kablooey!

I built a floor safe into a little house I made. Can I store weapons there safely without having to worry about it being stolen or go missing?

Yes, I dond’t remember losing stuff, in Fallout 4, or NV, or Skyrim.

I love the improvements in this game. It’s like Bethesda paid attention to tons of other games, used what worked in theirs, and improved it. The dialog cutscenes are greatly improved with specific animations to highlight dialog. Not as good as W3 but they are getting there. Simplifying companion interface (they added an unequip button now!), gunplay, even the jump animation is improved. I hope to see consequences to not defending against Raiders. And add to that somehow, maybe a band that roams around the map screen and moves when you hit load screens or fast travel. Overall thought I like it a lot. Been playing since launch now I have to take a weekend break. Going to Vegas baby! Regular Vegas, not new Vegas. Pre Mr. House and Topps Vegas. Might stop in Primm on the way and fix ED-E.

http://imgur.com/sHDePsV

With enough luck you can walk away from any landing.

Settler

Everyone knows Settler 2 is better.

Ugh, just got spoiled. The spoiler is in the bloody site description if you google a certain term that some clown couldn’t resist hinting at. Seriously, what a clown.

Ah well, bugger it. If the questing is worse than Skyrim it hardly matters.

Settler, bitches!

Use your workshop as permanent storage

I’m using several storage containers for organization

  1. clothes
  2. aid (food, drinks, drugs)
  3. heavy hitter stuff (flamer, missile launcher, spare power armor parts, explosives)
  4. weapons
  5. junk in workshop

And seriously, given the amount of shit you find and can build, it’s incredible the poor interface they have us

-I would like to separate the apparel tab in clothes and complete outfit in a sub tab and armor by category (left arm, chest, helmet, etc) in another sub tab
-Aid needs to be separated in food and drinks, and drugs
-Weapons need to be separated by caliber, and the same filter should be available in the weapon crafting menu

Additionally it would be nice if traders would have 2-3x more money, that way instead of visiting 3 of them each time I could do it in one go.

Also, I don’t see how it’s even possible to play without a higher weight mod, or least with the maximum strong back perk (and you can’t unlock it until level 30, fuck that). After storing all the “junk” in the workshop, all my firearms, storing half of my explosives, and selling all the shit you usually have in the apparel tab, I noticed my weight was still pretty high. The reason is because the weapon mods have assigned weight, and the food also is more heavy than you may think of. What a silly design choice, because you could store both in your safe heaven, but then every time you find a cooking station or a chem station or a weapon station during play, you wouldn’t be able to use them effectively as the parts and ingredients would be at ‘home’. Additionally the good armor parts are pretty high on weight, even using some of the armor mods to alleviate it a bit.

I just gave myself a 5000 carry limit, makes things way easier and now I just grab everything

Although Wait for the Mods is a cliche, it does seem that this really is the one where that’s the thing to do, at least to give a PC UI a chance.

And then you could pay a dollar for it.

I just used 45 minutes? on the weapon crafting menu.
And not because crafting weapons is cool (it is!), but because it’s a nightmare at a management level!

-The game gives you weapons by the dozen.
-Their names are super confusing. What’s the best, powerful hardened, or super hair trigger tactical?
-So I have to check their stats, which is also a pain in the ass. What would be best, this one with more damage or this one with less damage but better recoil and 5 more accuracy? Or this one with better range and extra critical but 3 less damage and an inferior scope?
-But that’s not all, every weapon can be modified in several ways, almost to the point of rebuilding each weapon, so I have to take in account not what stats has each weapon, but what POSSIBLE stats would have each weapon if I would mod it. And that’s hard to determine because it depends of your perks and the parks you have. Lots of times you end up putting and removing weapon mods.
-Now consider that sometimes they look similar but each one has a different caliber, which is tied to different ammo types (which I will have in varying amounts), I have to have that in account. Even more confusing, some weapons have mods that change the type of caliber.
-And remember you have perks that will give bonuses to some types of weapons (rifles, pistols, automatic weapons) but not to others.
-Consider too the special effect of the legendary weapons, sometimes they will compensate an inferior base damage with a good effect, other times they will not.
-While checking all that, you have to decide apart from what to choose and what to craft, what to sell, what to scrap to recover screws and other elements, and what mods should be replaced for the most base option so I can move that advanced mod to a slightly better weapon.